bsnes v0.048 - 模擬器
By Caroline
at 2009-07-12T22:30
at 2009-07-12T22:30
Table of Contents
http://byuu.org/bsnes/
The biggest feature of this new release is the addition of save state
support. Note that this is only currently supported for normal games, and the
SPC7110 and OBC-1 co-processors. Other special chips, such as the SuperFX and
SA-1, cannot currently save and load state files. I will be adding support
for other co-processors little by little in future releases.
Changelog:
Added save state support
Added SPC7110 and OBC1 save state support
Added new tools group, with new cheat code and save state managers
Lots of new UI shortcuts: quick save state, quick load state, show state
manager, etc
Escape key will now close both the settings and tools group windows
Added major speed-ups to both SuperFX and SA-1 emulation; both now run
~15-25% faster than v047
Added new video filter, LQ2x; it′s as fast as Scale2x while being almost as
smooth as HQ2x
Re-wrote HQ2x algorithm; code size was reduced to less than 10% of its
original size with virtually no speed loss
Corrected SuperFX2 cache access timing; fixes Stunt Race FX menus and
slowdown in other titles
Relaxed palette write limitations for PGA Tour Golf [Jonas Quinn]
Fixed a slight timing issue that was breaking ′An Americal Tail - Feivel
Goes West′
Turned off auto-save of SRAM as it was causing slowdowns when writing to
flash memory; can be re-enabled via bsnes.cfg -> system.autoSaveMemory = true
Added bsnes.cfg -> system.autoHideMenus, defaults to false; when true, menu
and status bars will be hidden upon entering fullscreen mode
Added skeletons for ST011 and ST018 support. Both Quick-move titles get
in-game now
Re-wrote S-CPU and S-SMP processor cores to use templates, removed custom
pre-processor
Split PPUcounter into a base class inherited by both PPU and CPU; allows both
cores to run out-of-order
Split inline header functions to separate files, allows headers to be
included in any order now
--
小紅傘還是逼逼叫
--
The biggest feature of this new release is the addition of save state
support. Note that this is only currently supported for normal games, and the
SPC7110 and OBC-1 co-processors. Other special chips, such as the SuperFX and
SA-1, cannot currently save and load state files. I will be adding support
for other co-processors little by little in future releases.
Changelog:
Added save state support
Added SPC7110 and OBC1 save state support
Added new tools group, with new cheat code and save state managers
Lots of new UI shortcuts: quick save state, quick load state, show state
manager, etc
Escape key will now close both the settings and tools group windows
Added major speed-ups to both SuperFX and SA-1 emulation; both now run
~15-25% faster than v047
Added new video filter, LQ2x; it′s as fast as Scale2x while being almost as
smooth as HQ2x
Re-wrote HQ2x algorithm; code size was reduced to less than 10% of its
original size with virtually no speed loss
Corrected SuperFX2 cache access timing; fixes Stunt Race FX menus and
slowdown in other titles
Relaxed palette write limitations for PGA Tour Golf [Jonas Quinn]
Fixed a slight timing issue that was breaking ′An Americal Tail - Feivel
Goes West′
Turned off auto-save of SRAM as it was causing slowdowns when writing to
flash memory; can be re-enabled via bsnes.cfg -> system.autoSaveMemory = true
Added bsnes.cfg -> system.autoHideMenus, defaults to false; when true, menu
and status bars will be hidden upon entering fullscreen mode
Added skeletons for ST011 and ST018 support. Both Quick-move titles get
in-game now
Re-wrote S-CPU and S-SMP processor cores to use templates, removed custom
pre-processor
Split PPUcounter into a base class inherited by both PPU and CPU; allows both
cores to run out-of-order
Split inline header functions to separate files, allows headers to be
included in any order now
--
小紅傘還是逼逼叫
--
Tags:
模擬器
All Comments
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at 2009-07-17T08:19
By Agnes
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at 2009-07-17T18:28
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