11/12 Q&A - War Game
By Bennie
at 2014-11-13T00:45
at 2014-11-13T00:45
Table of Contents
- Historical battles will not come in 9.5
9.5 不會有歷史戰鬥
- TD’s currently form less than 30 percent of the vehicles in WoT
目前 TD 佔 WoT 裡車輛總數不到三成
- developers are apparently considering returning the Confrontation mode (“
national battles”) – the temporary solution is to hardcap vehicles to
maximum of 3 vehicles of the same type (SS: as in, three E-100′s max) per
team, Storm admits that this will prolong waiting times, but not to 5 minutes
or something
正在考慮讓對抗模式回歸,暫時的作法是限制相同車輛每隊不超過三台。Storm 也承認這
會加長等待時間,但不會誇張到要等五分鐘之類的
- Storm admits large amount of bugs in 9.4, currently WG is investigating why
that happened
9.4 錯誤多多,會調查是怎麼搞的
(謎之音:9.0 已經離開好久了… Let's BUG again!)
- according to Storm, the number of online players on RU server is the same
as it was last year by this time
據 Storm 表示,俄服上線玩家數量跟去年同期相同
- new serverside physics will not be split, it will come in one patch
新的伺服端物理運算不會分批實裝,會在同個更新中搞定
- when nerfing viewrange, developers will take into account that some
hightier mediums (Batchat, Leopard) act as scouts.
當砍了視距後,開發人員會將高階中坦(巴恰、豹一)當成偵查車看待
- Veider states that the logic behind the viewrange nerf is that the
developers want to make tanks fit more in their role on the battlefield in
order to return to the “rock-paper-scissors” principle
砍視距是為了讓車輛更符合WG預期的角色,回歸一物剋一物的原則 *見文底
(譯者:以平衡之名,萬物皆可改)
- Veider is aware that the viewrange nerf might cause more “vanishing tanks
in the middle of a field” issues, that is another matter WG will address
Veider 知道砍視距後會讓『車輛平地消失』的狀況更嚴重,這是另一個 WG 要處理
的問題
- the “vanishing tanks in the middle of the field” will be fixed by the
following principle: currently, a tank shoots, gets spotted due to camo
penalty for shooting, but when that penalty wears off, its camo is improved
and the tank disappears. In the future, the penalty will not wear off until
the vehicle leaves enemy viewrange zone
『車輛平地消失』的問題原則上將會依照這方法處理:現行是開砲隱蔽值懲罰結束後車輛
自動消失;未來將改成一旦被點亮,除非離開敵軍的視野範圍否則不會消失
- developers are “discussing furiously” the option of reducing the
viewrange only when the tank is camping in bushes
開發人員為了是否只砍躲在草叢後的車輛的視距而激烈爭論
- various viewrange sectors (SS: a tank would see forward further than to the
sides) would be hard for players to understand and it would be very expensive
server resource-wise
『不同方向有不同視距』會讓玩家難以理解,而且非常耗伺服端資源
第三次公會戰爭特有塗裝,請見下面連結
http://ftr.wot-news.com/2014/11/12/12-11-2014/
實驗性視野修正
基本上都是砍,但 13-75、T21、IS-3 上調
WT PzⅣ、Borsig、ISU-152 砍成瞎子
http://ftr.wot-news.com/2014/11/12/straight-outta-supertest-upcoming-viewrange
-nerf/
縮:http://goo.gl/qtzYt0
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
9.5 不會有歷史戰鬥
- TD’s currently form less than 30 percent of the vehicles in WoT
目前 TD 佔 WoT 裡車輛總數不到三成
- developers are apparently considering returning the Confrontation mode (“
national battles”) – the temporary solution is to hardcap vehicles to
maximum of 3 vehicles of the same type (SS: as in, three E-100′s max) per
team, Storm admits that this will prolong waiting times, but not to 5 minutes
or something
正在考慮讓對抗模式回歸,暫時的作法是限制相同車輛每隊不超過三台。Storm 也承認這
會加長等待時間,但不會誇張到要等五分鐘之類的
- Storm admits large amount of bugs in 9.4, currently WG is investigating why
that happened
9.4 錯誤多多,會調查是怎麼搞的
(謎之音:9.0 已經離開好久了… Let's BUG again!)
- according to Storm, the number of online players on RU server is the same
as it was last year by this time
據 Storm 表示,俄服上線玩家數量跟去年同期相同
- new serverside physics will not be split, it will come in one patch
新的伺服端物理運算不會分批實裝,會在同個更新中搞定
- when nerfing viewrange, developers will take into account that some
hightier mediums (Batchat, Leopard) act as scouts.
當砍了視距後,開發人員會將高階中坦(巴恰、豹一)當成偵查車看待
- Veider states that the logic behind the viewrange nerf is that the
developers want to make tanks fit more in their role on the battlefield in
order to return to the “rock-paper-scissors” principle
砍視距是為了讓車輛更符合WG預期的角色,回歸一物剋一物的原則 *見文底
(譯者:以平衡之名,萬物皆可改)
- Veider is aware that the viewrange nerf might cause more “vanishing tanks
in the middle of a field” issues, that is another matter WG will address
Veider 知道砍視距後會讓『車輛平地消失』的狀況更嚴重,這是另一個 WG 要處理
的問題
- the “vanishing tanks in the middle of the field” will be fixed by the
following principle: currently, a tank shoots, gets spotted due to camo
penalty for shooting, but when that penalty wears off, its camo is improved
and the tank disappears. In the future, the penalty will not wear off until
the vehicle leaves enemy viewrange zone
『車輛平地消失』的問題原則上將會依照這方法處理:現行是開砲隱蔽值懲罰結束後車輛
自動消失;未來將改成一旦被點亮,除非離開敵軍的視野範圍否則不會消失
- developers are “discussing furiously” the option of reducing the
viewrange only when the tank is camping in bushes
開發人員為了是否只砍躲在草叢後的車輛的視距而激烈爭論
- various viewrange sectors (SS: a tank would see forward further than to the
sides) would be hard for players to understand and it would be very expensive
server resource-wise
『不同方向有不同視距』會讓玩家難以理解,而且非常耗伺服端資源
第三次公會戰爭特有塗裝,請見下面連結
http://ftr.wot-news.com/2014/11/12/12-11-2014/
實驗性視野修正
基本上都是砍,但 13-75、T21、IS-3 上調
WT PzⅣ、Borsig、ISU-152 砍成瞎子
http://ftr.wot-news.com/2014/11/12/straight-outta-supertest-upcoming-viewrange
-nerf/
縮:http://goo.gl/qtzYt0
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
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