美版天堂將有重大改變! - 天堂
By Edward Lewis
at 2011-01-07T12:32
at 2011-01-07T12:32
Table of Contents
◎情報出處:
美版官方論壇
◎原文網址:
http://boards.lineage.com/showthread.php?t=14151
◎情報內容:
簡單翻譯一下
We know that when you players are not getting immediate responses
from the team, you feel as though we are ignoring you. I want to
assure you that is not the case, we are always reading and
discussing player feedback as a team and working towards
developing content we can implement to fit with our unique market.
We do not always have the option of discussing our plans with you
directly until we are sure of the feasibility and time line of
implementation. No promises are better than broken promises.
我們其實知道當你無法得到我們立即的回應時,你會以為你被忽略了。我要說的
是,你的意見我們都有在看,而且我們的確也一直在進行一些相關工作。我們不
會隨便承諾些什麼東西,因為不承諾總好過無法實現的承諾。
So Jetzen, what does the team have planned?
那麼,我們的團隊現在正在進行些什麼計畫呢?
We are currently at a point where we do not have any new content
on the internal servers to test while we are waiting for the
behind the scenes updates from the Korea development team.
我們目前並不會改版(應是指水龍版本),直到韓國方面提供協助。
We have decided that January and February would be a great time to
address some long standing player concerns and work on some 'pet
projects'. The overall goal: Reduce the grind, increase the fun.
在一月和二月,我們將會進行一些改變。簡單來說,就是要減少玩家的痛苦並且
增加遊戲的樂趣。
The grind may have worked for the Lineage of the past, the Lineage
most of us have held on to for years but that grind is not
drawing in new players to encourage a Lineage of the future. In
fact, it is turning the next generation of Lineage players away.
一些遊戲帶來的痛苦已經困擾我們很久,而且新來的玩家也無法倖免。事實上,
這會造成一些玩家的流失。
This week you will see the first of the grind reduction updates on
the test server.
本周就要在測服更新以下內容,而且很快會實施在正服上。
Our first priorities are:
Permanent double exp with no level cap.
We will be enabling the double exp flag as a permanent addition to
the game. We understand that some players that have put a lot of
time into leveling their characters will feel slighted by this
change. However, those characters will not do you much good if
your future competition quits because they do not feel that they
ever have a chance to achieve what you have.
永久經驗加倍。我們知道很多花了很多時間衝等的玩家會感到不悅,但這其實是
提供給更多玩家一個讓他們達到自己的理想的機會。
Party EXP Bonus - Recently the ability to modify the amount of EXP
gained while in a party has become available to us. (My first
thought was 'YES!') When this change goes into effect, any group
of players hunting as a party will gain an additional 75% bonus
exp on top of what you would normally get. Just so there is no
confusion, a party consists of a minimum of two players that have
used the /invite command to group together.
組隊將額外獲得75%經驗加成,這也就是說,最少兩人的隊伍就可享受這個獎勵。
Antharas balancing - You want to beat him, we want to see you beat
him. We will be tweaking the balance of the Antharas raid to
cater to the level of players on our servers.
地龍弱化。玩家們希望幹掉地龍,我們更希望看到玩家幹掉牠!所以我們將弱化
地龍以符合玩家的普遍強度。
Additional changes in the works include:
其他的更新:
Over all drop reward increases - We are still working on the
specifics of this change. It will not just be a straight up flat
increase across the board, everything is changed in the same way
type of change. In general, drop percentages ARE going to increase
on most every item from every mop but we aren't just turning on
double drop probability permanently. The changes will be looked at
more closely than that. This is a case by case process that will
take me time to complete.
除了經驗加倍,掉寶率當然也要一併提昇!但這並不意味著玩家可以無限進行兩
倍掉寶的狩獵。掉寶率的提升並不會高於兩倍,這必須視測試的結果而定。
Seemingly impossible to craft items - We plan to increase the
availability of some crafting ingredients. The intended result of
this is to make some of those items (Sword of Silence, Devils
Weapons, Moon Bow, etc) that no one ever makes - because it is
just a ridiculous amount of work - into reasonable crafting goals.
If you set out with the goal to craft a Sword of Silence(eg.), we
want you to be able to achieve that goal in a much more
reasonable time frame.
道具製作的難度調整。一些裝備像是沉默之劍、惡魔系列武器、天使弓的材料將
會更容易取得。
Monster spawn rates - Across the board increase of available
monsters to kill in your favorite hunting areas. No one enjoys
going three screens without seeing a monster!
怪物數量調整。你不會想走過三個畫面還碰不到一隻怪,我們希望你能夠持續在
你喜愛的地方狩獵,所以我們會增加怪物的數量。
Addition of new US only items and crafting quests. (Can you say
unbreakable two handed sword?)
增加美版專屬武器和任務。你想要一把不壞刀的超猛雙手劍嗎?
Additional hunting area revamps - Lastavard? TOI? Castle Dungeons?
Ya, it is coming.
翻新狩獵地圖。你希望哪些地圖翻新?拉斯塔巴德?傲塔?城監?沒錯,這些都
將實現!
These are some of the plans we have for the very near future. We
are sharing these ideas with you so that you can provide feedback
ahead of time.
上面說的很快都會實現,這是我們的想法,所以希望你也提供你的想法來與我們
討論。
We need your feedback! Hate it? Love it? Have your own idea?
