狀態卡之分析 - 仙境傳說

By George
at 2010-04-19T21:36
at 2010-04-19T21:36
Table of Contents
一、狀態卡效果
以5%的狀態卡為前提
N張相同的狀態卡,其發動機率為N*0.05
如3張水母卡,其發動冰凍的機率為0.15
二、狀態卡之互斥
使用狀態卡最忌諱狀態之互斥,如冰凍配合暈眩
其異常狀態發動機率會整體降低
以2冰2暈為例,其任意異常狀態機率降為0.18
也就是說只有0.18的機率會陷入暈眩或冰凍狀態
三、各狀況之狀態卡分析
這邊以四洞武器、狀態不互斥、不計算異常狀態減免為例
其計算機率為,各種狀態之連集、並非一定以P的機率發動A狀態
1. 1A1B1C1D
P1 = C(4 1)*0.05 - C(4 2)*0.05^2 +
C(4 3)*0.05^3 - C(4 4)*0.05^4
= 0.2 - 0.015 + 0.0005 - 0.00000625
= 0.18549375
2. 2A1B1C
P2 = 0.1 + 0.05 + 0.05 -
( 0.1*0.05 + 0.1*0.05 + 0.05*0.05 ) +
0.1*0.05*0.05
= 0.2 - 0.0125 + 0.00025
= 0.18775
3. 2A2B
P3 = C(2 1)*0.1 - C(2 2)*0.1^2
= 0.2 - 0.01
= 0.19
4. 3A1B
P4 = 0.15 + 0.05 - 0.15 * 0.05
= 0.1925
5. 4A
P5 = 0.2
四、總結
雖然混插會使得整體機率降低,但請注意一點
狀態卡越單調也意味著容易防守,除數字上的意義仍需考慮應用
舉例來說,如果今天應用的方面為使單一目標定住
那可以以2睡眠2冰凍來使用狀態卡,會得到最好的效果
又是說,如果只是想看狀態一直發動很爽
那可以考慮使用1A1B1C1D或2A1B1C
----------------------------------------------------------
--
以5%的狀態卡為前提
N張相同的狀態卡,其發動機率為N*0.05
如3張水母卡,其發動冰凍的機率為0.15
二、狀態卡之互斥
使用狀態卡最忌諱狀態之互斥,如冰凍配合暈眩
其異常狀態發動機率會整體降低
以2冰2暈為例,其任意異常狀態機率降為0.18
也就是說只有0.18的機率會陷入暈眩或冰凍狀態
三、各狀況之狀態卡分析
這邊以四洞武器、狀態不互斥、不計算異常狀態減免為例
其計算機率為,各種狀態之連集、並非一定以P的機率發動A狀態
1. 1A1B1C1D
P1 = C(4 1)*0.05 - C(4 2)*0.05^2 +
C(4 3)*0.05^3 - C(4 4)*0.05^4
= 0.2 - 0.015 + 0.0005 - 0.00000625
= 0.18549375
2. 2A1B1C
P2 = 0.1 + 0.05 + 0.05 -
( 0.1*0.05 + 0.1*0.05 + 0.05*0.05 ) +
0.1*0.05*0.05
= 0.2 - 0.0125 + 0.00025
= 0.18775
3. 2A2B
P3 = C(2 1)*0.1 - C(2 2)*0.1^2
= 0.2 - 0.01
= 0.19
4. 3A1B
P4 = 0.15 + 0.05 - 0.15 * 0.05
= 0.1925
5. 4A
P5 = 0.2
四、總結
雖然混插會使得整體機率降低,但請注意一點
狀態卡越單調也意味著容易防守,除數字上的意義仍需考慮應用
舉例來說,如果今天應用的方面為使單一目標定住
那可以以2睡眠2冰凍來使用狀態卡,會得到最好的效果
又是說,如果只是想看狀態一直發動很爽
那可以考慮使用1A1B1C1D或2A1B1C
----------------------------------------------------------
--
Tags:
仙境傳說
All Comments

