CrystalBoy v1.3 - 模擬器

By William
at 2011-06-12T14:23
at 2011-06-12T14:23
Table of Contents
http://code.google.com/p/crystalboy/
CrystalBoy v1.3 is released. CrystalBoy is a GameBoy emulator written in C#.
Features:
- Emulated Hardware:
*Game Boy B & W
*Game Boy Color
- Windows Forms UI
*Graphical debugger
*Map Viewer
*Real framerate limiter (Still not accurate enough, as it seems to limit at
62/63 FPS and not 60… But way better than before)
- Rendering methods
*GDI+ (Slow)
*Direct3D (Using Managed DirectX, only works in 32 bits)
*Direct3D 9 (Using SlimDX, should work everywhere provided you install the
SlimDX runtime)
CrystalBoy v1.3 Changelog:
* More accurate CPU emulation (according to the tests, all instructions now
compute 100% exact… Only HALT and STOP may need reworking)
* Direct2D render method with SlimDX (March 2011)
* More accurate graphics emulation (dynamic color palette changes, correct
sprite priority emulation)
* "Perfect" RTC emulation
* Bugfixes in Mapper emulation (generic mapper bugfixes and some MBCx
specific ones)
* Enhanced various areas dealing with game information
* Added support for saving the RAM for games with battery (finally !)
* Saving the RAM also saves the RTC information for games using the RTC
* UI is now localizable
* Added fr-FR localization
* Better detection of invalid plugins, which should prevent crashes.
* Hardware Type can now be changed using UI (Menu items previously did nothing
…)
* Various chanegs in emulation for hardware type switching. (Quite logically,
changing hardware now requires the emulation to be reset)
--
CrystalBoy v1.3 is released. CrystalBoy is a GameBoy emulator written in C#.
Features:
- Emulated Hardware:
*Game Boy B & W
*Game Boy Color
- Windows Forms UI
*Graphical debugger
*Map Viewer
*Real framerate limiter (Still not accurate enough, as it seems to limit at
62/63 FPS and not 60… But way better than before)
- Rendering methods
*GDI+ (Slow)
*Direct3D (Using Managed DirectX, only works in 32 bits)
*Direct3D 9 (Using SlimDX, should work everywhere provided you install the
SlimDX runtime)
CrystalBoy v1.3 Changelog:
* More accurate CPU emulation (according to the tests, all instructions now
compute 100% exact… Only HALT and STOP may need reworking)
* Direct2D render method with SlimDX (March 2011)
* More accurate graphics emulation (dynamic color palette changes, correct
sprite priority emulation)
* "Perfect" RTC emulation
* Bugfixes in Mapper emulation (generic mapper bugfixes and some MBCx
specific ones)
* Enhanced various areas dealing with game information
* Added support for saving the RAM for games with battery (finally !)
* Saving the RAM also saves the RTC information for games using the RTC
* UI is now localizable
* Added fr-FR localization
* Better detection of invalid plugins, which should prevent crashes.
* Hardware Type can now be changed using UI (Menu items previously did nothing
…)
* Various chanegs in emulation for hardware type switching. (Quite logically,
changing hardware now requires the emulation to be reset)
--
Tags:
模擬器
All Comments
Related Posts
(Atari 2600) Stella v3.4.1

By Daph Bay
at 2011-06-12T12:39
at 2011-06-12T12:39
(WIP) Supermodel WIP Update

By Susan
at 2011-06-12T12:35
at 2011-06-12T12:35
(WIP) Makaron WIP

By Jake
at 2011-06-12T12:32
at 2011-06-12T12:32
任天堂紅白機遊戲-Tetris (BPS版俄羅斯 …

By Hazel
at 2011-06-12T11:35
at 2011-06-12T11:35
一個NES遊戲

By Edith
at 2011-06-12T00:16
at 2011-06-12T00:16