Let us hear it!
爽!
--
美版官方論壇
◎原文網址:
http://boards.lineage.com/showthread.php?t=14151
◎情報內容:
簡單翻譯一下
We know that when you players are not getting immediate responses
from the team, you feel as though we are ignoring you. I want to
assure you that is not the case, we are always reading and
discussing player feedback as a team and working towards
developing content we can implement to fit with our unique market.
We do not always have the option of discussing our plans with you
directly until we are sure of the feasibility and time line of
implementation. No promises are better than broken promises.
我們其實知道當你無法得到我們立即的回應時,你會以為你被忽略了。我要說的
是,你的意見我們都有在看,而且我們的確也一直在進行一些相關工作。我們不
會隨便承諾些什麼東西,因為不承諾總好過無法實現的承諾。
So Jetzen, what does the team have planned?
那麼,我們的團隊現在正在進行些什麼計畫呢?
We are currently at a point where we do not have any new content
on the internal servers to test while we are waiting for the
behind the scenes updates from the Korea development team.
我們目前並不會改版(應是指水龍版本),直到韓國方面提供協助。
We have decided that January and February would be a great time to
address some long standing player concerns and work on some 'pet
projects'. The overall goal: Reduce the grind, increase the fun.
在一月和二月,我們將會進行一些改變。簡單來說,就是要減少玩家的痛苦並且
增加遊戲的樂趣。
The grind may have worked for the Lineage of the past, the Lineage
most of us have held on to for years but that grind is not
drawing in new players to encourage a Lineage of the future. In
fact, it is turning the next generation of Lineage players away.
一些遊戲帶來的痛苦已經困擾我們很久,而且新來的玩家也無法倖免。事實上,
這會造成一些玩家的流失。
This week you will see the first of the grind reduction updates on
the test server.
本周就要在測服更新以下內容,而且很快會實施在正服上。
Our first priorities are:
Permanent double exp with no level cap.
We will be enabling the double exp flag as a permanent addition to
the game. We understand that some players that have put a lot of
time into leveling their characters will feel slighted by this
change. However, those characters will not do you much good if
your future competition quits because they do not feel that they
ever have a chance to achieve what you have.
永久經驗加倍。我們知道很多花了很多時間衝等的玩家會感到不悅,但這其實是
提供給更多玩家一個讓他們達到自己的理想的機會。
Party EXP Bonus - Recently the ability to modify the amount of EXP
gained while in a party has become available to us. (My first
thought was 'YES!') When this change goes into effect, any group
of players hunting as a party will gain an additional 75% bonus
exp on top of what you would normally get. Just so there is no
confusion, a party consists of a minimum of two players that have
used the /invite command to group together.
組隊將額外獲得75%經驗加成,這也就是說,最少兩人的隊伍就可享受這個獎勵。
Antharas balancing - You want to beat him, we want to see you beat
him. We will be tweaking the balance of the Antharas raid to
cater to the level of players on our servers.
地龍弱化。玩家們希望幹掉地龍,我們更希望看到玩家幹掉牠!所以我們將弱化
地龍以符合玩家的普遍強度。
Additional changes in the works include:
其他的更新:
Over all drop reward increases - We are still working on the
specifics of this change. It will not just be a straight up flat
increase across the board, everything is changed in the same way
type of change. In general, drop percentages ARE going to increase
on most every item from every mop but we aren't just turning on
double drop probability permanently. The changes will be looked at
more closely than that. This is a case by case process that will
take me time to complete.
除了經驗加倍,掉寶率當然也要一併提昇!但這並不意味著玩家可以無限進行兩
倍掉寶的狩獵。掉寶率的提升並不會高於兩倍,這必須視測試的結果而定。
Seemingly impossible to craft items - We plan to increase the
availability of some crafting ingredients. The intended result of
this is to make some of those items (Sword of Silence, Devils
Weapons, Moon Bow, etc) that no one ever makes - because it is
just a ridiculous amount of work - into reasonable crafting goals.
If you set out with the goal to craft a Sword of Silence(eg.), we
want you to be able to achieve that goal in a much more
reasonable time frame.
道具製作的難度調整。一些裝備像是沉默之劍、惡魔系列武器、天使弓的材料將
會更容易取得。
Monster spawn rates - Across the board increase of available
monsters to kill in your favorite hunting areas. No one enjoys
going three screens without seeing a monster!
怪物數量調整。你不會想走過三個畫面還碰不到一隻怪,我們希望你能夠持續在
你喜愛的地方狩獵,所以我們會增加怪物的數量。
Addition of new US only items and crafting quests. (Can you say
unbreakable two handed sword?)
增加美版專屬武器和任務。你想要一把不壞刀的超猛雙手劍嗎?
Additional hunting area revamps - Lastavard? TOI? Castle Dungeons?
Ya, it is coming.
翻新狩獵地圖。你希望哪些地圖翻新?拉斯塔巴德?傲塔?城監?沒錯,這些都
將實現!
These are some of the plans we have for the very near future. We
are sharing these ideas with you so that you can provide feedback
ahead of time.
上面說的很快都會實現,這是我們的想法,所以希望你也提供你的想法來與我們
討論。
We need your feedback! Hate it? Love it? Have your own idea?
Let us hear it!
爽!
--
Tags:
天堂
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