1-85級 戰鬥等級屬性轉換 4.0.1/3.3.5 - WOW
By Olive
at 2010-09-05T05:40
at 2010-09-05T05:40
Table of Contents
屬性\等級 80(3.3) 80(4.0) 81 82 83 84 85
武器技能 8.19750 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
防禦技能 4.91850 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
閃躲 45.25020 45.25020 59.41730 78.02490 102.50000 134.58800 176.71900
招架 45.25020 45.25020 59.41730 78.02490 102.50000 134.58800 176.71900
格檔 16.39500 22.62510 29.70870 39.01240 51.25010 67.29380 88.35940
命中(物) 32.79000 30.75480 40.38360 53.03040 69.66530 91.47380 120.10900
命中(法) 26.23200 26.23200 34.44480 45.23180 59.42040 78.02180 102.44600
致命 45.90600 45.90600 60.27840 79.15560 103.98600 136.53800 179.28000
韌(致率) 94.27120 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
韌(致傷) 42.85054 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
韌(玩傷) 47.13560 70.70340 92.83950 121.91400 160.15600 210.29300 276.12300
加速 32.79000 32.79000 43.05600 56.53970 74.27550 97.52720 128.05700
熟練 8.19750 7.68870 10.09590 13.25760 17.41630 22.86850 30.02720
破甲 15.39530 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
專精 0.00000 45.90600 60.27840 79.15560 103.98600 136.53800 179.28000
例:82級時1%閃躲=78.0249點閃躲等級
1-85級戰鬥等級折線圖(以物理命中為例):http://goo.gl/82fo
1-80級戰鬥等級轉換公式
屬性百分比 = 屬性等級 / (60級轉換數值 * H)
H值計算(LV為人物等級)
1-10級:H = 2/52
10-60級:H = (LV-8)/52
60-70級:H = 82/(262-3*LV)
70-80級:H = (82/52)*(131/63)^((LV-70)/10)
60級轉換數值如下表
屬性\等級 60(3.3) 60(4.0)
武器技能 2.50000 移除
防禦技能 1.50000 移除
閃躲 13.80000 13.80000
招架 13.80000 13.80000
格檔 5.00000 6.90000
命中(物) 10.00000 9.37930
命中(法) 8.00000 8.00000
致命 14.00000 14.00000
韌(致率) 28.75000 移除
韌(致傷) 13.06818 移除
韌(玩傷) 14.37500 21.56250
加速 10.00000 10.00000
熟練 2.50000 2.34480
破甲 3.75608 移除
專精 沒這東西 14.00000
特例一:
防禦等級、閃躲、招架、格檔、韌性 34級以下以34級計算
特例二:
聖騎、死騎、薩滿、德魯伊 有額外+30%加速
◎4.0公式研究:
1-80的公式我之前都能夠想出以上100%正確0誤差的公式,
可是80-85我已經做了5個小時可是依然無法得到0誤差公式。
目前最好的嘗試是:
80-85級:H = (82/52)*(131/63)*(289/74)^((LV-80)/5)
可是這公式在80-85時還有0.00178556的最大誤差,
不過至少要精確至0.000005才能算是跟1-80級的公式一樣的0誤差,
希望有高手可以幫然想出真正的公式,fitting data可以使用
GoogleDocs連結裡有完整1-85級資料:http://goo.gl/3mSK
--
武器技能 8.19750 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
防禦技能 4.91850 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
閃躲 45.25020 45.25020 59.41730 78.02490 102.50000 134.58800 176.71900
招架 45.25020 45.25020 59.41730 78.02490 102.50000 134.58800 176.71900
格檔 16.39500 22.62510 29.70870 39.01240 51.25010 67.29380 88.35940
命中(物) 32.79000 30.75480 40.38360 53.03040 69.66530 91.47380 120.10900
命中(法) 26.23200 26.23200 34.44480 45.23180 59.42040 78.02180 102.44600
致命 45.90600 45.90600 60.27840 79.15560 103.98600 136.53800 179.28000
韌(致率) 94.27120 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
韌(致傷) 42.85054 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
韌(玩傷) 47.13560 70.70340 92.83950 121.91400 160.15600 210.29300 276.12300
加速 32.79000 32.79000 43.05600 56.53970 74.27550 97.52720 128.05700
熟練 8.19750 7.68870 10.09590 13.25760 17.41630 22.86850 30.02720
破甲 15.39530 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000
專精 0.00000 45.90600 60.27840 79.15560 103.98600 136.53800 179.28000
例:82級時1%閃躲=78.0249點閃躲等級
1-85級戰鬥等級折線圖(以物理命中為例):http://goo.gl/82fo
1-80級戰鬥等級轉換公式
屬性百分比 = 屬性等級 / (60級轉換數值 * H)
H值計算(LV為人物等級)
1-10級:H = 2/52
10-60級:H = (LV-8)/52
60-70級:H = 82/(262-3*LV)
70-80級:H = (82/52)*(131/63)^((LV-70)/10)
60級轉換數值如下表
屬性\等級 60(3.3) 60(4.0)
武器技能 2.50000 移除
防禦技能 1.50000 移除
閃躲 13.80000 13.80000
招架 13.80000 13.80000
格檔 5.00000 6.90000
命中(物) 10.00000 9.37930
命中(法) 8.00000 8.00000
致命 14.00000 14.00000
韌(致率) 28.75000 移除
韌(致傷) 13.06818 移除
韌(玩傷) 14.37500 21.56250
加速 10.00000 10.00000
熟練 2.50000 2.34480
破甲 3.75608 移除
專精 沒這東西 14.00000
特例一:
防禦等級、閃躲、招架、格檔、韌性 34級以下以34級計算
特例二:
聖騎、死騎、薩滿、德魯伊 有額外+30%加速
◎4.0公式研究:
1-80的公式我之前都能夠想出以上100%正確0誤差的公式,
可是80-85我已經做了5個小時可是依然無法得到0誤差公式。
目前最好的嘗試是:
80-85級:H = (82/52)*(131/63)*(289/74)^((LV-80)/5)
可是這公式在80-85時還有0.00178556的最大誤差,
不過至少要精確至0.000005才能算是跟1-80級的公式一樣的0誤差,
希望有高手可以幫然想出真正的公式,fitting data可以使用
GoogleDocs連結裡有完整1-85級資料:http://goo.gl/3mSK
--
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