1964 UltraFast v2 - 模擬器

By Connor
at 2011-02-05T11:50
at 2011-02-05T11:50
Table of Contents
http://www.retrocopy.com/forumthread/414-1/1964-ultrafast---60fps-n64-
emulator.aspx
RetroRalphType: Administrator
Posts: 1052
Joined: 7/19/2009
Download 1964 "UltraFast" Here v2
This is a custom build of the Nintendo 64 emulator 1964 I have made. The main
aim is to overclock the N64 to allow games to run a lot smoother. Some games
were designed similar to PC games, in that they could run faster if the N64
itself was faster. As such games like GoldenEye run at a solid 60FPS in this
build of the emulator. The framerate on the real system was anywhere from
8fps->50fps . The effects of choppy gameplay often ruined these N64 games so
now you can run them at full speed.
There is also now an option to underclock the N64. This means less cycles are
emulated resulting in greater performance to the user. A few games don't mind
being underclocked and run very similar to normal speed, but give you much
better performance on your PC.
v1 Released February 3rd [Initial release]
v2 Released February 5th [Added menu options to set overclock or underclock,
fixed some other things]
The improvements over the normal 1964 v1.1 include :-
* Ability to overclock N64 to get higher framerates or to underclock to get
better performance.
* Optimized Interpreter core to be 60-100% faster . Many games are now
completely playable with interpreter core on fast machines
* Removed some unneeded speed hacks in interpreter core to make it more
accurate
* More accurate DYNAREC emulation
* Some Windows tweaks in the code to get it to run smoother
* Better audio plugin and feeding of audio from main core
--
emulator.aspx
RetroRalphType: Administrator
Posts: 1052
Joined: 7/19/2009
Download 1964 "UltraFast" Here v2
This is a custom build of the Nintendo 64 emulator 1964 I have made. The main
aim is to overclock the N64 to allow games to run a lot smoother. Some games
were designed similar to PC games, in that they could run faster if the N64
itself was faster. As such games like GoldenEye run at a solid 60FPS in this
build of the emulator. The framerate on the real system was anywhere from
8fps->50fps . The effects of choppy gameplay often ruined these N64 games so
now you can run them at full speed.
There is also now an option to underclock the N64. This means less cycles are
emulated resulting in greater performance to the user. A few games don't mind
being underclocked and run very similar to normal speed, but give you much
better performance on your PC.
v1 Released February 3rd [Initial release]
v2 Released February 5th [Added menu options to set overclock or underclock,
fixed some other things]
The improvements over the normal 1964 v1.1 include :-
* Ability to overclock N64 to get higher framerates or to underclock to get
better performance.
* Optimized Interpreter core to be 60-100% faster . Many games are now
completely playable with interpreter core on fast machines
* Removed some unneeded speed hacks in interpreter core to make it more
accurate
* More accurate DYNAREC emulation
* Some Windows tweaks in the code to get it to run smoother
* Better audio plugin and feeding of audio from main core
--
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模擬器
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