漫漫長夜 v.338版更新內容 - Steam

By Eden
at 2016-05-26T12:33
at 2016-05-26T12:33
Table of Contents
第一次在Steam版上面發文,如果內文或標題分類有誤,請見諒,會再自刪
The Long Dark Hotfixed to v.338 -- Crash, Lighting, Gameplay Fixes
漫漫長夜 v.338更新 -- 當機, 光線, 遊戲性修正
Hello Community,
We've just hotfixed The Long Dark Sandbox to v.338. In addition to several
general bug and crash fixes, we've also made some changes to the in-game
lighting.
哈囉 社群玩家們,
我們做了些漫漫長夜沙盒模式的更新至v338版。除了些常見的錯誤與當機修正之外。
也修改了遊戲中的光線亮度
In Tireless Menace, we added colour grading to improve the treatment of
colours and light in the game for various times of day. Unfortunately, this
had the unexpected side effect of making the game darker for some players,
depending on their hardware.
在無盡的威脅模式中,我們加入了在一天之中多次的顏色與光線變化。
但不幸的是不如預期,基於有些玩家的硬體限制,會使得場景變得更暗。
註:無盡的威脅模式更新於v.321版本,基本上就是逃離熊掌,命懸一線的模式。
v.321版本同時也更新了轉盤式選單,三種沙盒模式裡加入食肉後寄生蟲發病機率
與多日待在屋內會得幽閉症的病症。
詳情參考 : http://tinyurl.com/zhlcfgx
In this Hotfix, we've updated all the building interiors to be more navigable
during the day. We've also added an additional layer of Time of Day lighting,
to better reflect the way you'd expect light to change over the course of the
day. Prior to this, our interiors had two light settings -- dark (from
night), and light (from dawn to dusk). Now, we gradually ramp up the daylight
from dawn, to peak brightness around Noon, and then start to fade down to
full darkness by dusk again.
這版本的更新裡在白天的室內會變得更容易探索。也多加入了一天之內不同時段
的光線強度的變化。在這之前的屋內只有黑暗(夜晚)與白天(黎明到黃昏)。現在在黎明
時候會光線會逐漸增強,月亮的亮度會強化,並且在黃昏來之前逐漸淡化光線
直到夜晚。
You can get a better idea of how these lighting changes look in-game in this
short video.
更清楚的概念可以參考這個影片 : https://youtu.be/ENfa-74uQ7o
Gameplay Tweaks
遊戲性調整
Fatigue Tuning: We also re-tuned Fatigue so it is consistent across all
Experience Modes. Previously, since you would be less tired at the end of a
Pilgrim day, this would mean you weren't usually fully Exhausted at the end
of your "active" day and therefore couldn't Rest all the way through the
night. Now, if you play with a good reasonably average activity level, you
should be Exhausted by the end of a full day of exploration and activity, and
be able to Rest all the way through the night. This should be true for
Pilgrim, Voyageur, and Stalker.
疲勞參數調整:沙盒三種模式的疲勞消耗程度都設定為一致。
在前個版本中,在朝聖者模式裡,疲勞消耗程度會較小,因此一天活動下來
並不能在夜晚中完整的睡上一覺直到早上。現在,如果玩家在一天之中有正常「活動」
一整天的話,通常在夜晚來臨時就可以將體力消耗至盡,而好好的睡上一覺到天亮。
Parasites: We've decided to limit the Intestinal Parasites Affliction to
Stalker mode only. Parasites definitely make the game more challenging by
introducing food scarcity built around risks to the use of available Wolf and
Bear meat, which is more in line with the play style preferred by our Stalker
players.
寄生蟲病:我們決定將寄生蟲發病變因只限制在追獵者模式。寄生蟲的發病
毫無疑問的會增加從狼與熊肉在遊戲中製造食物的挑戰性,這樣的設定會更符合
玩家在追獵者模式的遊戲設定性。
