10th 24-Hour Puzzle Championship 中譯 - 拼圖

By Bethany
at 2009-09-02T05:38
at 2009-09-02T05:38
Table of Contents
徵求下列文字的翻譯
熱血的板友可在推文中說明願意負責的部分
板主在這裡先謝謝大家 m(_ _)m
文章原始檔案:http://rejtveny.atw.hu/24hours/2009/10_24HPC_INSTR.pdf
檔案內容:10th 24-Hour Puzzle Championship 之題型說明
截稿日期:2009 9/30
檔案內文轉貼如下(部分):
讓大家先看看大概是什麼內容
CIRCLE SUMS
Fill the circles with the digits 1 through 9 so that the
numbers given in the grid indicate the sum of all adjacent
(horizontally, vertically and diagonally) digits inside the
circles. Digits in circles cannot be repeated within any
single row, column and sum.
EASY AS ABC
There is an A, a B and a C in each direction of the
honeycomb while the rest of the hexagons remain empty.
The letters outside the honeycomb indicate which letter
is first in the corresponding direction.
CHESS PLACEMENT
Place five chess pieces on the board, namely one king, one
queen, one rook, one bishop and one knight each. The
numbers indicate how many pieces can move to this
square from their position. No piece may attack another,
and no piece may be placed on a numbered square.
HEYAWAKE
Black some of the cells in the grid following these rules:
no two black cells can touch each other horizontally or
vertically, all white cells must be connected, no horizontal
or vertical sequence of white cells may pass through
more than two rooms (rectangles with thick border). The
number in the cells indicate the amount of black cells in
that room. Cells with numbers may be black or white.
Rooms without number can contain any number of black
cells (including 0).
NUMBERS AND LETTERS
Spell numbers (in given language) on the left into
consecutive squares of corresponding row. Numbers
below the grid indicate sum of numbers which have a
letter in corresponding column.
SQUARES
In each grid, draw five different squares, along the
gridlines, with the sides from 1 to 5. Squares can cross
each other, but cannot share the corners or the sides,
not even partially. Numbers inside the grid show the
sums of sides of squares covering the cell with number.
RESTAURANT
Grid represents a restaurant. Chairs are already placed
and your task is to place 1x2 tables so that every chair
has at least one table in an adjacent cell. Numbers right
and below the grid indicate the amount of tables in
corresponding row or column. Tables cannot touch each
other, not even diagonally.
ROAD IN VILLAGE
Grid represents a village and gray cells represent a road
going through it. Each house has its parking space in an
adjacent cell which is adjacent to a gray cell. Cell with
house can touch gray cell only diagonally. Numbers right
and below the grid indicate the amount of houses in
corresponding row or column. Numbers left and above
the grid indicate the amount of parking spaces in
corresponding row or column. Locate the position of
houses and parking spaces in the village.
PENTOMINO POOL
Place the given pentominoes into the grid, and connect
some of the numbers outside the grid to fishes. Each fish
must be connected with a path to exactly one number
outside the grid, which represents the amount of cells
this path goes through (cell with the fish is included).
Path connects centers of adjacent squares. Other
numbers outside the grid indicate the amount of
pentomino parts in corresponding row or column.
Pentominoes can be rotated and mirrored, but cannot
touch each other, not even diagonally. Path cannot
intersect itself or another one.
PHOTO MAZE
Tourist entered the maze at the cell with S (start) and
went through it without visiting the same place twice. He
took some pictures on his way to the cell with F (finish),
facing toward the way we are going. He took them in
numerical order. Find the route he took from S to F.
DOMINO TILING
Black 5 grey cells so that it is possible (not necessarily in
a unique way!) to tile the rest of the grid (white and
remaining grey squares) with domino plates.
CODED PARTY
There are twelve puzzles which are interconected. There are exactly four
leters in each puzzle. Each letter is a part
of exactly two puzzles and it represents the same number in both puzzles.
Partial points are given only if the
solution of one puzzle is a part of a complete solution.
