0.10.7 Patch Notes - 流亡黯道

Freda avatar
By Freda
at 2013-04-18T16:39

Table of Contents

https://www.pathofexile.com/forum/view-thread/340794

chris一小時前發的文,大Patch唷

重點:

1.Intelligence/Strength Support Gem - Summon Elemental Resistance
應該是招喚怪增加元素抗性,可透過任務拿到

2.Strenth/Intelligence Support Gem - Increased Burning Damage
增加burning damage,也可透過任務拿到

3.新的四項獨特物品

4.新的藥水屬性: 移除bleeding或shock狀態

5.新的地圖屬性: 增加chills(冷凍緩速)地面、chain(怪物攻擊可以連結兩次)

6.新的物品屬性: 增加accuracy、視野、減少物品需求
(高端craft表示: WTF?? 廢屬又更多了)

7.任務修改: the way forward要打一隻小王了

8.平衡修改: multistrike傷害減少改為全傷害(原本只有近戰)
所以lightening strike打出的projectile傷害也會減少

9.獨特物品(unique)掉落率增加

10. orb of chance(機會石) 增加洗出常見獨特物品,但減少罕見獨特物品的機會

11. 許多的map quantity bonus獲得了增加

12. marauder的被動技能點reduced extra critical damage現在可以正常作用
(以前都白點了是吧...難怪點了還是一樣痛)


剩下不翻了XD


阿,ATI顯卡bug啥時要修好阿!!!!
那時我再考慮回來玩


以下原文
posted by chris

This should be deployed tomorrow - Friday, NZ time.

Version 0.10.7
Content:
Added a new Intelligence/Strength Support Gem - Summon Elemental Resistance.
This is first offered to the Witch and Templar in Act Two of Normal
difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to
Rangers and Duelists in Act One of Cruel difficulty.
Added a new Strenth/Intelligence Support Gem - Increased Burning Damage. This
is first offered to the Witch, Templar and Marauder at the Medicine Chest
quest in Cruel difficulty and to the other classes in Act Three of Cruel
difficulty.
Added four new Unique items, two of which were designed by our Diamond
supporters. One of these is a Unique Map.
Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory
Weapon Effect.
Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8%
quantity).
Added a new Map mod - "Chaining": Monsters' skills chain two additional times
(worth 18% quantity).
Added a new Flask Mod - "of Staunching": Removes Bleeding.
Added a new Flask Mod - "of Grounding": Dispels Shocked.
Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute
requirements to equip an item.
Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased
accuracy and light radius.
The following Unique items now have custom 3D art: Atziri's Mirror, Matua
Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's
Remorse, Rathpith Globe and Daresso's Courage.
The following alternate art Unique items that were given out as prizes for
Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim,
Atziri's Mirror and Demigod's Triumph.
The Way Forward quest now requires you to kill a Unique blackguard called
Captail Arteri who is guarding the blockage.
Changed the mouse cursor to a larger one that is easier to see in a variety
of environments and combat situations.
Continued to incrementally improve the art, effects and environments and
audio.


Features:
Skills bound to the middle and right mouse buttons can now be bound to a key
instead.
The middle mouse button, right mouse button and two additional buttons
(mouse4/5) can now be bound to various functions like skills, flasks, item
highlighting or opening the inventory.
More keys are now available to be bound: insert, home, end, delete and the
arrow keys. Keybindings for international keys are still being developed.
We have standardised the TCP port that the game uses for instance server
connections to one that is less likely to be affected by packet shaping. This
may improve network performance with some ISPs.
When creating a hardcore character, there's now a warning message explaining
that we will not restore dead hardcore characters.
Gems on the ground now do not show their level in their name if they are
level one.


Balance Changes:
The Multistrike support gem's damage penalty is now "Less Attack Damage"
rather than "Less Melee Damage". This affects Lightning Strike's projectiles
which were not intended to have no penalty with this support gem.
Increased the drop rate of Unique items.
An Orb of Chance is now much more likely to create common Unique items and
less likely to generate uncommon or rare Unique items.


