請問大型電玩的成龍傳說模擬成功了嗎? - 模擬器

By Sandy
at 2008-11-16T10:14
at 2008-11-16T10:14
Table of Contents
※ 引述《Iammashen ()》之銘言:
: http://tieba.baidu.com/f?kz=475446244
: 我想問的是裡面的第二個遊戲
: Fists of fire
: 可是好像一直還沒有被成功模擬
: 不知道最近有什麼進展了嗎
http://haze.mameworld.info/2008/11/13/more-jackie/
畫面已經改善不少了,不過還是有些問題待解決:
1. Sprite Zooming - the supernova sprite zooming has always been glitchy,
this game shows it up badly
2. Controls - currently only 2 buttons work, the game should have 4, so your
moves are limited at the moment
3. Sound - can’t get this to work, need to re-verify the sound roms, but it
could be an emulation issue, game writes ‘bad’ values to the sound chip
4. Layer Offset - the actual tilemap needs an offset, it’s slightly
misplaced at the moment
5. Tilemap Priority - tilemap should be infront of sprite layers in intro
sequence
1. 4. 5. 是畫面問題, 2.控制還少兩個按鈕, 3.目前沒聲音
--
: http://tieba.baidu.com/f?kz=475446244
: 我想問的是裡面的第二個遊戲
: Fists of fire
: 可是好像一直還沒有被成功模擬
: 不知道最近有什麼進展了嗎
http://haze.mameworld.info/2008/11/13/more-jackie/
畫面已經改善不少了,不過還是有些問題待解決:
1. Sprite Zooming - the supernova sprite zooming has always been glitchy,
this game shows it up badly
2. Controls - currently only 2 buttons work, the game should have 4, so your
moves are limited at the moment
3. Sound - can’t get this to work, need to re-verify the sound roms, but it
could be an emulation issue, game writes ‘bad’ values to the sound chip
4. Layer Offset - the actual tilemap needs an offset, it’s slightly
misplaced at the moment
5. Tilemap Priority - tilemap should be infront of sprite layers in intro
sequence
1. 4. 5. 是畫面問題, 2.控制還少兩個按鈕, 3.目前沒聲音
--
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模擬器
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