體和全抗何者重要? - 暗黑破壞神

By Ethan
at 2014-03-28T01:20
at 2014-03-28T01:20
Table of Contents
※ 引述《canyoncloud (@@)》之銘言:
: 野人 目前全抗1000多
: 兩雙鞋(除全抗和體不同以外其他都差不多就沒PO了)
: 鞋A(目前所穿):全抗90
: 換上另一雙鞋B:體401 堅韌會多30多萬 但全抗只變900多
: 請問是堅韌越高越好嗎
: 堅韌越高是不是和DPS一樣可能虛胖?
: 感覺還是全抗高一點比較硬耶?
http://us.battle.net/d3/en/forum/topic/12250025174
搬運自官網討論區 作者:BeerLeague
True toughness = mitigation. (死的比較慢一點)
It's something that we used to talk about quite
a bit (and something wizards have talked about for a long while) but it went
by the wayside with over the top healing from LS, which is now gone.
Previously you just had to have the minimum required toughness to not get
one/two shot and they push your DPS as high as it would go since you could
heal from 1-100% in one attack with LS. This was primarily done through VIT
because it was an easy stat to stack and along with 500ar and 4k armor, you
could blow through MP10 inferno.
--------------以前有生命竊取,現在沒有,所以體抗兼具顯的更為重要------------------
This is not the case any longer. If you stack tons of VIT you will find
yourself having difficulty filling it up through LPSS/LPS/LoH because your
actual EHP is lower.
Toughness =/= EHP (Effective Health Point:有效生命)
---------------堅韌不等於有效生命,所以不要認為把靠體堅韌稱高就搞定了---------
This is primarily due to the nature of healing in the post LS era.
It makes mitigation a far more appealing stat for all classes as the life
they receive back from their sources of healing will be far more effective.
LS的消失改變了很多事。
傷害減緩影響了各職業復原生命的效率,
且顯的更為重要。
我認為這篇可以仔細看看,很多觀念很棒。
但是我的中文不好,所以就不翻了XD
--
: 野人 目前全抗1000多
: 兩雙鞋(除全抗和體不同以外其他都差不多就沒PO了)
: 鞋A(目前所穿):全抗90
: 換上另一雙鞋B:體401 堅韌會多30多萬 但全抗只變900多
: 請問是堅韌越高越好嗎
: 堅韌越高是不是和DPS一樣可能虛胖?
: 感覺還是全抗高一點比較硬耶?
http://us.battle.net/d3/en/forum/topic/12250025174
搬運自官網討論區 作者:BeerLeague
True toughness = mitigation. (死的比較慢一點)
It's something that we used to talk about quite
a bit (and something wizards have talked about for a long while) but it went
by the wayside with over the top healing from LS, which is now gone.
Previously you just had to have the minimum required toughness to not get
one/two shot and they push your DPS as high as it would go since you could
heal from 1-100% in one attack with LS. This was primarily done through VIT
because it was an easy stat to stack and along with 500ar and 4k armor, you
could blow through MP10 inferno.
--------------以前有生命竊取,現在沒有,所以體抗兼具顯的更為重要------------------
This is not the case any longer. If you stack tons of VIT you will find
yourself having difficulty filling it up through LPSS/LPS/LoH because your
actual EHP is lower.
Toughness =/= EHP (Effective Health Point:有效生命)
---------------堅韌不等於有效生命,所以不要認為把靠體堅韌稱高就搞定了---------
This is primarily due to the nature of healing in the post LS era.
It makes mitigation a far more appealing stat for all classes as the life
they receive back from their sources of healing will be far more effective.
LS的消失改變了很多事。
傷害減緩影響了各職業復原生命的效率,
且顯的更為重要。
我認為這篇可以仔細看看,很多觀念很棒。
但是我的中文不好,所以就不翻了XD
--
Tags:
暗黑
All Comments

By Ivy
at 2014-03-28T09:53
at 2014-03-28T09:53

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