裂地不回怒 - 暗黑破壞神

By Skylar DavisLinda
at 2014-05-13T18:22
at 2014-05-13T18:22
Table of Contents
一直都與地震套無緣的小魯蠻 藉這篇標題的機會 來發問一下
關於改版拔30*3怒這回事 對於地震蠻來說 到底有這麼悲劇嗎?(假設會拔)
看過各家地震蠻的心得 {一波流 攻守兼備(帶忘卻痛苦) 邊跳邊甩先祖
邊跳邊丟上古 甚至是冰凍控場型地震跳蠻} 後
發現怒氣暴衝90點似乎不是[地震套能不能帶給你順刷T5T6]的主要指標
而是基於地震套的裂地特效的持續高傷或是多功控場上
目前看拔掉產怒這回事 影響最深的 應該是早已經習慣邊跳邊甩先祖和丟上古
這種需要一直大量消耗怒氣的Build吧~
先看一下常用技能(以下討論不含減耗裝或巔峰)
1.忘卻痛苦&超賽 本身是不耗怒的大招
2.普通耗怒 戰鬥暴怒(-20) 先祖之槌(-20) 上古之矛(-25)
4.跟先祖比耗怒凶狠的裂地之震
5.產怒組的踐踏(+15) 躍擊(+15*3) 戰吼(+20or50)
各個流派搭配的主力技能不同 帶的被動技能就會不同
感覺起來(請原諒沒地套的魯蛇只能用感覺)
如果把先祖槌和上古的習慣拿掉的話
單就之前分享也戰很大的棄防強攻ice大的build來說
其實影響感覺非常有限阿...
就如同其他討論的跳蠻前輩們說的 只是路越走越窄 技能越綁越死
威力還是在那邊呀!!
不可否認的是 產怒速度越快 操作越有空間越流暢
但是應該不像WTF大說的 直接被打成跟隨者這麼悲劇吧....
畢竟又不是改三跳只會出一火 或是直接把三跳拔掉 出火拔掉
以上是小弟的一點點疑問和感想 還請各方布爾凱索們不吝提出更精闢的分析
--
Tags:
暗黑
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