轉貼無翻譯的設計訪談 - WOW

By Joseph
at 2014-12-08T14:43
at 2014-12-08T14:43
Table of Contents
先說心得
當前版本問題真的很多(像是補師的大補)
而黑石鑄造廠都還沒開
6.1什麼的還是有點遙遠
而回收場的改動(已實裝)和
未來追隨者工作也會拿到經驗是這一大串當中的重點吧
http://www.mmo-champion.com/
content/4571-Developer-Interviews-Salvage-Changes-Weekly-News-Recap
(來源)
Patch 6.1
-The development team did not know there would not be flying for 6.1.
(不意外)
-New flightpaths and changes to them have been confirmed for 6.1.
-The new Blood Elf models will be available for 6.1.
-More information on patch 6.1 will be available in the near future. Soon.
(Coming s∞n)
Classes
We will see small class balance changes this Monday, before Highmaul Mythic
is released. At most, a 5-10% range of changes.
The first week of raid data is invaluable when making balance adjustments.
If you don't see any changes for your spec/class, the design team probably
thinks you're doing well from a numerical standpoint.
Shamans need a bump, they're on the low side at the moment.
They'd like to improve Elemental's mobile damage, but it will have to wait
until 6.1 as it will require significant changes.
-蝦鰻會被buff
(所以現在的神薩滿真的很神的意思)
All Mages are on the low end of the spectrum, and will be receiving buffs.
Frost, the most played spec, is a lot lower than they'd like.
The necessity of Crit on Fire Mages is problematic early on. They'll figure
out a way to adjust it.
-法師會被buff
-會調整火法crit的問題
Lots of players are playing Gladiator Warrior because of how well it is
doing, and will be toned down a bit.
Other warrior specs should be buffed up.
Players gravitate towards the spec which deals the most damage, and Gladiator
shouldn't be the answer for Warriors.
-鬥士會被nerf
-其他專精會被buff
(狂戰的crit問題咧???)
Playstyle changes shouldn't be made via a hotfix, like the recent Warlock
embers change. Players need more warning before that happens.
They tried to remove a lot of positional requirements, which is why Glyph of
Blackout Kick was removed.
They may have gone too far with the removal of large heals. This could be
addressed in the future via talents.
-把大補拔掉的決策有問題,可能會透過天賦來調整
(.......)
There's a chance we'll see them ease up on class restrictions for gnomes.
Gnome Hunter is probably one of the more likely combinations.
-種族職業搭配可能會再括增,比方地精獵人
Stats
The team is currently happy with the role that Spirit is playing.
Versatility is no ones best stat, however, DPS should still be okay switching
to it when they get a piece of gear that is higher item level. If that ends
up not being the case, it will be looked into.
There have been no regrets getting rid of Hit and Expertise.
They like how all of the secondary stats now do something unique.
There are no plans to allow for rerolling of stats, outside of the current
profession reroll items.
Garrisons
Follower benefits are currently only taken into account when you collect your
work orders. This will be changed in an upcoming patch so they must be
present as work orders complete to get the bonus. We will be given notice
before this change goes live.
-下訂單與完成訂單的差異
A change will be made so that your followers can earn experience while
working in your buildings.
-追隨者在屋子工作時可以拿到經驗(終於!)
There will be internal discussion about the number of high level garrison
missions you receive.
The change to salvage crates was made not because they're worried about you
leveling up your followers' item levels too quickly, but because they don't
want you to feel like you need to keep a low level follower around to make
proper use of your garrison.
We will see more garrison content during this expansion through new missions,
better rewards, higher item levels, and hidden features.
-解釋為什麼要改回收場的理由
Raiding
The team is happy with how well flex is working. Groups aren't aiming for a
specific number of people, but inviting those who want to join.
We're looking at a minimum of 2 raid tiers this expansion, 3 is not out of
the question. Ideally, raid tiers last at least 6 months each.
They'd like to reduce the time between raid tiers; 13 months was too long.