CAPSULES
Each capsule consists of numbers 1, 2 and 3. Each numer is repeated
exactly twice in every row and column. Same numbers can not touch
each other horizontally or vertically.
SUDOKU
Fill in the grid so that every row, column and outlined 2x3 region
contains the digits 1 through 6.
BATTLESHIPS
Determine the position of the entire fleet in the grid. The ships do not
touch each other, not even diagonally. The numbers outside the grid tell
you the numbers of parts of the ships in the corresponding direction.
FOUR WINDS
Draw lines (horizontally and vertically) starting from the squares
containing the numbers. The number represents the cumulative length
of the lines that start in the cell with it. All cells are filled and the
lines
do not cross each other.
LOOP
Draw a single closed loop which does not cross itself and goes through
all cells in the grid. The numbers outside the grid represent the number
of turnes the loop makes in corresponding direction.
EASY AS 1234
Place the numbers 1, 2, 3, 4 and two empty cells in the grid. The
numbers outside the grid represent the number which is first seen in
the corresponding direction.
SKYSCRAPERS
Every row and column has 6 skyscrapers of different heights (from 1 to
6 floors). The numbers outside the grid represent the number of visible
skyscrapers in the corresponding direction.
FENCES
Draw a single closed loop. The numbers represent the number of parts
of the loop (lines) that surround it (vertically and horizontally).
TENTS
Find the placement of the tents in the grid, having in mind that every
tent has its own tree. Every tent is placed directly beside the tree
(vertically or horizontally), and does not touch any other tent not even
diagonally.
PENTOMINO DIVISION
Divide the grid into 7 different pentominoes (rotated and mirrored
pentominoes are considered to be the same). Every pentomino
consists of numbers 1, 2, 3, 4 and 5.
SNAKE
Draw a snake (21 cells long), which does not touch or cross itself.
Snakes head and tail are given, and the numbers outside the grid
represent the number of parts of the snake in the corresponding
direction.
MINESWEAPER
Find the position of the 12 mines in the grid. The numbers inside the
grid represent the number of mines in the neighbouring cells
(horizontal, vertical and diagonal).
1. Star Battle - 130 points (60+70)
Place two stars, the size of one square, in each column, each row and each
outlined area of the grid.
The stars do not touch each other, not even diagonally.
Example (with only one star):
2. Kakuro - 40 points
Enter digits 1–9 in the grid - one per square - so that the digits in each
series of white squares add
up to the number in the accompanying definition cell. Digits can not repeat
in a single answer.
3. Word Snakes - 35 points
Enter into the diagram all the words of the list. The first letter of each
word is given just outside the
grid. The following letters are written inside the diagram one after another
in neighbouring cells,
horizontally or vertically (in case of doubles, they need two different
cells). Words can cross each
other and a single word can use a letter more than once.
4. Slalom – 60 points (20+40)
For each cell draw exactly one of the two diagonals. No closed separate
internal area may be
created by the diagonals. Digits in the intersections indicate how many
diagonals start from that
point.
Example:
5. The Mysterious Four - 135 points (30x4+15 bonus)
The four puzzles are a Skyscrapers, a Minesweeper, a Battleships and another
one of the previous
three, not necessary in this order. It is part of the puzzle to find out
which grid belongs to which
puzzle. Clues can be internal and external:
For Skyscrapers, an external clue shows the number of skyscrapers visible
from that point of view,
an internal one is the height of the skyscraper itself;
For Minesweeper, a clue (internal or external) shows the number of mines
(inside the diagram)
surrounding the cell; there are 12 mines for each diagram;
For Battleships, an external clue shows the number of cells occupied by ship
elements in that row or
column, an internal one the sum of the numbers of ship elements in the row
and the column of the
cell (fleet will be given).
A number between two grids is an external clue for both puzzles around it.
Example: (15 points bonus for solving all four).
6. Dutch Loop - 45 points (20 + 25)
Draw a single closed loop that passes through each square exactly once and
never crosses or
overlaps itself. The path travels horizontally and vertically, but never
diagonally. In cells with a
white circle the loop passes through, in cells with a black circle the loop
makes a 90° turn.
