bsnes v0.051 - 模擬器
By Tristan Cohan
at 2009-09-27T18:56
at 2009-09-27T18:56
Table of Contents
http://byuu.org/
bsnes v0.051 is released.bsnes is an emulator for the Super Famicom and SNES
video game systems.The purpose of the emulator is a bit different from other
emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v0.051 Changelog:
- corrected a small bug in HDMA processing; fixes College Football '97
flickering
- corrected ROMBR and PBR SuperFX register masking; fixes Voxel demo
[MooglyGuy]
- DSP-4 driver AI bug fixed [Jonas Quinn]
- added save state support to the S-DD1, S-RTC, DSP-1, DSP-2 and ST-0010
co-processors
- fixed a freeze issue when the S-SMP encounters STOP and SLEEP opcodes
- Cx4 save states no longer need floating-point values, and are thus fully
portable now
- added new custom file loading dialog; allows non-modal usage, screenshot
previews and ROM info summary, among many other benefits
- added support for IPS soft-patching
- added blargg's File_Extractor library
- added support for archives compressed using 7-zip, RAR and BZip2; which is
in addition to existing support for Gzip, ZIP and JMA
- state manager now properly updates the timestamp column on saves [FitzRoy]
- added OpenGL renderer to OS X port
- fixed system beep issue with keyboard input on OS X port
- fixed menubar visibility issue on OS X port
- fixed a Display handle leak on Linux port [snzzbk]
- X-video driver now releases SHM memory properly upon exit [emon]
- fixed Direct3D rendering issue that was blurring video on some cards [Fes]
- enhanced window positioning code for all platforms
- debugger is now GUI-driven instead of via command-line
- memory hex editor is now fully usable
- added PPU video RAM viewer to debugger
- added S-CPU and S-SMP tracing capabilities to debugger
Qt version upgraded to 4.5.2, and compiled with optimizations enabled; runs
faster but makes the binary slightly larger
too many code cleanups to list
--
bsnes v0.051 is released.bsnes is an emulator for the Super Famicom and SNES
video game systems.The purpose of the emulator is a bit different from other
emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v0.051 Changelog:
- corrected a small bug in HDMA processing; fixes College Football '97
flickering
- corrected ROMBR and PBR SuperFX register masking; fixes Voxel demo
[MooglyGuy]
- DSP-4 driver AI bug fixed [Jonas Quinn]
- added save state support to the S-DD1, S-RTC, DSP-1, DSP-2 and ST-0010
co-processors
- fixed a freeze issue when the S-SMP encounters STOP and SLEEP opcodes
- Cx4 save states no longer need floating-point values, and are thus fully
portable now
- added new custom file loading dialog; allows non-modal usage, screenshot
previews and ROM info summary, among many other benefits
- added support for IPS soft-patching
- added blargg's File_Extractor library
- added support for archives compressed using 7-zip, RAR and BZip2; which is
in addition to existing support for Gzip, ZIP and JMA
- state manager now properly updates the timestamp column on saves [FitzRoy]
- added OpenGL renderer to OS X port
- fixed system beep issue with keyboard input on OS X port
- fixed menubar visibility issue on OS X port
- fixed a Display handle leak on Linux port [snzzbk]
- X-video driver now releases SHM memory properly upon exit [emon]
- fixed Direct3D rendering issue that was blurring video on some cards [Fes]
- enhanced window positioning code for all platforms
- debugger is now GUI-driven instead of via command-line
- memory hex editor is now fully usable
- added PPU video RAM viewer to debugger
- added S-CPU and S-SMP tracing capabilities to debugger
Qt version upgraded to 4.5.2, and compiled with optimizations enabled; runs
faster but makes the binary slightly larger
too many code cleanups to list
--
Tags:
模擬器
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