7.0的一些坦變動 - WOW

By Daph Bay
at 2015-11-08T20:21
at 2015-11-08T20:21
Table of Contents
主要來自WOWHEAD
http://goo.gl/LGpEIe
因為實在太多了我就只提一些我感興趣的
英文不是很好~大致翻一下而已
Active Mitigation is still a big part of what you do, but it was too strong.
If you messed up, you just exploded and you're dead. Mattered a little too
much.
主動減傷仍然是一個重要部分,但是有點太強.如果你做不好就死了
這有點太過頭
The expert get more out of it, the neophyte isn't terrible.
老手可以更加掌控,新手不會害怕
Active Mitigation is less about managing resources and more about using right
button at right time. Little friendlier to new tanks learning how to play.
主動減傷會是較少的資源管理和在對的時候做對的事
新坦克學習比來會比較友善
One little wrinkle - all of long cooldowns like Shield Wall count when Active
Mitigation is up.
這有點不懂...好像是長CD減傷和主動減傷的衝突??
以下是重點
Resolve is gone!
決心掰
Resolve was there because it served a need due to the way certain abilities
were designed. Example: Shield Block vs Shield Barrier - absorb shield vs %
damage reduction by doing more blocks. Resolve made Shield Block a
competitive button. In Legion, abilities redesigned that relied on them.
These abilities use different resources or mechanics now. For example,
Brewmasters have two Active Mitigation buttons - one is gigantic Stagger
buff, another cleanses Stagger. You want to use them in tandem. No more need
for Resolve so no more Resolve.
落落長...
就是說決心是為了平衡技能而出現的
像是盾吸和盾格
在軍團天下裡將會用不同的資源或機制來做出區隔
像是武僧有兩種主動減傷 強化緩勁和消除緩勁
你會同時使用他們
這都不需要決心所以決心砍了.....
不過我記得強化緩勁(醉拳)和清心好像都是消耗氣...
那這當舉例好像有點.....
而且沒決心後像血DK不知會如何...
除非有改減傷機制...大概死打改回治療8秒內傷害20%吧
這篇還提到不少其他職業....就交給有心的板友了
--
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