DaedalusX64 Alpha Revisions (432) - 模擬器
By Carolina Franco
at 2009-09-27T18:58
at 2009-09-27T18:58
Table of Contents
http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199
Changelog Revision 431 ==> Revision 432
[!]Reverted most of the changes from Revs 305, 316, and 318 (Fixes a couple
crashes, speed regressions, and Mario Head stuttering bug )
[+]Hash every third line of textures for updating (Faster Texture Update)
[+]Re-added Dynarec Loop Optimization (Works in as many titles as it used to,
but still causes problems/freezes in some)
[+]Added Frame Skip 99 to debug build for testing
[+]Added more settings to Texture Update
[~]More comments will only show in Debug builds (Some messages still remain)
Notes: GoldenEye No longer freezes on Runway or other levels, Mario Head no
longer stutters without DD enabled. All speed regressions since 300 should be
fixed now. Some reverted changes will be restored in future revs as
speed/stability issues are worked out. This is a large commit and may have a
few minor issues.
--
Changelog Revision 431 ==> Revision 432
[!]Reverted most of the changes from Revs 305, 316, and 318 (Fixes a couple
crashes, speed regressions, and Mario Head stuttering bug )
[+]Hash every third line of textures for updating (Faster Texture Update)
[+]Re-added Dynarec Loop Optimization (Works in as many titles as it used to,
but still causes problems/freezes in some)
[+]Added Frame Skip 99 to debug build for testing
[+]Added more settings to Texture Update
[~]More comments will only show in Debug builds (Some messages still remain)
Notes: GoldenEye No longer freezes on Runway or other levels, Mario Head no
longer stutters without DD enabled. All speed regressions since 300 should be
fixed now. Some reverted changes will be restored in future revs as
speed/stability issues are worked out. This is a large commit and may have a
few minor issues.
--
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模擬器
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