裝備攻擊力的效果 - 楓之谷
By Kelly
at 2009-06-19T09:27
at 2009-06-19T09:27
Table of Contents
推 beLIEve:大概說一下,你要先把前面的東西都拋開了 118.168.31.38 06/19 08:55
→ beLIEve:才會了解zy大的意思 的確是很好用的參考 118.168.31.38 06/19 08:55
→ pujos:把那些東西拋開參考價值很低 61.227.131.199 06/19 08:56
→ pujos:因為你改變不了既定的東西.你能改變的 61.227.131.199 06/19 08:57
→ pujos:只有被他拋開的(裝備能力值) 61.227.131.199 06/19 08:57
→ pujos:去討論原素質一攻等於幾力有何意義?? 61.227.131.199 06/19 08:58
→ pujos:況且我覺得他寫的詭辯居多(尤其是結論xd) 61.227.131.199 06/19 09:01
囧,還是要回一下。
zy大那的確是個很好的想法,君不見在我看懂之前,推文跟你回應
的東西差不多,多吸收一些不同觀點總是好的,當然極少部份的堅持己見例
外啦。:P
這麼說好了,這個公式的參考價值,在於細微比較兩樣裝備對「現
在的角色」,有很強大的效率。
假設目前有個劍士,力600,敏80,有三把刀:
a.11力120攻
b.16力119攻
c.10力5敏120攻
根據zy大結論,1物攻在這裡換算成6力 + 0.8敏,於是三把刀變成
a.731(720 + 11)力 + 96敏
b.730(714 + 16)力 + 95.2敏
c.730(720 + 10)力 + 101敏(96+5)
透過zy大的算式,就變成了另外一種比較的標準,這是前所未有的
算法,所以我才會說要拋開原先的觀念。
而且接下來還可以預測趨勢,再升 5級之後,力 = 625
a.761力 + 96敏
b.759.75力 + 95.2敏
c.760力 + 101敏
這時候就可以看出a.c.維持等距,而b.的差距逐漸拉大。
總之這的確是一個沒有人看過的角度,而且還挺方便的,我就以學
習的心態又看到了新的想法,共勉之。^^
--
你知道嗎?believe裡面是有個LIE的。
--
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