舊傳奇有那些可能翻新? - 暗黑破壞神

By Hamiltion
at 2014-06-14T13:49
at 2014-06-14T13:49
Table of Contents
無特色傳奇還是可以有存在的意義,只是現在實在太多了
而且在高T根本就是出來亂的,連辨識都懶直接拆掉
其實BZ可以考慮把難度與傳奇稀有度做關聯,
將所有難度的傳奇掉落率變成一樣(假設等同現在T6)
普通掉落的傳奇90%是1階傳奇(無特異功能),10%特殊掉落
難度往上依次降低,
到T難度1階傳奇絕跡,不會再打到來讓玩家增加怒氣,
相對的,抗性項鍊、團結、焚爐妖邪星鐵等這類BIS會隨難度提高越來越好掉
這樣玩家可以很輕易的將各難度做出區別,而且能不斷穩定往上邁進
白手起家在普通~大師混一下很快就可以全身傳奇,並且累積了一定的魂
上苦痛可以穩定打滿職套和特色武器,各種build都可以玩玩看
缺魂開低難度輾壓,輕易收成一堆秒拆的傳奇
而要阻止玩家很快end game也很簡單,
讓各裝備骰到頂區間值的機率隨難度提高,
舉例說就是在剛上苦痛的玩家可以很容易打到25xx的妖邪來玩三光,
但還是要努力往上打才有可能打到29xx的妖邪
比起現在的環境,大多都是在低T農半天就等一件可以讓你飛天的裝備應該友善多了
何況身為單機遊戲,有build有可能你打兩年都玩不到,實在太蠢了
--
而且在高T根本就是出來亂的,連辨識都懶直接拆掉
其實BZ可以考慮把難度與傳奇稀有度做關聯,
將所有難度的傳奇掉落率變成一樣(假設等同現在T6)
普通掉落的傳奇90%是1階傳奇(無特異功能),10%特殊掉落
難度往上依次降低,
到T難度1階傳奇絕跡,不會再打到來讓玩家增加怒氣,
相對的,抗性項鍊、團結、焚爐妖邪星鐵等這類BIS會隨難度提高越來越好掉
這樣玩家可以很輕易的將各難度做出區別,而且能不斷穩定往上邁進
白手起家在普通~大師混一下很快就可以全身傳奇,並且累積了一定的魂
上苦痛可以穩定打滿職套和特色武器,各種build都可以玩玩看
缺魂開低難度輾壓,輕易收成一堆秒拆的傳奇
而要阻止玩家很快end game也很簡單,
讓各裝備骰到頂區間值的機率隨難度提高,
舉例說就是在剛上苦痛的玩家可以很容易打到25xx的妖邪來玩三光,
但還是要努力往上打才有可能打到29xx的妖邪
比起現在的環境,大多都是在低T農半天就等一件可以讓你飛天的裝備應該友善多了
何況身為單機遊戲,有build有可能你打兩年都玩不到,實在太蠢了
--
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