規則發問~ - 魔法風雲會

By Edith
at 2012-10-03T04:15
at 2012-10-03T04:15
Table of Contents
推 godnoob:借問一下,A先分給B傷害再給C傷害,此時有沒有堆疊可以灌B 10/02 22:00
→ godnoob:變巨術讓A無法殺B而導致C也存活? 10/02 22:00
推 kirimaru73:A先"決定"我要"先給B傷害再給C傷害" 10/02 22:02
→ kirimaru73:對手看到A的"決定"後 可以用變巨術婊他 10/02 22:03
→ kirimaru73:不過這時候還沒分配傷害 而是在一個雙方可以做事的時機 10/02 22:03
→ kirimaru73:到了真的分配傷害時 A"遵照它所決定的順序"來分配傷害 10/02 22:03
→ kirimaru73:這時候它如果看到B已經被灌得超級無敵肥 就只能吞下去 10/02 22:04
→ kirimaru73:但是你不能在之前假裝沒事做 等A已經"要"分配傷害時 10/02 22:04
→ kirimaru73:才丟出變巨術 這時候是來不及的 10/02 22:04
→ kirimaru73:你在聯防時就要問對手"你的順序是啥" 他必須說 10/02 22:05
→ kirimaru73:說完就是雙方咒語異能交火的時間 都處理完了就分配傷害 10/02 22:05
→ kirimaru73:這個順序是不能改變的 所以膨脹咒語要想辦法整死對手 10/02 22:06
→ godnoob:如果是之前傷害上堆疊還沒移除的時候有辦法做到嗎? 10/02 22:06
推 kirimaru73:那就跟現在的燒牌一樣 自己算算灌幾點可以不死就好 10/02 22:24
這邊我有問題...
確實我必需要在分配傷害前先幫防禦生物排序...
然後新版的分配規則中,我也必需分配給足以殺死第一隻生物後才能分配給下一個...
如果是5/5打三隻3/3
傷害應該只會出現
5/0/0
4/1/0
3/2/0
沒辦法出現2/2/1這種的
但是,這個「宣告」順序和分配傷害這個動作..
請問是在「什麼步驟」?
就我理解,戰鬥的結構是這樣的:
0.戰鬥開始
(可放瞬間的時機)
1.宣告攻擊生物步驟
(可放瞬間的時機)
2.宣告防禦生物步驟
(可放瞬間的時機)
3.分配先攻傷害步驟(若無先攻或連擊生物則略過)
(可放瞬間的時機)
4.分配一般傷害步驟
(可放瞬間的時機)
5.戰鬥結束
(可放瞬間的時機)
如果是在分配傷害步驟(不論3或4),我才要宣告傷害如何分配的話..
根本來不及插瞬間不是嗎?
還是分配傷害的順序我必需在步驟2就宣告呢?
這樣一點也不合理啊...
官方的Rules,老實說我英文是半桶水,有些看不是很懂..
能不能有誰來幫我解釋一下這題
310. Combat Damage Step
310.1.As the combat damage step begins, the active player announces how
eachattacking creature will assign its combat damage. Then the defending
playerannounces how each blocking creature will assign its combat damage.
Allassignments of combat damage go on the stack as a single object. Then
anyabilities that triggered on damage being assigned go on the stack. (See
rule410, “Handling Triggered Abilities.”) Then the active player gets
priority andplayers may play spells and abilities.
310.2.A player may divide a creature’s combat damage as he or she chooses
among thelegal recipients. Dividing combat damage is subject to the
followingrestrictions:
310.2aEach attacking creature and each blocking creature will assign combat
damageequal to its power. Creatures that would assign 0 or less damage this
way don’tassign combat damage at all.
310.2bAn unblocked attacking creature that’s attacking a player will assign
all itscombat damage to the defending player. An unblocked attacking creature
that’sattacking a planeswalker will assign all its combat damage to the
planeswalkerit’s attacking. If the creature isn’t currently attacking
anything (if, forexample, it was attacking a planeswalker that has left
play), it will assign nocombat damage.
310.2cA blocked creature will assign combat damage, divided as its
controllerchooses, to the creatures blocking it. If no creatures are
currently blockingit (if, for example, they were destroyed or removed from
combat), it willassign no combat damage.
310.2dA blocking creature will assign combat damage, divided as its
controllerchooses, to the attacking creatures it’s blocking. If it isn’t
currentlyblocking any creatures (if, for example, they were destroyed or
removed fromcombat), it will assign no combat damage.
310.2eAn effect that states a creature deals its combat damage in a different
mannerthan normal affects the assignment of combat damage.
310.3.Although combat-damage assignments go on the stack as an object, they
aren’tspells or abilities, so they can’t be countered.
310.4.Combat damage resolves as an object on the stack. When it resolves, it’
s alldealt at once, as originally assigned. The combat damage object is then
removedfrom the stack and ceases to exist. After combat damage finishes
resolving, theactive player gets priority.
310.4aCombat damage is dealt as it was originally assigned even if the
creaturedealing damage is no longer in play, its power has changed, or the
creaturereceiving damage has left combat.
310.4bThe source of the combat damage is the creature as it currently exists,
if it’sstill in play. If it’s no longer in play, its last known information
is used todetermine its characteristics.
310.4cIf a creature or planeswalker that was assigned combat damage is no
longer inplay, or is neither a creature nor planeswalker, the damage assigned
to itisn’t dealt.
310.5.At the start of the combat damage step, if at least one attacking or
blockingcreature has first strike (see rule 502.2) or double strike (see rule
502.28), creatureswithout first strike or double strike don’t assign combat
damage. Instead ofproceeding to end of combat, the phase gets a second combat
damage step (seerule 310.1) to handle the remaining creatures. In the second
combat damagestep, any attackers and blockers that didn’t assign combat
damage in the firststep, plus any creatures with double strike, assign their
combat damage.
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All Comments

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