(3DO) FreeDO v2.1 Alpha - 模擬器

Heather avatar
By Heather
at 2010-02-05T12:49

Table of Contents

2010.02.03

1) Reinitialize a PBUS devices when you switch to full screen mode (not
sletali plugins using diskriptor window)
2) Cleaning of extra WM_PAINT message queuing (gives rose speed-???
often messages come twice???)
3) Change multithreading (CEL is reciprocally incorporated with the main
thread, Post the output emulation screen and VDLP completely in a
separate thread)
4) added the ability to hide menu in full screen mode (changed hot keys)
5) Removed the automatic capture mouse (added hotkey)
6) reduced the size of the safeguarding and added the ability to specify
the disk associated with saving
7) accelerated rasterisation kvadrotekstur
8) small structural optimization ARM core
9) matrix math redeveloped on fpu
10) NVRAM file initialization in the absence of
11) Added skipping primary pixels in textures (NFS statistics racing)
12) clipping polygons offscreen rendering (to process must be faster in
some games)
13) added changed position texture (fonts in Monster Manor)
14) clipping nelicevyh facets to process draw (must be faster in some
games)
15) caching disk and upreennoe read
16) corrections in hardware-based timers (Lost Iden now works with normal
speed and some games visnuvfect the speed and some games visnuvn Combo
visnuve in the process (Monster Manor) should work fine)
17) tamery otvâzany from the processor speed (acceleration/deceleration
processor now does not affect the speed of the game process)
18) vertical synchronization option added (recommended turn stunts)
19) to increase domestic permission set (option)
20) compression FlashROM
21) and small corrections and new bugs.
______________________________________________________________________________

下載:http://www1.speedyshare.com/files/20724518/download/FreeDO%20Eng.rar

來源:http://ppt.cc/LYxX

--
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矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
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All Comments

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