Cabin Fever: We've added a Cabin Fever Risk warning, to provide plenty of
warning before you get Cabin Fever. This provides you with the opportunity to
change your behaviour to avoid getting it. Depending on what we observe from
our playtesters, if this is effective, we may re-introduce Cabin Fever as a
potential risk earlier in the game (whereas currently the risk doesn't become
a real concern until you have survived for 50 days in Voyageur (25 days in
Stalker; Cabin Fever doesn't exist in Pilgrim).
幽閉症:我們加入了幽閉症風險警告。這個警告在於提醒玩家需改變生活模式
以避免發病。這個設定取決於玩家的反應,如果有效的話,在後續版本將會於開局早期
就會跳出以提醒玩家。(目前在巡航者50天內不會發病,朝聖者則沒有此病症設定。)
More detail on the changes below:
詳細變更列表如下
THE LONG DARK SANDBOX HOTFIXED to v.338 CHANGELIST
* [CRASH] Fixed Mac-specific crash when exiting interiors in Coastal Highway.
* [CRASH] Fixed rare crash on Windows at startup.
* [SAVING] Fixed issue with game not saving on some Unicode Windows systems.
* [SAVING] Fixed problem with starting the game in an interior in Pleasant
Valley and not saving the state of that interior.
* [GAMEPLAY] Improved the Warmth benefit gained by Sprinting.
* [GAMEPLAY] Added Cabin Fever Risk.
* [GAMEPLAY] Intestinal Parasites now only occur in Stalker.
* [GAMEPLAY] Reduced chance of fishing line breaking upon successfully
catching a Fish.
* [GAMEPLAY] Tuned Fatigue so players are likely to be able to Rest through
an entire night after a full day of activity.
* [ART] Improved lighting for all interiors, including a new system for Time
of Day lighting.
* [MISC.] Added a Brightness slider to Display Options.
* [BUG] Fixed issue with AI sometimes teleporting while pathfinding.
* [BUG] Fixed issue with bears not respawning.
* [BUG] Fixed issue where antibiotics button could reappear when already
taken dose for parasites that day.
* [BUG] Fixed issue with screen inverting when inspecting the Magnifying
Glass.
* [BUG] Fixed issue with JackRabbit Island not being discoverable.
當機
修正MAC在離開濱海公路木屋室內的時候會當機
修正少見在Windows要開起遊戲時候會當機
存檔
修正在某些Unicode Windows主機無法存檔
修正在歡樂谷開局時進入室內無法儲存其狀態
遊戲性
改善在慢跑的時候會增加一點體溫
增加幽閉症風險值訊息
吃肉食性動物的寄生蟲病只會發生在追獵者沙盒模式
降低釣起魚使釣魚線斷裂的機率。
調整疲倦參數。玩家可以在活動整天後一覺到天明。
遊戲畫面
增加室內亮度,並且新增日光系統
雜項
新增亮度選項於畫面設定
除錯
修正動物在找路的時候會瞬間移動
修正熊被殺死不會重生
修正當天吃過抗生素之後又再次出現可吃抗生素的按鈕
修正在觀察放大鏡的時候畫面會反轉。
修正兔子島(JackRabbit Island)找不到的問題
備註:
玩了一個月有寄生蟲病的巡航者模式,忽然要取消這個條件。還是有點捨不得阿~
Let's enjoy the game !!
### END OF CHANGELIST ###
來源 : http://tinyurl.com/zxex4s3
翻譯修正紀錄 :
1.修正遊戲性-釣魚線一項翻譯項目。 2016/06/27
修正JackRabbit島為濱海公路的兔子島 2016/06/27
--
The Long Dark Hotfixed to v.338 -- Crash, Lighting, Gameplay Fixes
漫漫長夜 v.338更新 -- 當機, 光線, 遊戲性修正
Hello Community,
We've just hotfixed The Long Dark Sandbox to v.338. In addition to several
general bug and crash fixes, we've also made some changes to the in-game
lighting.
哈囉 社群玩家們,