(後面文字略)
--
熱血的板友可在推文中說明願意負責的部分
板主在這裡先謝謝大家 m(_ _)m
文章原始檔案:http://rejtveny.atw.hu/24hours/2009/10_24HPC_INSTR.pdf
檔案內容:10th 24-Hour Puzzle Championship 之題型說明
截稿日期:2009 9/30
檔案內文轉貼如下(部分):
讓大家先看看大概是什麼內容
CIRCLE SUMS
Fill the circles with the digits 1 through 9 so that the
numbers given in the grid indicate the sum of all adjacent
(horizontally, vertically and diagonally) digits inside the
circles. Digits in circles cannot be repeated within any
single row, column and sum.
EASY AS ABC
There is an A, a B and a C in each direction of the
honeycomb while the rest of the hexagons remain empty.
The letters outside the honeycomb indicate which letter
is first in the corresponding direction.
CHESS PLACEMENT
Place five chess pieces on the board, namely one king, one
queen, one rook, one bishop and one knight each. The
numbers indicate how many pieces can move to this
square from their position. No piece may attack another,
and no piece may be placed on a numbered square.
HEYAWAKE
Black some of the cells in the grid following these rules:
no two black cells can touch each other horizontally or
vertically, all white cells must be connected, no horizontal
or vertical sequence of white cells may pass through
more than two rooms (rectangles with thick border). The
number in the cells indicate the amount of black cells in
that room. Cells with numbers may be black or white.
Rooms without number can contain any number of black
cells (including 0).
NUMBERS AND LETTERS
Spell numbers (in given language) on the left into
consecutive squares of corresponding row. Numbers
below the grid indicate sum of numbers which have a
letter in corresponding column.
SQUARES
In each grid, draw five different squares, along the
gridlines, with the sides from 1 to 5. Squares can cross
each other, but cannot share the corners or the sides,
not even partially. Numbers inside the grid show the
sums of sides of squares covering the cell with number.
RESTAURANT
Grid represents a restaurant. Chairs are already placed
and your task is to place 1x2 tables so that every chair
has at least one table in an adjacent cell. Numbers right
and below the grid indicate the amount of tables in
corresponding row or column. Tables cannot touch each
other, not even diagonally.
ROAD IN VILLAGE
Grid represents a village and gray cells represent a road
going through it. Each house has its parking space in an
adjacent cell which is adjacent to a gray cell. Cell with
house can touch gray cell only diagonally. Numbers right
and below the grid indicate the amount of houses in
corresponding row or column. Numbers left and above
the grid indicate the amount of parking spaces in
corresponding row or column. Locate the position of
houses and parking spaces in the village.
PENTOMINO POOL
Place the given pentominoes into the grid, and connect
some of the numbers outside the grid to fishes. Each fish
must be connected with a path to exactly one number
outside the grid, which represents the amount of cells
this path goes through (cell with the fish is included).
Path connects centers of adjacent squares. Other
numbers outside the grid indicate the amount of
pentomino parts in corresponding row or column.
Pentominoes can be rotated and mirrored, but cannot
touch each other, not even diagonally. Path cannot
intersect itself or another one.
PHOTO MAZE
Tourist entered the maze at the cell with S (start) and
went through it without visiting the same place twice. He
took some pictures on his way to the cell with F (finish),
facing toward the way we are going. He took them in
numerical order. Find the route he took from S to F.
DOMINO TILING
Black 5 grey cells so that it is possible (not necessarily in
a unique way!) to tile the rest of the grid (white and
remaining grey squares) with domino plates.
CODED PARTY
There are twelve puzzles which are interconected. There are exactly four
leters in each puzzle. Each letter is a part
of exactly two puzzles and it represents the same number in both puzzles.
Partial points are given only if the
solution of one puzzle is a part of a complete solution.
CAPSULES
Each capsule consists of numbers 1, 2 and 3. Each numer is repeated
exactly twice in every row and column. Same numbers can not touch
each other horizontally or vertically.
