馬雅曆法 部落和預言擴充 介紹+規則下載 - 桌遊
By Adele
at 2013-12-27T00:26
at 2013-12-27T00:26
Table of Contents
今天試跑了第一次,難度增加很多,尤其是預言會讓既定路線變得很難執行
本來想到板上看有沒有人開始討論玩法了
沒想到 10 月多之後就沒有關於擴充的新文章了
以下修正一下每個部落正確的能力
AH CHUY KAK:
: The 2 (or more) workers must be placed on gears. The Starting Player Space
: and the Quick Action Spaces are not on gears and do not count. When you pick
: up the 1 worker, you have the same choices as you would on a pick up turn:
: use the corresponding action, use a lower-numbered action by paying corn, or
: do nothing.
: 要執行這個效果,一定要兩個工人擺放在齒輪上。起始玩家的位置和快速行動格並不算是
: 齒輪上。你再拿起一個工人的時候,就像是你選擇拔工人的回合一樣:使用上面的效果,
: 如果你要回朔執行就要支付額外的玉米,或是也可以選擇人拔起來完全不執行任何動作。
: (原來如此,友善很多。不過當起始還是最快生滿六個工人的部落。)
能力如同所述。放置兩個以上的工人到齒輪上時,可以選擇拿下另一個工人並執行其行動
AHAU CHAMAHEZ:
: This can be used cumulatively with the level-1 theology technology to place a
: crystal skull 2 spaces ahead in Chichen Itza (for 1 corn). You can use this
: ability even if the action ahead is "perform any action". For example, on
: Tikal 5, you can pay 1 corn to use action space 6, which lets you choose any
: Tikal action for no additional cost.
: 這個能力是可以和神學(藍色)科技1疊加的。如果你同時用了兩個,你是可以在藍色齒輪
: 上跳過兩格來執行能力的。(blah blah blah)
每回合一次,拿下工人時,可以支付 1 份玉米讓該工人執行該齒輪下一格的行動。
AHMAKIQ:
: This ability breaks the rule that requires you to either place or pick up
: workers every turn.
: 這個能力打破了每回合一定要擺或拿的規則
你可以選擇該回合不放置也不拿下工人,並獲得 2 份玉米
BACAB:
: Your ability to begin each turn with at least 2 corn is not begging. It does
: not make you move down 1 step in a temple. Begging so that you can start with
: 4 corn is begging and does cause you to move down 1 step in a temple.
: 每回合起始補到2玉米是能力而非乞討,所以不會讓你的神廟下降。如果你選擇乞討的話
: ,則是補到4玉米並退一格神廟。
如同所述。每回合開始時補到 2 玉米,乞討時補到 4 玉米
BALAM:
: Note that you gain 1 corn total, not 1 corn for each step back. You may use
: the 1 corn you gained to pay costs associated with the action. You can even
: use this ability on a "perform any one action on this gear" space. For example,
: on Yaxchilan 6 or 7, you can perform a lower-numbered action and gain 1 corn
: instead of performing the lower-numbered action for free.
: 你每次回朔最多得到一個玉米,而非回朔越多拿越多玉米。你可以用這回朔一格的玉米來
: 支付你回朔的花費。你在「執行該齒輪上任意一格」的時候也可以用這個能力。舉例來說
: ,當你在執行Yaxchilan 6 or 7時,你可以免費執行較低的格子並得到1個玉米。
BALAM 的正確能力如下:
當你拿下工人時,你可以執行任意較低的格子,並獲得 1 玉米(回朔不花費任何玉米)
CIT-BOLON-TUM:
: For example, to place 1 worker on action space 5, you pay 3 corn. To place 2
: workers on two action spaces with a cost of 5, you could pay 3 for the first
: and 5+1 for the second or 5 for the first and 3+1 for the second – either way,
: it is 9 corn. When your worker is pushed onto this extra action space (8 on
: most gears, 11 on Chichen Itza) it is not yet pushed off the gears. For
: example, if you have a worker on Palenque 6, a player may use the time-speeding
: privilege and move your worker up to Palenque 8. If your worker is on Palenque
: 8, the next turn of the gears will push your worker off.
: (blah)
: 放工人的時候,選一個工人少付兩份玉米,而不是每個工人都少付兩份玉米。你被擠死掉
: 的位置是在9,而不是8。所以別人看到你站在6一樣可以加速。
: (那個誰啊?YUMKAAX嗎?你是不是被打臉了?)
CIT-BOLON-TUM 並不是選一個工人少付兩份玉米。其正確能力如下:
每回合一次,當你放置工人到齒輪上時,可以改為花費 3 玉米而不是齒輪上的 cost。
(放置多個工人的額外 cost 另計)
HURACAN:
: You can also pay to use lower-numbered action spaces on either gear. For
: example, on Palenque 4, you can pay 1 corn to perform action 3 on Yaxchilan
: or Palenque.
