雙頭巨人賽制 與 傷害 - 魔法風雲會

By Mason
at 2011-03-09T19:01
at 2011-03-09T19:01
Table of Contents
※ 引述《aa124816 (啾啾)》之銘言:
: 在雙頭巨人賽中 AB玩家為一側 CD玩家為另一側
: 1.
: A玩家使用了阿耶尼的群伴 http://magiccards.info/m11/tw/3.html
: B玩家使用昂度僧侣 http://magiccards.info/zen/cn/30.html
: 則A玩家可以因為總生命值增加而多放置一個+1/+1指示物上 阿耶尼的群伴 嗎?
: 還是只是存粹共用生命
: 而增加生命的效果沒有共用??
好吧 我去翻2011.02.04最新的規則書
810.9a If a cost or effect needs to know the value of an individual player's
life total, that cost or effect uses the team's life total instead.
若一花費或效果必須知道某位玩家的生命值
則將此花費或效果改為隊伍生命值
Example: In a Two-Headed Giant game, a player on a team that has 17 life is
targeted by Beacon of Immortality, which reads, in part, “Double target
player’s life total.” That player gains 17 life, so the team winds up at 34
life.
例:在雙頭巨人賽制中 隊伍生命值17的隊伍中的一名玩家被施放 永生信標
http://magiccards.info/10e/tw/10.html
則該隊伍的總生命變為34
Example: In a Two-Headed Giant game, a player controls Test of Endurance, an
enchantment that reads, “At the beginning of your upkeep, if you have 50 or
more life, you win the game.” At the beginning of that player’s upkeep, the
player’s team wins the game if his or her team’s life total is 50 or more.
例:在雙頭巨人賽制中 一個隊伍控制了 耐力試煉
http://magiccards.info/ju/en/29.html
則當隊伍生命值達到50或更多時 此隊伍獲勝
Example: In a Two-Headed Giant game, a player on a team that has 11 life
controls Lurking Evil, an enchantment that reads, “Pay half your life,
rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.” To
activate the ability, that player must pay 6 life. The team winds up at 5
life.
例:在雙頭巨人賽制中 隊伍生命值為11的隊伍控制了 伏擊魔
http://magiccards.info/us/en/140.html
則該隊伍必須付出6點生命值 方可啟動其異能
另外好像還改了一點怪東西...正在研究中
看來 http://blog.xuite.net/peterdoggy/magic/13961646 該更新了0.0
: 2.
: 當C玩家的綠色8/8踐踏生物進攻
: 而A玩家推出一隻1/1生物進行阻擋
: 同時使用了安全出路 http://magiccards.info/m11/tw/26.html
: 那C玩家在分配1點傷害給阻擋生物之後
: 可以把剩下的7點傷害分配給B玩家而造成傷害嗎?
: 3.
: 當某生物被貼了泥沼萎疾 http://magiccards.info/zen/cn/104.html
: 若對此生物使用刺痛 http://magiccards.info/m11/tw/118.html
: 則此生物會因為泥沼萎疾的異能觸發而被消滅嗎??
: 簡單來說
: 非侵染傷害所造成的-X/-X 算是傷害嗎??
--
: 在雙頭巨人賽中 AB玩家為一側 CD玩家為另一側
: 1.
: A玩家使用了阿耶尼的群伴 http://magiccards.info/m11/tw/3.html
: B玩家使用昂度僧侣 http://magiccards.info/zen/cn/30.html
: 則A玩家可以因為總生命值增加而多放置一個+1/+1指示物上 阿耶尼的群伴 嗎?
: 還是只是存粹共用生命
: 而增加生命的效果沒有共用??
好吧 我去翻2011.02.04最新的規則書
810.9a If a cost or effect needs to know the value of an individual player's
life total, that cost or effect uses the team's life total instead.
若一花費或效果必須知道某位玩家的生命值
則將此花費或效果改為隊伍生命值
Example: In a Two-Headed Giant game, a player on a team that has 17 life is
targeted by Beacon of Immortality, which reads, in part, “Double target
player’s life total.” That player gains 17 life, so the team winds up at 34
life.
例:在雙頭巨人賽制中 隊伍生命值17的隊伍中的一名玩家被施放 永生信標
http://magiccards.info/10e/tw/10.html
則該隊伍的總生命變為34
Example: In a Two-Headed Giant game, a player controls Test of Endurance, an
enchantment that reads, “At the beginning of your upkeep, if you have 50 or
more life, you win the game.” At the beginning of that player’s upkeep, the
player’s team wins the game if his or her team’s life total is 50 or more.
例:在雙頭巨人賽制中 一個隊伍控制了 耐力試煉
http://magiccards.info/ju/en/29.html
則當隊伍生命值達到50或更多時 此隊伍獲勝
Example: In a Two-Headed Giant game, a player on a team that has 11 life
controls Lurking Evil, an enchantment that reads, “Pay half your life,
rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.” To
activate the ability, that player must pay 6 life. The team winds up at 5
life.
例:在雙頭巨人賽制中 隊伍生命值為11的隊伍控制了 伏擊魔
http://magiccards.info/us/en/140.html
則該隊伍必須付出6點生命值 方可啟動其異能
另外好像還改了一點怪東西...正在研究中
看來 http://blog.xuite.net/peterdoggy/magic/13961646 該更新了0.0
: 2.
: 當C玩家的綠色8/8踐踏生物進攻
: 而A玩家推出一隻1/1生物進行阻擋
: 同時使用了安全出路 http://magiccards.info/m11/tw/26.html
: 那C玩家在分配1點傷害給阻擋生物之後
: 可以把剩下的7點傷害分配給B玩家而造成傷害嗎?
: 3.
: 當某生物被貼了泥沼萎疾 http://magiccards.info/zen/cn/104.html
: 若對此生物使用刺痛 http://magiccards.info/m11/tw/118.html
: 則此生物會因為泥沼萎疾的異能觸發而被消滅嗎??
: 簡單來說
: 非侵染傷害所造成的-X/-X 算是傷害嗎??
--
Tags:
魔法風雲會
All Comments

By Jessica
at 2011-03-13T21:28
at 2011-03-13T21:28

By Jake
at 2011-03-16T15:47
at 2011-03-16T15:47

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at 2011-03-17T02:01
at 2011-03-17T02:01

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at 2011-03-18T23:22
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at 2011-03-23T12:04
at 2011-03-23T12:04
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