覺得奧德賽超好玩,但薩爾達卻玩不下去 - Switch

By Todd Johnson
at 2018-02-21T16:58
at 2018-02-21T16:58
Table of Contents
先附個連結
【CEDEC 17】《薩爾達傳說:荒野之息》任天堂全新開發方式下誕生的完美遊戲世界
https://gnn.gamer.com.tw/4/152054.html
因為自己本身是重度遊戲迷,所以NS首發就跟薩爾達一起入手了,
然後也就進入了精神時光屋,有時候平日都還不敢開機,深怕一玩就是半夜三四點。
碰巧自己也在遊戲產業中,所以大概在半年前,參加了日本的遊戲開發者會議(CEDEC)。
那時候聽到了薩爾達的基調演講,內容讓我非常的震憾,
原來在抽象的遊戲開發裡面可以導入這麼有趣的引力的理論。
要怎麼樣設計一款遊戲不是用對話,不用任務,或是自動尋路功能去引導玩家探索世界,
我想這款薩爾達達到了一個里程碑。
在這邊巴哈的翻譯新聞裡我重覆看了十幾次都還是覺得很感動。
可能當時很多人看了沒有什感覺,但是我相信現在玩過體驗過薩爾達的精髓之後。
大家再來看看這篇文章,應該會更有不同的感觸。
【CEDEC 17】《薩爾達傳說:荒野之息》任天堂全新開發方式下誕生的完美遊戲世界
https://gnn.gamer.com.tw/4/152054.html
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