鎮痛針 - 仙境傳說

By Hardy
at 2019-01-20T20:36
at 2019-01-20T20:36
Table of Contents
※ 引述《yuneck (0.0)》之銘言:
: 內容如有疏漏及錯誤,請以實際遊戲內容為主
: 本文不得轉貼至巴哈姆特 新仙境傳說 哈拉版
: AI本體使用azzy1.55
: 其他的設定就不贅述
: 開啟H_SkillList.Lua
: 尋找SkillInfo[MH_PAIN_KILLER ]
: 會看到這一大串
: SkillInfo[MH_PAIN_KILLER ]={"Painkiller",{1,1,1,1,1},{48,52,56,60,64},
: {1200,1000,800,600,400},{1000,1200,1400,1600,1800},
: {1000,1000,1000,1000,1000},1,{59000,59000,59000,59000,59000}}
: https://i.imgur.com/re4yU3x.png
: 把這串修改成
: SkillInfo[MH_PAIN_KILLER ]={"Painkiller",{1,1,1,1,1,1,1,1,1,1},
: {48,52,56,60,64,68,72,76,80,84},{1200,1000,800,600,400,0,0,0,0,0},
: {1000,1200,1400,1600,1800,2000,2200,2400,2600,2800},
: {1000,1000,1000,1000,1000,1000,1000,1000,1000,1000},1,
: {29000,39000,49000,59000,59000,69000,79000,89000,99000,109000}}
: 然後記得存檔
: 接著開啟AzzyUtil.lua
: 尋找if GetV(V_HOMUNTYPE,MyID)==SERA and UseSeraPainkiller~=0 then
: 會看到這一大串
: if GetV(V_HOMUNTYPE,MyID)==SERA and UseSeraPainkiller~=0 then
: level=5
: return MH_PAIN_KILLER,level,UseSeraPainkiller
: else
: return 0,0,0
: end
: https://i.imgur.com/MKZOCoD.png
: 把level=5 改成 level=10(或是你想使用的技能等級)
: 然後別忘了存檔
: 以上都修改完之後
: 重新召喚你的小蜜蜂
: 就可以繼續當個快樂養蜂人了
: 以上
: 其他技能應該也能比照辦理
: 自行嘗試看看
同樣是AZZYAI當基底
輸出技能一樣
考慮到絕大多數的玩家在使用技能的時候並不會調整技能等級
所以固定使用10等
針對Eira 其他類似的請自行修正
更改前請記得先備份檔案
H_SkillList.lua檔案
音速刀刃
SkillInfo[MH_ERASER_CUTTER ]={"Erased Cutter",
{7,7,7,7,7,7,7,7,7,7},
{25,30,35,40,45,50,55,60,65,70},
{0,0,0,0,0,0,0,0,0,0},
{1000,1500,2000,2500,3000,3500,4000,4500,5000,5500},
{2000,2000,2000,2000,2000,2000,2000,2000,2000,2000},1}
血腥魔刃
SkillInfo[MH_XENO_SLASHER]={"Xenoslasher",
{7,7,7,7,7,7,7,7,7,7},
{85,90,95,100,105,110,115,120,125,130},
{500,500,500,500,500,500,500,500,500,500},
{1500,2500,3500,4500,5500,6500,7500,8500,9500,10500},
{0,0,0,0,0,0,0,0,0,0},2}
並且在最下方要多修正範圍技的指定範圍
--SkillAOEInfo[skill]={AoE size (size on a side of the AoE - by level),
Target
Type (0=centered on enemy, 1=centered on caster, skill-id=special - handled
in GetAOECount)), other fields for future use}
SkillAOEInfo[MH_XENO_SLASHER]={{5,5,5,7,7,7,9,9,9,11},0}
註:血腥魔刃的效果範圍是
1~3 3*3
4~6 5*5
7~9 7*7
10 9*9 設計上是多增加2格方便生命體預先使用
AzzyUtil.lua檔案
音速刀刃
if htype==EIRA and UseEiraEraseCutter==1 then
skill=MH_ERASER_CUTTER
if EiraEraseCutterLevel==nil then
level=4
else
level=EiraEraseCutterLevel
end
變更為
if htype==EIRA and UseEiraEraseCutter==1 then
skill=MH_ERASER_CUTTER
if EiraEraseCutterLevel==nil then
level=10
else
level=10
end
血腥魔刃
if htype==EIRA and UseEiraXenoSlasher==1 then
skill=MH_XENO_SLASHER
if EiraXenoSlasherLevel==nil then
level=4
else
level=EiraXenoSlasherLevel
變更為
if htype==EIRA and UseEiraXenoSlasher==1 then
skill=MH_XENO_SLASHER
if EiraXenoSlasherLevel==nil then
level=10
else
level=10
總之迴避掉了程式人性化的技能選擇設定
造成的讀取錯誤
直接宣告使用技能安定
然後當然生命體還是不會自己打
可是當輔助輸出蠻好用的
(例如我坦著一群小怪時他幫忙增加清怪效率)
我是這樣改, 如果有疑問還請幫忙提出
: 轉載去巴哈姆特的人一輩子打不到寶
--
: 內容如有疏漏及錯誤,請以實際遊戲內容為主
: 本文不得轉貼至巴哈姆特 新仙境傳說 哈拉版
: AI本體使用azzy1.55
: 其他的設定就不贅述
: 開啟H_SkillList.Lua
: 尋找SkillInfo[MH_PAIN_KILLER ]
: 會看到這一大串
: SkillInfo[MH_PAIN_KILLER ]={"Painkiller",{1,1,1,1,1},{48,52,56,60,64},
: {1200,1000,800,600,400},{1000,1200,1400,1600,1800},
: {1000,1000,1000,1000,1000},1,{59000,59000,59000,59000,59000}}
: https://i.imgur.com/re4yU3x.png