我們做了些漫漫長夜沙盒模式的更新至v338版。除了些常見的錯誤與當機修正之外。
也修改了遊戲中的光線亮度
In Tireless Menace, we added colour grading to improve the treatment of
colours and light in the game for various times of day. Unfortunately, this
had the unexpected side effect of making the game darker for some players,
depending on their hardware.
在無盡的威脅模式中,我們加入了在一天之中多次的顏色與光線變化。
但不幸的是不如預期,基於有些玩家的硬體限制,會使得場景變得更暗。
註:無盡的威脅模式更新於v.321版本,基本上就是逃離熊掌,命懸一線的模式。
v.321版本同時也更新了轉盤式選單,三種沙盒模式裡加入食肉後寄生蟲發病機率
與多日待在屋內會得幽閉症的病症。
詳情參考 : http://tinyurl.com/zhlcfgx
In this Hotfix, we've updated all the building interiors to be more navigable
during the day. We've also added an additional layer of Time of Day lighting,
to better reflect the way you'd expect light to change over the course of the
day. Prior to this, our interiors had two light settings -- dark (from
night), and light (from dawn to dusk). Now, we gradually ramp up the daylight
from dawn, to peak brightness around Noon, and then start to fade down to
full darkness by dusk again.
這版本的更新裡在白天的室內會變得更容易探索。也多加入了一天之內不同時段
的光線強度的變化。在這之前的屋內只有黑暗(夜晚)與白天(黎明到黃昏)。現在在黎明
時候會光線會逐漸增強,月亮的亮度會強化,並且在黃昏來之前逐漸淡化光線
直到夜晚。
You can get a better idea of how these lighting changes look in-game in this
short video.
更清楚的概念可以參考這個影片 : https://youtu.be/ENfa-74uQ7o
Gameplay Tweaks
遊戲性調整
Fatigue Tuning: We also re-tuned Fatigue so it is consistent across all
Experience Modes. Previously, since you would be less tired at the end of a
Pilgrim day, this would mean you weren't usually fully Exhausted at the end
of your "active" day and therefore couldn't Rest all the way through the
night. Now, if you play with a good reasonably average activity level, you
should be Exhausted by the end of a full day of exploration and activity, and
be able to Rest all the way through the night. This should be true for
Pilgrim, Voyageur, and Stalker.
疲勞參數調整:沙盒三種模式的疲勞消耗程度都設定為一致。
在前個版本中,在朝聖者模式裡,疲勞消耗程度會較小,因此一天活動下來
並不能在夜晚中完整的睡上一覺直到早上。現在,如果玩家在一天之中有正常「活動」
一整天的話,通常在夜晚來臨時就可以將體力消耗至盡,而好好的睡上一覺到天亮。
Parasites: We've decided to limit the Intestinal Parasites Affliction to
Stalker mode only. Parasites definitely make the game more challenging by
introducing food scarcity built around risks to the use of available Wolf and
Bear meat, which is more in line with the play style preferred by our Stalker
players.
寄生蟲病:我們決定將寄生蟲發病變因只限制在追獵者模式。寄生蟲的發病
毫無疑問的會增加從狼與熊肉在遊戲中製造食物的挑戰性,這樣的設定會更符合
玩家在追獵者模式的遊戲設定性。
Cabin Fever: We've added a Cabin Fever Risk warning, to provide plenty of
warning before you get Cabin Fever. This provides you with the opportunity to
change your behaviour to avoid getting it. Depending on what we observe from
our playtesters, if this is effective, we may re-introduce Cabin Fever as a
potential risk earlier in the game (whereas currently the risk doesn't become
