DaedalusX64 Alpha Revision 427 - 模擬器
By Suhail Hany
at 2009-08-09T15:05
at 2009-08-09T15:05
Table of Contents
http://daedalusx64.com/viewtopic.php?f=9&t=1199
Changelog Revision 423 ==> Revision 427
[~] Forgot a couple of things
[!] FlatShade and ViewPortHack should use flags to compare.
[+] Turok: The Dinosaur Hunter and Tigger′s Honey Hunt will use
DoubleDisplay.
[!]Reworked Double Display Lists, it is now enabled in roms.ini on a per rom
basis as needed to prevent breaking roms
[+]Renenable SIMULATE_DOUBLE w/Mario Party hack
[+]Reduce resource usage of Double Display w/o breaking roms
[+]Removed need for extra sceGuSync for FPS Display
[+]Switched from string compare to flags for hacks
[+]Added hack flags to Roms.ini and as menu options Debug mode
[~]Added files the Vis C++ project to reflect Changes in Microcode Structure
[!]Fixed 007 Broken on Rev 423
[+]Reduced extra rendering steps on non-rendered frames with FS enabled
Note: Approx 10% Speed-up, some games that need DoubleDisplay to function
correctly have issues under FS (Ex:Automobili only work properly under odd
FS)
[!] Changed a couple of things here and there
[+] Added code for S2DEX_RDPHalf_0
--
Changelog Revision 423 ==> Revision 427
[~] Forgot a couple of things
[!] FlatShade and ViewPortHack should use flags to compare.
[+] Turok: The Dinosaur Hunter and Tigger′s Honey Hunt will use
DoubleDisplay.
[!]Reworked Double Display Lists, it is now enabled in roms.ini on a per rom
basis as needed to prevent breaking roms
[+]Renenable SIMULATE_DOUBLE w/Mario Party hack
[+]Reduce resource usage of Double Display w/o breaking roms
[+]Removed need for extra sceGuSync for FPS Display
[+]Switched from string compare to flags for hacks
[+]Added hack flags to Roms.ini and as menu options Debug mode
[~]Added files the Vis C++ project to reflect Changes in Microcode Structure
[!]Fixed 007 Broken on Rev 423
[+]Reduced extra rendering steps on non-rendered frames with FS enabled
Note: Approx 10% Speed-up, some games that need DoubleDisplay to function
correctly have issues under FS (Ex:Automobili only work properly under odd
FS)
[!] Changed a couple of things here and there
[+] Added code for S2DEX_RDPHalf_0
--
Tags:
模擬器
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