聰社長與Project Sora訪談節錄 - Switch
By Ina
at 2009-02-19T22:02
at 2009-02-19T22:02
Table of Contents
Iwata Asks ‘Project Sora’ interview excerpts - this is a hardcore project
that Nintendo could not make alone
這款核心作品是連任天堂都無法靠一己之力來完成
"The thoughts of game designer Masahiro Sakurai and Nintendo have become one,
and a new project has started. In order to expand what can be offered to the
world through games, we will have Nintendo’s full cooperation and make
something that Nintendo could not do on its own.” - Iwata
遊戲設計師櫻井政博與老任的遊戲理念達成一致,因此這項計畫啟動了
透過遊戲藉以拓展給這個世界,我們要任天堂上下一心,
準備要製作某種單靠任天堂都無法完成的新作
“A new experiment, both for Mr. Sakurai and for Nintendo . We’ve started a
special project. We’re not sure how it will sell or if it will be accepted.
Our goal is not just to make a single game. We can promise that you’ll be
able to experience something different.” - Sakurai
這對櫻井政博先生與老任而言,是一項考驗。
我們已開始這項特殊計畫,我們不知道這款新作會賣的多好,
或是否被玩家所接受。
我們的目標不是只要做一款單純的遊戲。
但我敢說玩家能體驗到前所未有的感受
“From our perspective, it’s not something that overlaps oddly with something
that would come from Nintendo or those close to Nintendo. It’s something that
can be made because Nintendo is backing you up, but is also something that
Nintendo could not make.” - Iwata
就我們的觀點,這款新作不是與任天堂作品有所重疊或是貼近任天堂,
因為有任天堂的支援,所以就可以製做某種作品,
但也是一款任天堂自己無法製作的作品
“If one were simply considering effective use of funding, we’d have went
with a plan similar to Touch Generations. But that’s not I wanted. We want
to make something that will be wanted even by the more hardcore game players,
and something that offers new ideas.” - Iwata
如果有人把它想成,拿錢出來投資那麼簡單的話,
那我們就直接做出跟Touch Generations類
似的計畫就好了阿。但,這不是我想要的。
我們要製作的是某種有著新點子,
讓玩家甚至是更核心的玩家都想要擁有的
素人翻譯 有錯請指正
來源:GoNintendo http://gonintendo.com/?p=73122
--
電玩部落格:http://www.wretch.cc/blog/kb240824088
--
that Nintendo could not make alone
這款核心作品是連任天堂都無法靠一己之力來完成
"The thoughts of game designer Masahiro Sakurai and Nintendo have become one,
and a new project has started. In order to expand what can be offered to the
world through games, we will have Nintendo’s full cooperation and make
something that Nintendo could not do on its own.” - Iwata
遊戲設計師櫻井政博與老任的遊戲理念達成一致,因此這項計畫啟動了
透過遊戲藉以拓展給這個世界,我們要任天堂上下一心,
準備要製作某種單靠任天堂都無法完成的新作
“A new experiment, both for Mr. Sakurai and for Nintendo . We’ve started a
special project. We’re not sure how it will sell or if it will be accepted.
Our goal is not just to make a single game. We can promise that you’ll be
able to experience something different.” - Sakurai
這對櫻井政博先生與老任而言,是一項考驗。
我們已開始這項特殊計畫,我們不知道這款新作會賣的多好,
或是否被玩家所接受。
我們的目標不是只要做一款單純的遊戲。
但我敢說玩家能體驗到前所未有的感受
“From our perspective, it’s not something that overlaps oddly with something
that would come from Nintendo or those close to Nintendo. It’s something that
can be made because Nintendo is backing you up, but is also something that
Nintendo could not make.” - Iwata
就我們的觀點,這款新作不是與任天堂作品有所重疊或是貼近任天堂,
因為有任天堂的支援,所以就可以製做某種作品,
但也是一款任天堂自己無法製作的作品
“If one were simply considering effective use of funding, we’d have went
with a plan similar to Touch Generations. But that’s not I wanted. We want
to make something that will be wanted even by the more hardcore game players,
and something that offers new ideas.” - Iwata
如果有人把它想成,拿錢出來投資那麼簡單的話,
那我們就直接做出跟Touch Generations類
似的計畫就好了阿。但,這不是我想要的。
我們要製作的是某種有著新點子,
讓玩家甚至是更核心的玩家都想要擁有的
素人翻譯 有錯請指正
來源:GoNintendo http://gonintendo.com/?p=73122
--
電玩部落格:http://www.wretch.cc/blog/kb240824088
--
Tags:
Switch
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By Mia
at 2009-02-24T20:01
at 2009-02-24T20:01
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at 2009-02-26T15:29
at 2009-02-26T15:29
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