The new LFG tool has had a huge impact on the community. People are more
social.
Highmaul
Player response to Highmaul so far has been positive.
The team is happy with the current tuning for Highmaul.
Highmaul Normal has been tuned around you having 5 man Heroic dungeon gear,
where Highmaul Heroic was tuned around having Highmaul Normal gear; A natural
progression.
Molten Core
The revised Molten Core experience was not meant to be done more than once.
They wanted to make sure it stayed faithful to the old experience. While 5
minute curses may not be added to the game today, it was an important part of
experiencing MC.
Some mechanics were adjusted as it was near impossible for 40 random people
to get through them. The aggro radius on Golemagg was one of them.
We probably won't see any other old school raids come into the LFR format.
Salvage Changes
It's neither nerf nor bug, but rather intended to be a rebalancing that
shifts some of the incentives away from spamming low-level missions (even
after you have high-level followers), in favor of making high-level missions
more rewarding.
We made two changes:
Level 90-94 missions will only award a Bag of Salvaged Goods (level 1 reward)
regardless of the level of your Salvage Yard.
Successful Level 100 missions will now always reward a salvage crate
appropriate for your current Salvage Yard.
Level 95-99 missions are unchanged. On balance, players who are trying to
increase the item level of their followers should be receiving a similar
number of follower upgrades as before, but hopefully with a bit less emphasis
on logging in every hour or two to cycle through quick low-level missions.
回收場的改動:
90~94的任務不管回收場等級都只會給小袋子
95~99的任務沒改(根據回收場等級開到對應袋子但非100%)
100級的任務只要成功達成任務就必定拿到對應回收場等級的袋子
General
Server engineers would go home and sleep for 5-6 hours in the middle of the
day, and then head right back to work at launch.
A lot of problems were because particular servers had a large population of
players who had quit during TBC or Wrath come back and inflate that server’s
population to extreme levels.
They are fine with the speed at which people are getting gear from garrison
missions.
Getting a new garrison raid mission is not based on the success or failure of
a previous one.
They want to go back and add data for older raids to the dungeon journal but
it’s not a high priority.
They will look into making Admiral Taylor's Greatsword transmoggable.
-泰勒任務獎賞劍可以塑形了
Items and Itemization
They are happy with how warforged gear works at all levels, including mythic
loot.
They are probably going a larger gear gap between raid tiers compared to the
past.
Due to the exponential curve of power, there will be another item level
squish in the future, but it “is a few years out”.
-屬性壓縮還會再來
(............)
They know the Everburning Candle is over budget, but they are fine with this
for now. If they had this conversation 2 months ago, they would probably say
“yep, it needs a nerf” but now that it is out there and people have spent
lots of gold on it, they don’t feel they should nerf it.
Everburning Candle
Item Level 665
Binds when equipped
Unique-Equipped
Trinket
+334 Intellect
Use: Grants 5,229 mana. (2 min cooldown)
-這個飾品或許有一咪咪強,但很多人都花錢買下去了,那就不nerf了。
(啥?)
Graphics
They want to do a graphics update in the future to make it so that spell
effects don’t all go to the exact same point on the body’s model and
instead spread out.
They feel the need to increase the graphics quality with each expansion in
some way, even if it is a 10-year-old game.
They feel that improvements could be made reduce to melee clutter from pets,
such as making the Fire Elemental into a ranged guardian that still did the
same damage.
They have a plan to “fix” toys for druids so you can see transformation
items/buffs outside of PvP. Mounted shapeshifts will still take the highest
priority.
Class Changes
General Information
Some class balance changes will go live sometime tomorrow, with number
changes around 5% where needed.
There are only a few specs like Marksmanship Hunters and Windwalker Monks
that are pulling a little too far ahead than the others.
When a spec is top on both movement and stationary fights, they usually need
to take a look at the spec.
Everyone should be fairly equal in single target, although may still have
niches (stationary vs movement). Once you get beyond single target, some
might be good at cleave (2-3), some mass AoE, some burst AoE, etc.
