銀河織星者之淚觸發率問題 - 暗黑破壞神

By Barb Cronin
at 2015-03-26T09:49
at 2015-03-26T09:49
Table of Contents
那個只是畫面華麗而已,實際上的傷害還不如倍苦
銀河每秒的武器傷害=攻速*觸發系數*15%*(2000%+寶石等級*50%)
假設寶石等級50,機體攻速=1.8,狂風沙的觸發系數=0.65
則銀河每秒的傷害=1.8*0.65*0.15*4500%=790%
而倍苦50級的每秒傷害=(1200%+50*30%)/3=900%
倍苦的觸發只跟爆擊有關,跟觸發系數無關
旋風斬這種多段攻擊,3秒內要連一次爆擊都沒有的機率幾乎=0
如果倍苦的噴血特效做得誇張點,你也會覺得倍苦很厲害
就算不考慮元素傷害的問題,倍苦還是比銀河的傷害來得高
目前BD最能有效利用銀河的是那些高觸發系數的BD
比如聖教軍的天譴流、武僧的百怒拳、DH的烈火箭......
預言之刃多觸發的那兩次攻擊是有觸發系數的
本來真空吸引的觸發系數只有0.5,多那兩次就變成1.5了
加上天譴的攻擊速度跟武器無關,CD0.5秒=2次/秒
天譴的銀河每秒傷害=2*1.5*0.15*4500%=2025%
如果再把自己使用烈空斬觸發的也算上去,每秒大概有2520%的威力
威力十分驚人,不過對上單體無法發揮預言之刃特效的時候
則會下降到只有每秒1170%
銀河要能有效利用的話,觸發系數大概要在0.8左右才比較有威力
不過這種高觸發系數的技能的範圍通常是很小的
真空吸引這種大範圍技能是因為傳奇特效的緣故,不然本來也只有0.5而已
--
銀河每秒的武器傷害=攻速*觸發系數*15%*(2000%+寶石等級*50%)
假設寶石等級50,機體攻速=1.8,狂風沙的觸發系數=0.65
則銀河每秒的傷害=1.8*0.65*0.15*4500%=790%
而倍苦50級的每秒傷害=(1200%+50*30%)/3=900%
倍苦的觸發只跟爆擊有關,跟觸發系數無關
旋風斬這種多段攻擊,3秒內要連一次爆擊都沒有的機率幾乎=0
如果倍苦的噴血特效做得誇張點,你也會覺得倍苦很厲害
就算不考慮元素傷害的問題,倍苦還是比銀河的傷害來得高
目前BD最能有效利用銀河的是那些高觸發系數的BD
比如聖教軍的天譴流、武僧的百怒拳、DH的烈火箭......
預言之刃多觸發的那兩次攻擊是有觸發系數的
本來真空吸引的觸發系數只有0.5,多那兩次就變成1.5了
加上天譴的攻擊速度跟武器無關,CD0.5秒=2次/秒
天譴的銀河每秒傷害=2*1.5*0.15*4500%=2025%
如果再把自己使用烈空斬觸發的也算上去,每秒大概有2520%的威力
威力十分驚人,不過對上單體無法發揮預言之刃特效的時候
則會下降到只有每秒1170%
銀河要能有效利用的話,觸發系數大概要在0.8左右才比較有威力
不過這種高觸發系數的技能的範圍通常是很小的
真空吸引這種大範圍技能是因為傳奇特效的緣故,不然本來也只有0.5而已
--
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