防禦測試 - 楓之谷
By Michael
at 2006-01-10T17:06
at 2006-01-10T17:06
Table of Contents
首先因為對於之前大家所公認的公式
"防禦/3=減免血量"有所懷疑
所以自己做了一點小測試,在此把測試報告PO出來
我利用我的劍士進行測試,對象是小雪球
防禦在 0的時候 受傷範圍落於 180-190
防禦在 20的時候 受傷範圍落於 174-184 若依照防禦公式為 174-184 差值 0
防禦在 30的時候 受傷範圍落於 169-179 若依照防禦公式為 170-180 差值 1
防禦在 50的時候 受傷範圍落於 161-171 若依照防禦公式為 164-174 差值 3
防禦在262的時候 受傷範圍落於 76-86 若依照防禦公式為 93-103 差值 17
防禦在302的時候 受傷範圍落於 59-69 若依照防禦公式為 80-90 差值 21
由此可以大略推估,防禦公式似乎不是十分正確
在防禦越高的時候,所能發揮的效能會越大
假設魔防公式類同於防禦公式的話,應該也是如此
防禦/魔防 非線性關係
--
這個世界並不只有黑色跟白色,你能接受越多灰色地帶,代表你越成熟
--
"防禦/3=減免血量"有所懷疑
所以自己做了一點小測試,在此把測試報告PO出來
我利用我的劍士進行測試,對象是小雪球
防禦在 0的時候 受傷範圍落於 180-190
防禦在 20的時候 受傷範圍落於 174-184 若依照防禦公式為 174-184 差值 0
防禦在 30的時候 受傷範圍落於 169-179 若依照防禦公式為 170-180 差值 1
防禦在 50的時候 受傷範圍落於 161-171 若依照防禦公式為 164-174 差值 3
防禦在262的時候 受傷範圍落於 76-86 若依照防禦公式為 93-103 差值 17
防禦在302的時候 受傷範圍落於 59-69 若依照防禦公式為 80-90 差值 21
由此可以大略推估,防禦公式似乎不是十分正確
在防禦越高的時候,所能發揮的效能會越大
假設魔防公式類同於防禦公式的話,應該也是如此
防禦/魔防 非線性關係
--
這個世界並不只有黑色跟白色,你能接受越多灰色地帶,代表你越成熟
--
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楓之谷
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