: (感覺按照公開的資訊沒什麼讓人誤會的部分,就不翻了)
Tikal & Uxmal 視為同一個齒輪
Yaxchilan & Palenque 視為同一個齒輪
ITZAMNÀ:
: It costs you 1 block to go from first to second level and 2 blocks to go from
: second to third. When you advance above third level in any technology you can
: take the level-4 bonus of any one of the four technologies. So if you were at
: level 3 in agriculture, you could pay 1 block to get a crystal skull, even if
: you had advanced 0 levels in theology.
: 升級1→2只要一個資源,升級2→3只要兩個資源。如果你把一個科技生滿了,你可以執行
: 所有科技的第四格bonus。舉例來說,你有個科技滿三格,就算你神學科技一格也沒提升,
: 你照樣可以用提升科技拿水晶骷髏。
: (幹…我不知道該怎麼吐槽了。這應該是最強的了。)
能力如同所述。
IXTAB:
: Take your starting wealth bonuses first, then move down 1 step in one temple.
: 先選好你的起始板塊再決定要退哪格神廟。
: (退神廟給好料,不知道好料是啥?我猜是玉米。)
起始財富板塊可保留 3 塊,但必須退後 1 格神廟
VACUB-CAQUIX:
: You choose 1 space on 1 gear to treat as "occupied" and all pieces you place on
: that gear this turn may skip over that space.
: 可以理解為:
: 首先先選擇一個格子放虛擬工人,然後在擺人,擺完人把剛剛的虛擬工人拔掉。
如同所述。放置工人之前,可以選擇放一個虛擬工人在任意一個齒輪上,然後才進入
放置工人階段。
XAMAN EK:
: You can use this ability any time during your turn. So you can use it before
: you pay costs associated with actions or before you pay for putting workers on
: the gears. Note that you cannot use this ability when you feed workers at the
: end of a Food Day because that happens after your turn (and after everyone
: else's). Plan ahead.
: 你在回合中隨時可以用掉這個能力,但是你不能用這個能力來支付Food day的食物,因為
: Food Day是在你的回合結束後才發生的。
每回合一次,在回合任意時候可以將 1 個資源換成玉米
YALUK:
: The cost is always 1 extra corn. If you are under the effect of the Hunger
: prophecy, your workers require 4 corn instead of 3. To find out how these
: effects interact with farms, see the Farms section on this page.
: 小圖片有寫,附註規則也另外有寫,總之起始五個工人,每個工人要餵三份食物。
: (算是不錯的效果吧!)
如同所述。
YUMKAAX:
: To calculate costs for placing multiple workers, you use the table on your
: Tribe Tile instead the table on your player board. The costs of the action
: spaces on the game board remain the same.
: (我覺得沒什麼理解錯誤的問題,就不翻了,效果果真很爛)
如同所述。
--
本來想到板上看有沒有人開始討論玩法了
沒想到 10 月多之後就沒有關於擴充的新文章了
以下修正一下每個部落正確的能力
AH CHUY KAK:
: The 2 (or more) workers must be placed on gears. The Starting Player Space
: and the Quick Action Spaces are not on gears and do not count. When you pick
: up the 1 worker, you have the same choices as you would on a pick up turn:
: use the corresponding action, use a lower-numbered action by paying corn, or
: do nothing.
: 要執行這個效果,一定要兩個工人擺放在齒輪上。起始玩家的位置和快速行動格並不算是
: 齒輪上。你再拿起一個工人的時候,就像是你選擇拔工人的回合一樣:使用上面的效果,
: 如果你要回朔執行就要支付額外的玉米,或是也可以選擇人拔起來完全不執行任何動作。
: (原來如此,友善很多。不過當起始還是最快生滿六個工人的部落。)
能力如同所述。放置兩個以上的工人到齒輪上時,可以選擇拿下另一個工人並執行其行動
AHAU CHAMAHEZ:
: This can be used cumulatively with the level-1 theology technology to place a
: crystal skull 2 spaces ahead in Chichen Itza (for 1 corn). You can use this
: ability even if the action ahead is "perform any action". For example, on
: Tikal 5, you can pay 1 corn to use action space 6, which lets you choose any
: Tikal action for no additional cost.
: 這個能力是可以和神學(藍色)科技1疊加的。如果你同時用了兩個,你是可以在藍色齒輪
: 上跳過兩格來執行能力的。(blah blah blah)
每回合一次,拿下工人時,可以支付 1 份玉米讓該工人執行該齒輪下一格的行動。
AHMAKIQ:
: This ability breaks the rule that requires you to either place or pick up
: workers every turn.
: 這個能力打破了每回合一定要擺或拿的規則
你可以選擇該回合不放置也不拿下工人,並獲得 2 份玉米
BACAB:
: Your ability to begin each turn with at least 2 corn is not begging. It does
: not make you move down 1 step in a temple. Begging so that you can start with
: 4 corn is begging and does cause you to move down 1 step in a temple.