: SkillInfo[MH_PAIN_KILLER ]={"Painkiller",{1,1,1,1,1,1,1,1,1,1},
: {48,52,56,60,64,68,72,76,80,84},{1200,1000,800,600,400,0,0,0,0,0},
: {1000,1200,1400,1600,1800,2000,2200,2400,2600,2800},
: {1000,1000,1000,1000,1000,1000,1000,1000,1000,1000},1,
: {29000,39000,49000,59000,59000,69000,79000,89000,99000,109000}}
: 然後記得存檔
: 接著開啟AzzyUtil.lua
: 尋找if GetV(V_HOMUNTYPE,MyID)==SERA and UseSeraPainkiller~=0 then
: 會看到這一大串
: if GetV(V_HOMUNTYPE,MyID)==SERA and UseSeraPainkiller~=0 then
: level=5
: return MH_PAIN_KILLER,level,UseSeraPainkiller
: else
: return 0,0,0
: end
: https://i.imgur.com/MKZOCoD.png

: 然後別忘了存檔
: 以上都修改完之後
: 重新召喚你的小蜜蜂
: 就可以繼續當個快樂養蜂人了
: 以上
: 其他技能應該也能比照辦理
: 自行嘗試看看
同樣是AZZYAI當基底
輸出技能一樣
考慮到絕大多數的玩家在使用技能的時候並不會調整技能等級
所以固定使用10等
針對Eira 其他類似的請自行修正
更改前請記得先備份檔案
H_SkillList.lua檔案
音速刀刃
SkillInfo[MH_ERASER_CUTTER ]={"Erased Cutter",
{7,7,7,7,7,7,7,7,7,7},
{25,30,35,40,45,50,55,60,65,70},
{0,0,0,0,0,0,0,0,0,0},
{1000,1500,2000,2500,3000,3500,4000,4500,5000,5500},
{2000,2000,2000,2000,2000,2000,2000,2000,2000,2000},1}
血腥魔刃
SkillInfo[MH_XENO_SLASHER]={"Xenoslasher",
{7,7,7,7,7,7,7,7,7,7},
{85,90,95,100,105,110,115,120,125,130},
{500,500,500,500,500,500,500,500,500,500},
{1500,2500,3500,4500,5500,6500,7500,8500,9500,10500},
{0,0,0,0,0,0,0,0,0,0},2}
並且在最下方要多修正範圍技的指定範圍
--SkillAOEInfo[skill]={AoE size (size on a side of the AoE - by level),
Target
Type (0=centered on enemy, 1=centered on caster, skill-id=special - handled
in GetAOECount)), other fields for future use}
SkillAOEInfo[MH_XENO_SLASHER]={{5,5,5,7,7,7,9,9,9,11},0}
註:血腥魔刃的效果範圍是
1~3 3*3
4~6 5*5
7~9 7*7
10 9*9 設計上是多增加2格方便生命體預先使用
AzzyUtil.lua檔案
音速刀刃
if htype==EIRA and UseEiraEraseCutter==1 then
skill=MH_ERASER_CUTTER
if EiraEraseCutterLevel==nil then
level=4
else
level=EiraEraseCutterLevel
end
變更為
if htype==EIRA and UseEiraEraseCutter==1 then
skill=MH_ERASER_CUTTER
if EiraEraseCutterLevel==nil then
level=10
else
level=10
end
血腥魔刃
if htype==EIRA and UseEiraXenoSlasher==1 then
skill=MH_XENO_SLASHER
if EiraXenoSlasherLevel==nil then
level=4
else
level=EiraXenoSlasherLevel
變更為
if htype==EIRA and UseEiraXenoSlasher==1 then
skill=MH_XENO_SLASHER
if EiraXenoSlasherLevel==nil then
level=10
else
level=10
總之迴避掉了程式人性化的技能選擇設定
造成的讀取錯誤
直接宣告使用技能安定
然後當然生命體還是不會自己打
可是當輔助輸出蠻好用的
(例如我坦著一群小怪時他幫忙增加清怪效率)
我是這樣改, 如果有疑問還請幫忙提出
: 轉載去巴哈姆特的人一輩子打不到寶
--
Tags:
仙境傳說
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