By Gilbert
at 2010-04-20T02:03
at 2010-04-20T02:03

By Noah
at 2010-04-23T11:12
at 2010-04-23T11:12

By Jacky
at 2010-04-27T10:15
at 2010-04-27T10:15

By Dorothy
at 2010-04-29T07:12
at 2010-04-29T07:12

By Sandy
at 2010-05-02T00:14
at 2010-05-02T00:14

By Joseph
at 2010-05-02T23:14
at 2010-05-02T23:14

By Odelette
at 2010-05-05T14:55
at 2010-05-05T14:55

By Elma
at 2010-05-05T21:22
at 2010-05-05T21:22

By Blanche
at 2010-05-07T18:37
at 2010-05-07T18:37

By Puput
at 2010-05-08T14:12
at 2010-05-08T14:12

By Andy
at 2010-05-09T00:02
at 2010-05-09T00:02

By Carolina Franco
at 2010-05-11T00:16
at 2010-05-11T00:16

By Olive
at 2010-05-11T09:12
at 2010-05-11T09:12

By Andy
at 2010-05-12T23:04
at 2010-05-12T23:04

By Una
at 2010-05-16T04:11
at 2010-05-16T04:11

By Jacky
at 2010-05-17T06:28
at 2010-05-17T06:28

By John
at 2010-05-21T05:56
at 2010-05-21T05:56

By Carolina Franco
at 2010-05-24T21:55
at 2010-05-24T21:55

By Donna
at 2010-05-28T03:55
at 2010-05-28T03:55

By John
at 2010-05-31T04:08
at 2010-05-31T04:08

By Eartha
at 2010-06-03T04:12
at 2010-06-03T04:12

By Candice
at 2010-06-06T05:14
at 2010-06-06T05:14

By Mason
at 2010-06-10T19:44
at 2010-06-10T19:44

By Isabella
at 2010-06-14T10:49
at 2010-06-14T10:49

By Ula
at 2010-06-16T20:39
at 2010-06-16T20:39

By Quanna
at 2010-06-19T11:35
at 2010-06-19T11:35

By Mason
at 2010-06-21T15:06
at 2010-06-21T15:06

By David
at 2010-06-24T14:17
at 2010-06-24T14:17

By Aaliyah
at 2010-06-26T00:19
at 2010-06-26T00:19

By Freda
at 2010-06-28T07:09
at 2010-06-28T07:09

By Ivy
at 2010-07-01T17:49
at 2010-07-01T17:49

By Anthony
at 2010-07-04T02:10
at 2010-07-04T02:10

By Franklin
at 2010-07-06T13:23
at 2010-07-06T13:23

By Franklin
at 2010-07-09T10:18
at 2010-07-09T10:18

By Jacob
at 2010-07-11T23:34
at 2010-07-11T23:34

By Hazel
at 2010-07-16T13:46
at 2010-07-16T13:46

By Belly
at 2010-07-18T22:23
at 2010-07-18T22:23

By Lily
at 2010-07-20T18:20
at 2010-07-20T18:20

By Rae
at 2010-07-21T18:39
at 2010-07-21T18:39

By Ula
at 2010-07-21T20:32
at 2010-07-21T20:32
Related Posts
獵人 - 如何有效的利用陷阱清車

By Hazel
at 2010-04-19T14:26
at 2010-04-19T14:26
有用小常識-詩舞

By Kelly
at 2010-04-19T14:20
at 2010-04-19T14:20
獵人 - 陷阱基本性質

By Leila
at 2010-04-19T13:44
at 2010-04-19T13:44
獵人 - 基本技巧介紹

By Cara
at 2010-04-19T12:26
at 2010-04-19T12:26
更新一直錯誤....

By Jack
at 2010-04-19T00:39
at 2010-04-19T00:39