CrystalBoy v1.3 - 模擬器

William avatar
By William
at 2011-06-12T14:23

Table of Contents

http://code.google.com/p/crystalboy/

CrystalBoy v1.3 is released. CrystalBoy is a GameBoy emulator written in C#.

Features:
- Emulated Hardware:
*Game Boy B & W
*Game Boy Color
- Windows Forms UI
*Graphical debugger
*Map Viewer
*Real framerate limiter (Still not accurate enough, as it seems to limit at
62/63 FPS and not 60… But way better than before)
- Rendering methods
*GDI+ (Slow)
*Direct3D (Using Managed DirectX, only works in 32 bits)
*Direct3D 9 (Using SlimDX, should work everywhere provided you install the
SlimDX runtime)

CrystalBoy v1.3 Changelog:
* More accurate CPU emulation (according to the tests, all instructions now
compute 100% exact… Only HALT and STOP may need reworking)
* Direct2D render method with SlimDX (March 2011)
* More accurate graphics emulation (dynamic color palette changes, correct
sprite priority emulation)
* "Perfect" RTC emulation
* Bugfixes in Mapper emulation (generic mapper bugfixes and some MBCx
specific ones)
* Enhanced various areas dealing with game information
* Added support for saving the RAM for games with battery (finally !)
* Saving the RAM also saves the RTC information for games using the RTC
* UI is now localizable
* Added fr-FR localization
* Better detection of invalid plugins, which should prevent crashes.
* Hardware Type can now be changed using UI (Menu items previously did nothing
…)
* Various chanegs in emulation for hardware type switching. (Quite logically,
changing hardware now requires the emulation to be reset)


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