Cxbx-Reloaded WIP - 模擬器
By Linda
at 2013-06-20T20:58
at 2013-06-20T20:58
Table of Contents
下版大躍進( ′-`)y-~
A branch of the Cxbx source code with support for 64-bit operating systems.
This branch has been renamed to Cxbx-Reloaded and started from version 0.0.1
as I plan to completely rewrite large portions of the emulator.
Main Features:
.64-bit support!
.Able to boot and get ingame in Turok Evolution, and Futurama.
.May work with other titles, I have not yet tested much outside of these.
Differences from mainline Cxbx:
.Corrected generation of SizeOfImage field in converted executables (Fixes
.0xC000007b on Windows 64-bit)
.Partial emulation of the FS register without using the LDT (Allows Xbox
games to execute on Windows 64-bit)
Known Issues:
.Included project file only known to compile with Visual Studio 2010, can
be compiled with other versions by using project files from a different
branch.
.Code to work around enhanced memory protection in 64-bit assumes executable
is named "default.exe" and will break on games with multiple XBE files.
.FS register emulation is incomplete, only essential FS register accesses
are hooked.
.Incomplete FS register emulation makes Cxbx unstable, may not run if you
have lots of background applications open.
.Debug builds have very low compatibility, release builds are more compatible,
try to avoid running games in Debug mode
.All titles crash if console output is enabled, disabling it allows games
to boot.
https://github.com/SoullessSentinel/Cxbx-Reloaded
--
Tags:
模擬器
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