來源: PlayStation LifeStyle http://ppt.cc/vCQk
After the release of Uncharted 2, Naughty Dog split into teams – one to work
on Uncharted 3, and the other to work on The Last of Us. With Uncharted 3 now
out, what is the first Naughty Dog team working on? A new job listing
uncovered by PlayStation LifeStyle suggests that the top developer is working
on a next gen game that has million polygon characters.
在秘境探險2發售之後,頑皮狗團隊便一分為二,
其一是開發秘境探險3, 其二便是最後倖存者
既然秘境探險3順利上市了,那原先負責這部分的人員們現在正在做些什麼呢?
由PSL所挖掘到的一份新的徵人啟事中發現他們正在替下世代的遊戲做準備,
而且是單一個角色便用上百萬面多邊形建模的次世代作品.
The listing for a Character Artist states (emphasis added):
Prior professional experience with normal map extraction of
human models for next-gen games
徵人啟事(角色設計師)提到錄用條件
須具備次世代水準人體建模法線貼圖拆解專業經驗者
Additionally, it also says that “this digital sculptor will be responsible
for making million poly models game ready, and support highest-res characters
for renderings”, and as the job is a character artist, it’s clear the
million polygon models being discussed are character models. To put that in
perspective, Naughty Dog previously revealed that Uncharted 2 character
models were “over 30,000〃 polygons, and Kratos in GOW III is made of ‘only
’ 20,000 polygons. That means a huge step up over existing PS3 games.
此外,這份啟事也提到
這位"數位雕刻家"(指利用雕刻軟體刻劃精細建模)必須負責製作數百萬面的模型,
以及支援更精細的模型用以做錄製用途(指預錄CG這類,比遊戲中更為精細的模型)
顯見既然這份職缺徵求的是角色設計師,上述指的應當是人物角色模型了。
讓我們回過頭來看看前例:
秘境探險二單一人物用了約3萬多面的多邊形,然後戰神主角則是只用了2萬左右的面數
這代表了相較於PS3,下世代主機(PS4)能提供的是多麼巨大/可觀的進步
Considering how amazing Naughty Dog games look on the PS3,
the thought of far higher res games on the PS4 is truly mindblowing.
看看頑皮狗在這世代PS3上所呈現出的高水準作品,
那麼當遠遠高於現今標準的高解析/精細的遊戲出現在PS4時
想必會是讓人口水直流,心花朵朵開
更多參考: NaughtyDog的角色設計師徵人啟事
http://www.naughtydog.com/site/careers/character_artist2/
-------
嗯... 慾望真是無窮無盡阿 ( ′-`)y-~
恭喜花財~
--
After the release of Uncharted 2, Naughty Dog split into teams – one to work
on Uncharted 3, and the other to work on The Last of Us. With Uncharted 3 now
out, what is the first Naughty Dog team working on? A new job listing
uncovered by PlayStation LifeStyle suggests that the top developer is working
on a next gen game that has million polygon characters.
在秘境探險2發售之後,頑皮狗團隊便一分為二,
其一是開發秘境探險3, 其二便是最後倖存者
既然秘境探險3順利上市了,那原先負責這部分的人員們現在正在做些什麼呢?
由PSL所挖掘到的一份新的徵人啟事中發現他們正在替下世代的遊戲做準備,
而且是單一個角色便用上百萬面多邊形建模的次世代作品.
The listing for a Character Artist states (emphasis added):
Prior professional experience with normal map extraction of
human models for next-gen games
徵人啟事(角色設計師)提到錄用條件
須具備次世代水準人體建模法線貼圖拆解專業經驗者
Additionally, it also says that “this digital sculptor will be responsible
for making million poly models game ready, and support highest-res characters
for renderings”, and as the job is a character artist, it’s clear the
million polygon models being discussed are character models. To put that in
perspective, Naughty Dog previously revealed that Uncharted 2 character
models were “over 30,000〃 polygons, and Kratos in GOW III is made of ‘only
’ 20,000 polygons. That means a huge step up over existing PS3 games.
此外,這份啟事也提到
這位"數位雕刻家"(指利用雕刻軟體刻劃精細建模)必須負責製作數百萬面的模型,
以及支援更精細的模型用以做錄製用途(指預錄CG這類,比遊戲中更為精細的模型)
顯見既然這份職缺徵求的是角色設計師,上述指的應當是人物角色模型了。
讓我們回過頭來看看前例:
秘境探險二單一人物用了約3萬多面的多邊形,然後戰神主角則是只用了2萬左右的面數
這代表了相較於PS3,下世代主機(PS4)能提供的是多麼巨大/可觀的進步
Considering how amazing Naughty Dog games look on the PS3,
the thought of far higher res games on the PS4 is truly mindblowing.
看看頑皮狗在這世代PS3上所呈現出的高水準作品,
那麼當遠遠高於現今標準的高解析/精細的遊戲出現在PS4時
想必會是讓人口水直流,心花朵朵開
更多參考: NaughtyDog的角色設計師徵人啟事
http://www.naughtydog.com/site/careers/character_artist2/
-------
嗯... 慾望真是無窮無盡阿 ( ′-`)y-~
恭喜花財~
--
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