Map Mod Balance Changes:
Armoured - quantity bonus increased from 6% to 8%.
Capricious - quantity bonus increased from 8% to 14%.
Grounded - quantity bonus increased from 6% to 8%.
Incombustible - quantity bonus increased from 6% to 8%.
Mirrored - quantity bonus increased from 12% to 18%.
Molten - quantity bonus increased from 6% to 8%.
Punishing - quantity bonus increased from 12% to 18%.
Splitting - quantity bonus increased from 12% to 18%.
Unwavering - quantity bonus increased from 6% to 12%.
of Exposure - quantity bonus increased from 15% to 30%.
of Smothering - quantity bonus reduced from 30% to 20%.
of Vulnerability - quantity bonus increased from 18% to 25%.


Bug Fixes:
If there is no room for items to drop on the ground when a monster dies, they
now stack on top of other items rather than not dropping.
Fixed a bug where internal teleports inside levels could fail to change the
environment.
You can no longer close the options panel by opening another panel if there
are unsaved changes to the options.
Fixed a bug in cut-throat leagues where the experience death penalty would
not be awarded to the killer correctly.
Fixed a bug where the character says "It would be wrong to do that here" when
using the move-only command in town.
Fixed the Marauder passive skill that reduced extra critical damage so that
it behaves correctly.
Fixed a bug where the additional critical damage applied by the Critical
Weakness curse didn't work correctly.

--
Tags: PoE

All Comments

Agnes avatar
By Agnes
at 2013-04-22T14:27
大chance時代要結束了嗎
Queena avatar
By Queena
at 2013-04-24T10:02
增加chain......我靠
Rebecca avatar
By Rebecca
at 2013-04-28T14:51
"常見獨特物品"和"罕見獨特物品"有啥區別?!
Rosalind avatar
By Rosalind
at 2013-05-02T10:02
不對,看起來我詮釋錯了,可能是真的讓召喚怪增加抗性
Joseph avatar
By Joseph
at 2013-05-05T12:41
可以請原po把1F刪掉嗎以防誤導 感謝
Una avatar
By Una
at 2013-05-09T09:32
wiki裡面有說unique分成common跟rare 不過沒寫怎分的
Eartha avatar
By Eartha
at 2013-05-11T20:07
常見就是你打到會罵幹的那種...罕見就是你發了的那種 XD
Tristan Cohan avatar
By Tristan Cohan
at 2013-05-15T17:10
比較貴的就是罕見(?)
Audriana avatar
By Audriana
at 2013-05-17T23:20
感謝原po
Quanna avatar
By Quanna
at 2013-05-19T23:15
感謝分享
Jack avatar
By Jack
at 2013-05-24T17:19
bug fix 第一項關於掉寶的也不錯
Edward Lewis avatar
By Edward Lewis
at 2013-05-25T11:55
12...
Bethany avatar
By Bethany
at 2013-05-27T01:32
關於12官方有回答 http://0rz.tw/2ht8x
Freda avatar
By Freda
at 2013-05-30T08:49
難怪我LS裝了multistrike根本飛天.....
Dinah avatar
By Dinah
at 2013-06-01T19:45
ATI顯卡BUG是啥?我6850更新驅動之後滿順的
Quanna avatar
By Quanna
at 2013-06-05T08:41
9.獨特物品(unique)掉落率增加 <--我只看到這條 A_A+++
Jacob avatar
By Jacob
at 2013-06-06T07:27
7850 1G 頓很大....
Leila avatar
By Leila
at 2013-06-07T00:49
樓上幾位叫我4870情何以堪...
Robert avatar
By Robert
at 2013-06-07T20:44
我更新之前一對技能都會卡 更新後頗順
Eden avatar
By Eden
at 2013-06-09T21:35
我4850順順玩阿..不過我E8500+8G-RAM
Ivy avatar
By Ivy
at 2013-06-11T10:30
Q9550+4850+ram4G 表示:
Linda avatar
By Linda
at 2013-06-12T23:55
我4850+E6300+4GRam還OK
William avatar
By William
at 2013-06-14T00:26
我當初是因為4850頓很大才衝了7850....沒想到....嗚
Bennie avatar
By Bennie
at 2013-06-18T23:31
這patch什麼時候會上線有說嗎?
Donna avatar
By Donna
at 2013-06-23T20:03
我比較期待調整一下IceShot的特效 :(
Franklin avatar
By Franklin
at 2013-06-24T18:47
看到了,明天!
Dinah avatar
By Dinah
at 2013-06-28T04:12
yeah 鼠標變大^_^
Jessica avatar
By Jessica
at 2013-06-29T11:54
乾........ 所以爆擊詛咒之前是壞的喔
Cara avatar
By Cara
at 2013-06-30T11:40
害我今天打到元素詛咒開心的超有感增強...... 原來如此
Delia avatar
By Delia
at 2013-07-03T22:03
不是明天才更新的嗎?
Mia avatar
By Mia
at 2013-07-07T17:45
Friday!
Candice avatar
By Candice
at 2013-07-09T07:41
我的殭屍每次踩到火就爆光光,希望這顆gem有用
Lauren avatar
By Lauren
at 2013-07-13T09:14
召喚物在M難度也有抗性懲罰嗎?
Valerie avatar
By Valerie
at 2013-07-17T03:37
沒有吧
Candice avatar
By Candice
at 2013-07-20T17:21
E7400+4670+3G RAM 還算可以玩
Sarah avatar
By Sarah
at 2013-07-22T03:38
是說那顆新召喚寶石可以讓召喚師打MAP的Piety了嗎
Zenobia avatar
By Zenobia
at 2013-07-24T06:28
4670遮臉~~
Leila avatar
By Leila
at 2013-07-24T19:51
map的piety 電球 電抗80 血8000都擋不住 殭屍本身不會
Steve avatar
By Steve
at 2013-07-25T14:58
走位閃電球 更容易全吃到傷害
Wallis avatar
By Wallis
at 2013-07-30T10:30
今天打到招換盾 電抗常駐89%不知道擋不擋的住
Sandy avatar
By Sandy
at 2013-07-31T00:25
回文串中GMP FP和RainA+PB可能會在接下來的patch中更動...
Elizabeth avatar
By Elizabeth
at 2013-07-31T13:41
悲劇的第一條BUG 然怪打王常是空的ZZZZ
Lydia avatar
By Lydia
at 2013-08-05T08:10
有一個甚麼增加電屬係數的MOD不知道能幹嘛...
Robert avatar
By Robert
at 2013-08-11T06:09
patch有點大