SUDOKU
Fill in the grid so that every row, column and outlined 2x3 region
contains the digits 1 through 6.
BATTLESHIPS
Determine the position of the entire fleet in the grid. The ships do not
touch each other, not even diagonally. The numbers outside the grid tell
you the numbers of parts of the ships in the corresponding direction.
FOUR WINDS
Draw lines (horizontally and vertically) starting from the squares
containing the numbers. The number represents the cumulative length
of the lines that start in the cell with it. All cells are filled and the
lines
do not cross each other.
LOOP
Draw a single closed loop which does not cross itself and goes through
all cells in the grid. The numbers outside the grid represent the number
of turnes the loop makes in corresponding direction.
EASY AS 1234
Place the numbers 1, 2, 3, 4 and two empty cells in the grid. The
numbers outside the grid represent the number which is first seen in
the corresponding direction.
SKYSCRAPERS
Every row and column has 6 skyscrapers of different heights (from 1 to
6 floors). The numbers outside the grid represent the number of visible
skyscrapers in the corresponding direction.
FENCES
Draw a single closed loop. The numbers represent the number of parts
of the loop (lines) that surround it (vertically and horizontally).
TENTS
Find the placement of the tents in the grid, having in mind that every
tent has its own tree. Every tent is placed directly beside the tree
(vertically or horizontally), and does not touch any other tent not even
diagonally.
PENTOMINO DIVISION
Divide the grid into 7 different pentominoes (rotated and mirrored
pentominoes are considered to be the same). Every pentomino
consists of numbers 1, 2, 3, 4 and 5.
SNAKE
Draw a snake (21 cells long), which does not touch or cross itself.
Snakes head and tail are given, and the numbers outside the grid
represent the number of parts of the snake in the corresponding
direction.
MINESWEAPER
Find the position of the 12 mines in the grid. The numbers inside the
grid represent the number of mines in the neighbouring cells
(horizontal, vertical and diagonal).
1. Star Battle - 130 points (60+70)
Place two stars, the size of one square, in each column, each row and each
outlined area of the grid.
The stars do not touch each other, not even diagonally.
Example (with only one star):
2. Kakuro - 40 points
Enter digits 1–9 in the grid - one per square - so that the digits in each
series of white squares add
up to the number in the accompanying definition cell. Digits can not repeat
in a single answer.
3. Word Snakes - 35 points
Enter into the diagram all the words of the list. The first letter of each
word is given just outside the
grid. The following letters are written inside the diagram one after another
in neighbouring cells,
horizontally or vertically (in case of doubles, they need two different
cells). Words can cross each
other and a single word can use a letter more than once.
4. Slalom – 60 points (20+40)
For each cell draw exactly one of the two diagonals. No closed separate
internal area may be
created by the diagonals. Digits in the intersections indicate how many
diagonals start from that
point.
Example:
5. The Mysterious Four - 135 points (30x4+15 bonus)
The four puzzles are a Skyscrapers, a Minesweeper, a Battleships and another
one of the previous
three, not necessary in this order. It is part of the puzzle to find out
which grid belongs to which
puzzle. Clues can be internal and external:
For Skyscrapers, an external clue shows the number of skyscrapers visible
from that point of view,
an internal one is the height of the skyscraper itself;
For Minesweeper, a clue (internal or external) shows the number of mines
(inside the diagram)
surrounding the cell; there are 12 mines for each diagram;
For Battleships, an external clue shows the number of cells occupied by ship
elements in that row or
column, an internal one the sum of the numbers of ship elements in the row
and the column of the
cell (fleet will be given).
A number between two grids is an external clue for both puzzles around it.
Example: (15 points bonus for solving all four).
6. Dutch Loop - 45 points (20 + 25)
Draw a single closed loop that passes through each square exactly once and
never crosses or
overlaps itself. The path travels horizontally and vertically, but never
diagonally. In cells with a
white circle the loop passes through, in cells with a black circle the loop
makes a 90° turn.
(後面文字略)
--
Tags:
拼圖
All Comments

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