與制作人Eric Dodds的訪談(未來計劃) - 爐石戰記
By Carolina Franco
at 2015-03-13T11:11
at 2015-03-13T11:11
Table of Contents
來源:http://www.hearthpwn.com/news/810-eric-dodds-interview-blackrock-mountain
-dr-boom
我們一開始在白板上寫了很多想法才得出黑石山資料片的計劃.
黑石山比起NAXX和GVG有著非常大的主題差異
這主題與魔獸世界10週年所圍繞的熔火之心主題非常吻合,都在黑石山中
爆爆博士不在被減弱的名單上
我們只想減弱那些對遊戲作出非常大負面影響的卡牌
我們的團隊曾經討論過以卡拉贊作為其中一個冒險,如果完全不這樣做我們反而會很驚訝
不是所有卡將會作為調整現今meta問題,但有部分會有關聯
卡牌創造是分為兩階段:
設計:想一個有趣的概念,令它變的很棒
發展:數字平衡,實際測試,再做平衡
我們未有重新設計獵人英雄能力的計劃,也不會去討論它
我們未有製作主機版爐石的計劃,但也不會對主機版的未來說死了
手機版爐石將會更新新手教學以令新手更理解這遊戲
現在未有計劃令新手更快取得更多卡牌,但這是我們其中一個議題.
懶人包:
爆爆博士,獵人能力不會有變
卡拉贊有可能是未來資料片
新手暫未會得到實質幫助
原文:
Initially when deciding on Blackrock Mountain, the team threw up a bunch of id
eas on a whiteboard.
Blackrock Mountain is very different thematically when compared to Naxxramas a
nd Goblins vs Gnomes.
It fit in really well with the 10th World of Warcraft anniversary being themed
around Molten Core (which is in BRM!).
Dr. Boom is not on the nerf list.
They only want to nerf cards when it's "really negatively impacting the game".
The team has discussed Karazhan as an adventure, and he'd "be surprised if the
y didn't do it at all".
Not all cards in new sets are going to be designed to fix issues in the curren
t meta, but some will be related.
Cards have two stages of creation:
Design: Make a cool concept for a card, and make it awesome.
Development: Balance the numbers. Playtest. Balance the numbers.
No plans to redesign the Hunter Hero Power, nor are they talking about it.
They are not working on a console version of Hearthstone, but they won't rule
it out for the future.
The phone version of Hearthstone has an updated tutorial to make sure new play
ers understand the game.
No current plans to change anything about how new players can get brought up t
o speed with their collections, but it's something they're talking about.
--
Sent from my Android
--
-dr-boom
我們一開始在白板上寫了很多想法才得出黑石山資料片的計劃.
黑石山比起NAXX和GVG有著非常大的主題差異
這主題與魔獸世界10週年所圍繞的熔火之心主題非常吻合,都在黑石山中
爆爆博士不在被減弱的名單上
我們只想減弱那些對遊戲作出非常大負面影響的卡牌
我們的團隊曾經討論過以卡拉贊作為其中一個冒險,如果完全不這樣做我們反而會很驚訝
不是所有卡將會作為調整現今meta問題,但有部分會有關聯
卡牌創造是分為兩階段:
設計:想一個有趣的概念,令它變的很棒
發展:數字平衡,實際測試,再做平衡
我們未有重新設計獵人英雄能力的計劃,也不會去討論它
我們未有製作主機版爐石的計劃,但也不會對主機版的未來說死了
手機版爐石將會更新新手教學以令新手更理解這遊戲
現在未有計劃令新手更快取得更多卡牌,但這是我們其中一個議題.
懶人包:
爆爆博士,獵人能力不會有變
卡拉贊有可能是未來資料片
新手暫未會得到實質幫助
原文:
Initially when deciding on Blackrock Mountain, the team threw up a bunch of id
eas on a whiteboard.
Blackrock Mountain is very different thematically when compared to Naxxramas a
nd Goblins vs Gnomes.
It fit in really well with the 10th World of Warcraft anniversary being themed
around Molten Core (which is in BRM!).
Dr. Boom is not on the nerf list.
They only want to nerf cards when it's "really negatively impacting the game".
The team has discussed Karazhan as an adventure, and he'd "be surprised if the
y didn't do it at all".
Not all cards in new sets are going to be designed to fix issues in the curren
t meta, but some will be related.
Cards have two stages of creation:
Design: Make a cool concept for a card, and make it awesome.
Development: Balance the numbers. Playtest. Balance the numbers.
No plans to redesign the Hunter Hero Power, nor are they talking about it.
They are not working on a console version of Hearthstone, but they won't rule
it out for the future.
The phone version of Hearthstone has an updated tutorial to make sure new play
ers understand the game.
No current plans to change anything about how new players can get brought up t
o speed with their collections, but it's something they're talking about.
--
Sent from my Android
--
Tags:
爐石
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