: 每回合起始補到2玉米是能力而非乞討,所以不會讓你的神廟下降。如果你選擇乞討的話
: ,則是補到4玉米並退一格神廟。
如同所述。每回合開始時補到 2 玉米,乞討時補到 4 玉米
BALAM:
: Note that you gain 1 corn total, not 1 corn for each step back. You may use
: the 1 corn you gained to pay costs associated with the action. You can even
: use this ability on a "perform any one action on this gear" space. For example,
: on Yaxchilan 6 or 7, you can perform a lower-numbered action and gain 1 corn
: instead of performing the lower-numbered action for free.
: 你每次回朔最多得到一個玉米,而非回朔越多拿越多玉米。你可以用這回朔一格的玉米來
: 支付你回朔的花費。你在「執行該齒輪上任意一格」的時候也可以用這個能力。舉例來說
: ,當你在執行Yaxchilan 6 or 7時,你可以免費執行較低的格子並得到1個玉米。
BALAM 的正確能力如下:
當你拿下工人時,你可以執行任意較低的格子,並獲得 1 玉米(回朔不花費任何玉米)
CIT-BOLON-TUM:
: For example, to place 1 worker on action space 5, you pay 3 corn. To place 2
: workers on two action spaces with a cost of 5, you could pay 3 for the first
: and 5+1 for the second or 5 for the first and 3+1 for the second – either way,
: it is 9 corn. When your worker is pushed onto this extra action space (8 on
: most gears, 11 on Chichen Itza) it is not yet pushed off the gears. For
: example, if you have a worker on Palenque 6, a player may use the time-speeding
: privilege and move your worker up to Palenque 8. If your worker is on Palenque
: 8, the next turn of the gears will push your worker off.
: (blah)
: 放工人的時候,選一個工人少付兩份玉米,而不是每個工人都少付兩份玉米。你被擠死掉
: 的位置是在9,而不是8。所以別人看到你站在6一樣可以加速。
: (那個誰啊?YUMKAAX嗎?你是不是被打臉了?)
CIT-BOLON-TUM 並不是選一個工人少付兩份玉米。其正確能力如下:
每回合一次,當你放置工人到齒輪上時,可以改為花費 3 玉米而不是齒輪上的 cost。
(放置多個工人的額外 cost 另計)
HURACAN:
: You can also pay to use lower-numbered action spaces on either gear. For
: example, on Palenque 4, you can pay 1 corn to perform action 3 on Yaxchilan
: or Palenque.
: (感覺按照公開的資訊沒什麼讓人誤會的部分,就不翻了)
Tikal & Uxmal 視為同一個齒輪
Yaxchilan & Palenque 視為同一個齒輪
ITZAMNÀ:
: It costs you 1 block to go from first to second level and 2 blocks to go from
: second to third. When you advance above third level in any technology you can
: take the level-4 bonus of any one of the four technologies. So if you were at
: level 3 in agriculture, you could pay 1 block to get a crystal skull, even if
: you had advanced 0 levels in theology.
: 升級1→2只要一個資源,升級2→3只要兩個資源。如果你把一個科技生滿了,你可以執行
: 所有科技的第四格bonus。舉例來說,你有個科技滿三格,就算你神學科技一格也沒提升,
: 你照樣可以用提升科技拿水晶骷髏。
: (幹…我不知道該怎麼吐槽了。這應該是最強的了。)
能力如同所述。
IXTAB:
: Take your starting wealth bonuses first, then move down 1 step in one temple.
: 先選好你的起始板塊再決定要退哪格神廟。
: (退神廟給好料,不知道好料是啥?我猜是玉米。)
起始財富板塊可保留 3 塊,但必須退後 1 格神廟
VACUB-CAQUIX:
: You choose 1 space on 1 gear to treat as "occupied" and all pieces you place on
: that gear this turn may skip over that space.
: 可以理解為:
: 首先先選擇一個格子放虛擬工人,然後在擺人,擺完人把剛剛的虛擬工人拔掉。
如同所述。放置工人之前,可以選擇放一個虛擬工人在任意一個齒輪上,然後才進入
放置工人階段。
XAMAN EK:
: You can use this ability any time during your turn. So you can use it before
: you pay costs associated with actions or before you pay for putting workers on
: the gears. Note that you cannot use this ability when you feed workers at the
: end of a Food Day because that happens after your turn (and after everyone
: else's). Plan ahead.
: 你在回合中隨時可以用掉這個能力,但是你不能用這個能力來支付Food day的食物,因為
: Food Day是在你的回合結束後才發生的。
每回合一次,在回合任意時候可以將 1 個資源換成玉米
YALUK:
: The cost is always 1 extra corn. If you are under the effect of the Hunger
: prophecy, your workers require 4 corn instead of 3. To find out how these
: effects interact with farms, see the Farms section on this page.
: 小圖片有寫,附註規則也另外有寫,總之起始五個工人,每個工人要餵三份食物。
: (算是不錯的效果吧!)
如同所述。
YUMKAAX:
: To calculate costs for placing multiple workers, you use the table on your
: Tribe Tile instead the table on your player board. The costs of the action
: spaces on the game board remain the same.
: (我覺得沒什麼理解錯誤的問題,就不翻了,效果果真很爛)
如同所述。
--
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桌遊
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at 2013-12-31T19:01
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