處理器要多少組隊才不會LAG

Faithe avatar
By Faithe
at 2013-04-18T15:23
小弟我的電腦是五年前處理器好像是雙核心,最近想換電腦請問版上大大要像國外玩家組滿隊伍順暢ninja 不卡卡需要什麼配備I5?l7? 目前我這老配備跟我朋友二人玩遇到怪多就很卡不順更別說三人以上。 我好想組滿打地圖啊! - ...

地圖map資源管理

Andrew avatar
By Andrew
at 2013-04-18T05:54
感謝版友分享forum上的好文章。正好在想寫有關的分析前看到,就只要翻譯就好了。 原文連結:http://www.pathofexile.com/forum/view-thread/335626 (更新至4/18,完成到lv70的map) (更新至0.10.7 patch 4/19) Map Mana ...

第一次的EX 太高興啦~

Adele avatar
By Adele
at 2013-04-18T01:08
http://ppt.cc/v7ZS 第一次!!!!終於 給我EX了 好心有好報 剛送一把弓給板友 就給我掉!!!! 所以 多做好事積人品吧~~ -- and#34;一位記者問平偉:「請問平偉,如果煞車皮和後照鏡一起壞掉你會先修哪個?」 不少人納悶:怎麼提這種問題? 大家都關注平偉怎樣回答。 平偉肯 ...

大家地圖習慣單刷還是組隊?

Annie avatar
By Annie
at 2013-04-18T00:29
練了三隻七十級的角色,自己開的地圖差不多只有十次, 現在倉庫裡面有四十張左右的庫存 囧 本來是想找熟的朋友一起打,比較不會有分寶和ninja的問題, 不過好像他們沒什麼興趣,上線時間也不長… 但是自己一個人打,掉圖的機率沒組隊高,就很怕浪費。 想請問一下,大家通常是自己打還是組隊打比較多呢? 還是有沒有 ...

兩顆吸血戒指詢價

Blanche avatar
By Blanche
at 2013-04-17T22:47
http://www.pathofexile.com/forum/view-thread/339420 剛看到有人在徵有吸血屬性的戒指 倉庫找到兩顆 感覺好像還不錯~~ 可是從來沒玩過需要用到這屬性的職業 所以想請問一下 這種屬的戒指 大概價值在哪atat 感謝 - ...