為什麼CS:GO能成功 CS:S不行? - Steam
By Hedda
at 2015-04-17T20:11
at 2015-04-17T20:11
Table of Contents
嗯...這個問題存在我心中很久了
就是為什麼當初CS:S沒辦法做到取代CS1.6 但CS:GO確有辦法?
還記得當初1.6的玩家對CS:S的批評大多是在於要重新習慣槍枝彈道 太多物件干擾
閃光彈多了殘影+耳鳴影響等
讓一堆人繼續待在1.6 CS:S反而只有小眾在玩
但是這些批評的點在GO上也是能看到啊( https://youtu.be/u2oBDqL0QLY )
可是感覺GO確實讓1.6能夠功成身退了
是什麼原因造成這樣的差異?
我自己是有想到可能的幾點啦
1.時空背景不同 電競近年蓬勃發展+Volvo大力推動
2.要1.6再戰10年太勉強了 雖然遊戲性有可是畫面沒辦法吸引新玩家
3.GO的遊($)戲(€)性(£)遠多於1.6跟S
洨妹的CS只有偶爾上線玩玩賣槍賣箱被慘電的等級 跟板上上千小時的大大對CS的理解
差的多了 還請各位先進幫忙解惑
--
→ Microscft:北七 你去找一個要按ctrl-alt-del來登入的系統給我看 09/27 11:18
→ Microscft:找不到你就學大和田那樣跟我下跪 09/27 11:19
→ Microscft:幹你們一堆人是用哪個平行宇宙的電腦? 睜眼說瞎話 09/27 11:23
→ Microscft:從dos玩到win8 就剛好win的server版沒玩過啊 09/27 11:29
→ Microscft:去做簽名檔啊 如果你們樂意這隻蛆爽到升天的話 09/27 11:35
--
就是為什麼當初CS:S沒辦法做到取代CS1.6 但CS:GO確有辦法?
還記得當初1.6的玩家對CS:S的批評大多是在於要重新習慣槍枝彈道 太多物件干擾
閃光彈多了殘影+耳鳴影響等
讓一堆人繼續待在1.6 CS:S反而只有小眾在玩
但是這些批評的點在GO上也是能看到啊( https://youtu.be/u2oBDqL0QLY )
可是感覺GO確實讓1.6能夠功成身退了
是什麼原因造成這樣的差異?
我自己是有想到可能的幾點啦
1.時空背景不同 電競近年蓬勃發展+Volvo大力推動
2.要1.6再戰10年太勉強了 雖然遊戲性有可是畫面沒辦法吸引新玩家
3.GO的遊($)戲(€)性(£)遠多於1.6跟S
洨妹的CS只有偶爾上線玩玩賣槍賣箱被慘電的等級 跟板上上千小時的大大對CS的理解
差的多了 還請各位先進幫忙解惑
--
→ Microscft:北七 你去找一個要按ctrl-alt-del來登入的系統給我看 09/27 11:18
→ Microscft:找不到你就學大和田那樣跟我下跪 09/27 11:19
→ Microscft:幹你們一堆人是用哪個平行宇宙的電腦? 睜眼說瞎話 09/27 11:23
→ Microscft:從dos玩到win8 就剛好win的server版沒玩過啊 09/27 11:29
→ Microscft:去做簽名檔啊 如果你們樂意這隻蛆爽到升天的話 09/27 11:35
--
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