3DS LL - NDS

By Caitlin
at 2012-06-27T01:05
at 2012-06-27T01:05
Table of Contents
先說結論......3DS在2D模式下,上螢幕有一個400*240
3DS在3D模式下,上螢幕有兩個400*240,總共800*240
一般液晶螢幕,一個像素由RGB(紅綠藍)三個子像素組成
RGB
而三星手機常被人攻擊的點就是PENTILE,一個像素由RGGB四個子像素組成
RG
GB
那3DS就可以想成,在2D模式,是由RGBRGB六個子像素組成一個像素
RGB←左
RGB←右
若在3D模式,左是給左眼看的、右是給右眼看的,也就是三個子像素組成一個像素
也就是所謂的左眼400*240、右眼400*240,總共800*240
如果不相信,去買DOAD來玩,如果開3D模式,畫面是30FPS
但2D模式,畫面是60FPS,畫面超順暢
意思是,3D模式,是以兩個400*240=800*240來運算畫面,只能提供30FPS
2D模式,是以一個400*240 來運算畫面,運算畫面減半、FPS倍增
所以結論,2D模式是400*240,由RGBRGB六個子像素組成一個像素
--
3DS在3D模式下,上螢幕有兩個400*240,總共800*240
一般液晶螢幕,一個像素由RGB(紅綠藍)三個子像素組成
RGB
而三星手機常被人攻擊的點就是PENTILE,一個像素由RGGB四個子像素組成
RG
GB
那3DS就可以想成,在2D模式,是由RGBRGB六個子像素組成一個像素
RGB←左
RGB←右
若在3D模式,左是給左眼看的、右是給右眼看的,也就是三個子像素組成一個像素
也就是所謂的左眼400*240、右眼400*240,總共800*240
如果不相信,去買DOAD來玩,如果開3D模式,畫面是30FPS
但2D模式,畫面是60FPS,畫面超順暢
意思是,3D模式,是以兩個400*240=800*240來運算畫面,只能提供30FPS
2D模式,是以一個400*240 來運算畫面,運算畫面減半、FPS倍增
所以結論,2D模式是400*240,由RGBRGB六個子像素組成一個像素
--
Tags:
NDS
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at 2012-06-29T20:54
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