bsnes v0.056 released - 模擬器

Ethan avatar
By Ethan
at 2009-11-22T16:32

Table of Contents

http://byuu.org/

This release adds a lot of new user interface features, and polishes Super
Game Boy support.

Note that many pixel shaders need to be coded specifically for bsnes, eg ones
designed for Pete's OpenGL2 plugin will not work. I will maintain a
pixelshaders archive on the bsnes download page with a collection of working
shaders. Right now, there are three: HDR TV, Scale2x and HQ2x; written by
guest(r) and Pete, and ported by myself.

Changelog:
-lowered Game Boy audio volume so that it matches SNES audio volume
-fixed Super Game Boy multi-player support
-fixed Super Game Boy swapped player bug
-compressed Game Boy cartridges can now be loaded
-added save state support for Super Game Boy games
-blocked illegal Super Game Boy packets, fixes Zelda DX, Akumajou Dracula, etc
palette issues
-main window once again shrinks on size changes
-joypads can now control the file loading window (support is very rudimentary)
-cleaned up video and audio sliders, increased audio input frequency range for
59hz monitors
-rewrote all of the input capture system from scratch
-added dozens of additional GUI hotkey bindings to resize the main window,
control synchronization, control speed, etc
-it is now possible to map keyboard modifiers (shift, control, alt, super) to
any input or hotkey; eg alt+enter = fullscreen
-merged all input capture windows into the main settings panel
-added turbo button support; hold down turbo buttons to send a 30hz input pulse
-added asciiPad controller emulation; contains off/turbo/auto fire toggles and
slow-motion mode
-asciiPad support allows for quick switching between keyboard and gamepad input
-merged scanline filter into the user interface (under Video Settings) to
allow it to work on all filters; including the NTSC filter
-killed off an evil QString <> string intermediary class called utf8; string
class can convert to and from QString directly now
-added fast BS-X, Sufami Turbo and Game Boy cartridge loading: use the filter
list under "Load Cartridge" to bypass the BIOS selection screen
-added pixel shader support to the OpenGL driver on Windows and Linux; note
that it only really works well on Linux at the moment
-added proper Vsync support to the OpenGL driver on Windows and Linux using GL
extensions; again this really only works well on Linux
-added unique path memory for shaders, folders, cartridges, BS-X, Sufami Turbo
and Game Boy images
-upgraded to Qt 4.6.0 release candidate 1; fixes an issue with the first
checkbox in lists not updating when clicked

--

All Comments

M1.XML 20091120

Olga avatar
By Olga
at 2009-11-22T15:22
http://mameload.mameworld.info/ M1.XML 20091120 is released.M1.XML file for use with M1 - keeping up with changes in MAME.M1 plays the music from arcade g ...

GameGuha v0.22

Megan avatar
By Megan
at 2009-11-22T14:49
http://code.google.com/p/gameguha/ GameGuha v0.22 is released.GameGuha is a Nintendo GameBoy (and eventually GameBoy Color) emulator for a project for a C ...

Snes9x for Dingoo Version 18.11.2009

David avatar
By David
at 2009-11-22T14:45
http://boards.dingoonity.org/dingoonity-news/snes9x-sdl-1-39-20091118/msg4687 /#msg4687 A new Version of the SNES emulator Snes9x for the Dingoo Handheld ...

復活邪神三改造版

Todd Johnson avatar
By Todd Johnson
at 2009-11-22T14:35
先說明一下,因為本人對幸運星很有愛,已經有「布教」啦。 (「布教」其實是こなた教我的。@@) 所以要找一下素的「便當」狗都不想吃。 鄉民我沒有使用常見的低調碼,先介紹一下低調碼相關的知識,喔!是常識XDDD http://hugojay.itszero.info/0rz/index.html 低調碼在解碼 ...

有關MAME作弊檔搜尋的問題

Genevieve avatar
By Genevieve
at 2009-11-22T03:14
大家都知道0.12X(詳細版本號忘記了....)之後 MAME的作弊檔格式改變,變成XML 以前還是CHEAT.DAT的時候我還能自己搜尋自己想要的CHEAT 但現在改成這樣好像不能自己搜尋,只能去抓別人做好的CHEAT.ZIP了? -- ◢ _◢▃▄▃◣_ は つ ね ...