a real concern until you have survived for 50 days in Voyageur (25 days in
Stalker; Cabin Fever doesn't exist in Pilgrim).
幽閉症:我們加入了幽閉症風險警告。這個警告在於提醒玩家需改變生活模式
以避免發病。這個設定取決於玩家的反應,如果有效的話,在後續版本將會於開局早期
就會跳出以提醒玩家。(目前在巡航者50天內不會發病,朝聖者則沒有此病症設定。)
More detail on the changes below:
詳細變更列表如下
THE LONG DARK SANDBOX HOTFIXED to v.338 CHANGELIST
* [CRASH] Fixed Mac-specific crash when exiting interiors in Coastal Highway.
* [CRASH] Fixed rare crash on Windows at startup.
* [SAVING] Fixed issue with game not saving on some Unicode Windows systems.
* [SAVING] Fixed problem with starting the game in an interior in Pleasant
Valley and not saving the state of that interior.
* [GAMEPLAY] Improved the Warmth benefit gained by Sprinting.
* [GAMEPLAY] Added Cabin Fever Risk.
* [GAMEPLAY] Intestinal Parasites now only occur in Stalker.
* [GAMEPLAY] Reduced chance of fishing line breaking upon successfully
catching a Fish.
* [GAMEPLAY] Tuned Fatigue so players are likely to be able to Rest through
an entire night after a full day of activity.
* [ART] Improved lighting for all interiors, including a new system for Time
of Day lighting.
* [MISC.] Added a Brightness slider to Display Options.
* [BUG] Fixed issue with AI sometimes teleporting while pathfinding.
* [BUG] Fixed issue with bears not respawning.
* [BUG] Fixed issue where antibiotics button could reappear when already
taken dose for parasites that day.
* [BUG] Fixed issue with screen inverting when inspecting the Magnifying
Glass.
* [BUG] Fixed issue with JackRabbit Island not being discoverable.
當機
修正MAC在離開濱海公路木屋室內的時候會當機
修正少見在Windows要開起遊戲時候會當機
存檔
修正在某些Unicode Windows主機無法存檔
修正在歡樂谷開局時進入室內無法儲存其狀態
遊戲性
改善在慢跑的時候會增加一點體溫
增加幽閉症風險值訊息
吃肉食性動物的寄生蟲病只會發生在追獵者沙盒模式
降低釣起魚使釣魚線斷裂的機率。
調整疲倦參數。玩家可以在活動整天後一覺到天明。
遊戲畫面
增加室內亮度,並且新增日光系統
雜項
新增亮度選項於畫面設定
除錯
修正動物在找路的時候會瞬間移動
修正熊被殺死不會重生
修正當天吃過抗生素之後又再次出現可吃抗生素的按鈕
修正在觀察放大鏡的時候畫面會反轉。
修正兔子島(JackRabbit Island)找不到的問題
備註:
玩了一個月有寄生蟲病的巡航者模式,忽然要取消這個條件。還是有點捨不得阿~
Let's enjoy the game !!
### END OF CHANGELIST ###
來源 : http://tinyurl.com/zxex4s3
翻譯修正紀錄 :
1.修正遊戲性-釣魚線一項翻譯項目。 2016/06/27
修正JackRabbit島為濱海公路的兔子島 2016/06/27
--
Tags:
Steam
All Comments

By Kama
at 2016-05-29T19:34
at 2016-05-29T19:34

By Ula
at 2016-05-29T22:01
at 2016-05-29T22:01

By Victoria
at 2016-06-02T17:51
at 2016-06-02T17:51

By Blanche
at 2016-06-03T12:19
at 2016-06-03T12:19

By William
at 2016-06-03T17:43
at 2016-06-03T17:43

By Freda
at 2016-06-07T06:50
at 2016-06-07T06:50
Related Posts
在歐卡2 中加霸王油的方法

By Sierra Rose
at 2016-05-26T09:59
at 2016-05-26T09:59
免費領 Nyctophobia

By Donna
at 2016-05-26T05:53
at 2016-05-26T05:53
免費 One Manga Day -Bonus Content(DLC)

By Yuri
at 2016-05-26T03:29
at 2016-05-26T03:29
免費領 Drift Streets Japan

By James
at 2016-05-26T02:39
at 2016-05-26T02:39
一些組包遊戲 Level 2+ 到1:30AM

By Belly
at 2016-05-26T00:11
at 2016-05-26T00:11