ClientServerMAME/MESS 0.8c and MAMEHub updates - 模擬器

By Puput
at 2010-12-09T18:08
at 2010-12-09T18:08
Table of Contents
http://10ghost.blogspot.com/
Fixed a couple of bugs in CSMAME/CSMESS, thanks to Lord Flux. Nothing major
enough to make a new release, but you can get the fixes as part of running
MAMEHub:
-Fixed bug where games with a small memory footprint could crash
-Fixed bug where server tried to immediately perform a resync at time 0, this
fixes a crash in Tekken 3.
A few MAMEHub updates today (you will get them as part of running MAMEHub).
Thanks to Athelstone for these findings:
-Changed 2nd "MAME Settings" button to "MESS Settings"
-Added a ping/pong message so server connections don't time out while playing
a game
-Changed "Launch CSMAME" button to "Launch"
-Timestamp on chat messages is now in the correct time zone.
CSMAME/CSMESS 0.8c is released. Anyone who is running MAMEHub will
automatically download the latest version as part of running MAMEHub. For
everyone else, you can get it here:
https://github.com/MisterTea/ClientServerMAME/downloads .
Here's a list of changes:
-Based on feedback, reduced the latency on inputs from 200ms to 100ms. This
means that roms are more responsive if your ping is less than 100. Higher
pings may experience stuttering. Let me know if this improves the netplay.
-Fixed a desync issue where the client data would get corrupted if the client
didn't need a sync. This fixes the desync issue shown in the smashtv video a
few posts ago, and also fixes many other desyncs.
--
Fixed a couple of bugs in CSMAME/CSMESS, thanks to Lord Flux. Nothing major
enough to make a new release, but you can get the fixes as part of running
MAMEHub:
-Fixed bug where games with a small memory footprint could crash
-Fixed bug where server tried to immediately perform a resync at time 0, this
fixes a crash in Tekken 3.
A few MAMEHub updates today (you will get them as part of running MAMEHub).
Thanks to Athelstone for these findings:
-Changed 2nd "MAME Settings" button to "MESS Settings"
-Added a ping/pong message so server connections don't time out while playing
a game
-Changed "Launch CSMAME" button to "Launch"
-Timestamp on chat messages is now in the correct time zone.
CSMAME/CSMESS 0.8c is released. Anyone who is running MAMEHub will
automatically download the latest version as part of running MAMEHub. For
everyone else, you can get it here:
https://github.com/MisterTea/ClientServerMAME/downloads .
Here's a list of changes:
-Based on feedback, reduced the latency on inputs from 200ms to 100ms. This
means that roms are more responsive if your ping is less than 100. Higher
pings may experience stuttering. Let me know if this improves the netplay.
-Fixed a desync issue where the client data would get corrupted if the client
didn't need a sync. This fixes the desync issue shown in the smashtv video a
few posts ago, and also fixes many other desyncs.
--
Tags:
模擬器
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