DaedalusX64 Beta 2 - 模擬器

Skylar Davis avatar
By Skylar Davis
at 2009-03-02T17:32

Table of Contents

Beta 2 has been released and the SourceForge site.
https://sourceforge.net/projects/daedalusx64/ It comes in several flavors
this time.

Lite: Just what you need to play (Less than 1Mb)

Expansion: The controller configs, Box Art Previews for most ROMs

Full: Lite + Expansion (Recommended for most users)

Developer: Like full, but built in debug mode. Recommended for Debuggers.

Changelog:

DaedalusX64 Beta 2 - 1 March 2009
----------------------

* Added exception handler to emulation (Chilly Willy)
* Made UI selection wrap at top and bottom (Chilly Willy)
* Cleaned up the ROM preferences (Chilly Willy)
* ME Audio uses CPU event (CPU event system made thread-safe) (Chilly
Willy)
* ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy)
* Several Custom Blends Added (Kreationz, ShinyDude100, Wally)
* Rewrote microcode detection to fix a couple of bugs (StrmnNrmn)
* Added support for LOAD_UCODE, fixes a number of rendering glitches
(StrmnNrmn)
* Speed hack detection (howard0su)
* Added JPEG support (howard0su)
[!] Fixed an assert causing some homebrew not to run (StrmnNrmn)
[!] Added support for FlashRam and Eeprom16k save type (howard0su)
[!] Reworked saving/loading system (howard0su)
[^] OSEHLE Enabled with several OSHLE commands (Small speed
up)(howard0su)
[^] Improved Audio ME code (Faster with Audio on) (Chilly Willy)
[^] Use VFPU to handle more transform and lighting (StrmnNrmn)
[^] Various rendering optimisations (StrmnNrmn)
[^] Various ucodes, many games show up correctly now (Wally)
[^] Corrected many savetypes in rom.ini (Wally)
[~] Various code cleanup (howard0su)

--

All Comments

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Quintina avatar
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Todd Johnson avatar
By Todd Johnson
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