-單目標的dps應該相近,所以射擊獵和御風僧將會改比較大,而其他職業會做微調
When there was 70% overhealing, absorbs felt more important. Now that
overhealing is getting smaller (and will get even smaller in mythic) absorbs
are starting to get where they feel just right.
They like that all the healers have different strengths and weaknesses.
(healer表示:....)
They don’t expect there to be class mechanic changes in 6.1 or even 6.2
unless there is a large problem.
They feel the pruning in a lot of classes is not complete. It will take them
a while to get all the classes cleaned up. Shaman still feels like it has too
many damage sources. You won't see these in the 6.1 or 6.2 timeframe however.
Talents
Level 100 talents in general are have some serious balance issues compared
against each other.
They do think the level 100 talents that are underperforming but fun should
get a buff in 6.1 or 6.2
For talents that people do not think are fun, they may just leave them alone
for now and completely replace them next expansion
-某些100級天賦太有競爭力(如神騎與暗牧)
Warriors
They don’t want warriors to feel they hit like “wet noodles” until the
execute phase. If they end up feeling like this on fights, they will look
into it.
Gladiator was a little too high for single target. It was out performing the
other single target.
Gladiator should still be close to the same single target dps, but not have
the same toolkit as the other specs.
Arms and Fury will be brought up. They want to make sure Arms and Fury are
doing the same single target as Gladiator. They don’t want to force people
away from Arms and Fury to Gladiator based on DPS.
If people are not using Shield Barrier at any level of play, they will give
it another look.
-鬥士會被nerf
-狂戰武戰會被buff,BZ不希望看到玩家因為dps而從狂戰武戰跳往鬥士(啥?)
Shamans
Healers are pretty close on performance. Resto Shaman is probably a little
low, they should get a little bump.
DPS shaman are probably on the low side and may get a small buff.
Fire Nova is possibly still too strong.
-薩滿會buff
Monks
Challenge Modes revealed that Mistweaver Monks were a little low, which is
the reason for the recent buffs.
They have no performance tweaks in mind for Mistweaver Monks.
Death Knights
They feel Blood Death Knights are using their magic too much and aren’t
using their weapon enough. They need to make them use their strikes again,
but it likely won’t be in the immediate future.
Mages
Fire and Arcane mages are pretty low. Frost is better but still on the low
side. They want to make sure each spec is viable.
They are happy with Rune of Power. However if you feel forced into it, they
want to make sure there are other options.
-法師會buff
Paladins
Beacon of Faith for Holy Paladins feels mandatory, and they think the other
two talents need to be brought up to the same level.
Empowered Seals will be looked at in 6.1 along with the rest of the level 100
talents, and they will adjust it if it is too low or too high.
-神騎的虔信信標太強,所以其他兩個100級天賦會buff到相似強度
Priests
Shadow Priest’s Clarity of Power is another example of the other talent
options needing to be buffed to be more in line.
Shadow Priests should be about multi-dotting when it comes to AoE. The amount
that they can buff Mind Sear is limited because it can’t outpace Mind Flay
in single target.
-暗牧的力量明確太強所以其他兩個天賦會被buff
Warlocks
The devs are still looking at Rain of Fire and what it has done for warlock
specs. They weren't happy with Rain of Fire being used as a core part of a
single target rotation. In hindsight, they would have handled the hotfix
differently, especially the suddenness of it.
Rogues
They don’t see any data that shows Rogues need changes at this time. They
feel Rogues might still be dealing with the changes to combo points, and
think that Rogues are pretty well represented across their specs.
Hunters
If Hunter stacking becomes an issue in Mythic raids, they can nerf Aspect of
the Fox or even remove it. It was added mainly because it was felt that
Marksmanship Hunters didn't bring enough raid utility.
(看來明天會有正式patch note吧)
--
If nobody hates you,
you're doing something wrong.
--
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