沙盒伺服器SPG改動(以及其他小更動) - War Game

Hedy avatar
By Hedy
at 2017-02-07T16:54

Table of Contents

補充翻譯官方沙盒blog
來源:
https://goo.gl/y8xTPW

======================
給END:
砲車降阿法
砲車HE彈增加新屬性: 最大暈眩時間
砲車移動擴圈及裝填時間減少,瞄準時間及精準度BUFF

暴風作用機制改變
=> 被暴風掃到造成30%阿法傷害 + 依70%距離衰減(衰減程度較現版輕微)

實際暈眩時間
=> 30% * 最大暈眩時間 + 70% * 最大暈眩時間 * 造成傷害比例
^eg, 同一戰車A, 離暴風越近暈越久,
同樣距離, 裝甲越薄者暈越久(厚度差異量級要夠大差距才顯著)

降低暈眩持續時間:
內褲:
重型內褲: 降低10%暈眩
超重型內褲: 降低30%暈眩
急救包: 降低20%暈眩(被動效果),使用即回復狀態 (一場可多次使用,CD60秒)
======================================================================

Stun -- 暈眩效果

In Sandbox, tanks in the arty splash radius have their Crew stunned and
characteristics temporarily weakened, giving the other team a few precious
seconds to break the defense lines and catch the enemy by surprise. Arty
shells receive an all-new parameter: maximum stun time. All vehicles in the
splash radius are stunned 30% of this time, plus a certain amount of the
remaining 70%, depending on the damage they receive. The stun duration also
depends on the area within the splash radius.

在沙盒中,被砲車暴風波及的戰車其組員會被震暈致使暫時性失能,
而讓另一方獲得突破防線及奇襲的寶貴機會。
砲車使用的砲彈獲得了一個全新的屬性: 最大暈眩時間。
被暴風掃過的車輛會遭擊暈達 30%的最大暈眩時間,剩餘的70%時常則視造成傷害量而定
暈眩時長也跟車輛被暴風覆蓋面積有關 *

Unlike the current mechanic where arty rids you of HP for good and might kick
you out from the game in a single shot, the stun duration passes, and you can
fight on. At the same time, with the increased splash radius, SPGs can help
their team turn the tide of the battle. Of course, it’ll take patience,
practice, and good knowledge of the “hot zones” on maps.

與現版砲車會給你來一發大的甚至直接送妳回家的機制不同,
傷痛(X)暈眩會過去,而你可以繼續奮戰。
同時,藉由增大的暴風範圍,砲車們可以幫助隊伍逆轉戰局。
當然這會需要足夠的耐心、充足的練習以及良好的地圖觀。

To stress arty’s role as long-range support fire, we decreased their
dispersion on the move and reload time, while also improving aiming time and
accuracy. Now they can efficiently redirect fire and come to rescue team
mates on several flanks quickly.

為了強調砲車作為長程支援型火力,
我們將移動擴圈和裝填時間減少了,並且改進瞄準時間跟精準度。
現在砲車可以有效的重新瞄準並迅速的幫助多線隊友。

Multi-use Consumables -- 多次性使用消耗品

Now there are a number of ways in which the stun effect can be reduced. Along
with a vehicle’s armor that helps partially absorb it, the negative impact
of arty can be minimized further with Spall Liners: Heavy Spall Liner reduce
its effect by 10%, Superheavy—by 30%. So, the heavier and better armored the
vehicle is, the less it suffers from being stunned. Finally, First Aid Kits
reduce the stun effect by 20% (by default) and lift it completely after you
use them, even if your Crew weren’t hurt.

那麼呢現在有多種方法可以降低暈眩效果。
除了車輛本身的裝甲可以部分吸收掉之外,
砲車造成的負面效果可以透過防爆內襯進一步的減少:
重型內襯降低10%,超重型內襯降低30%。
因此,當一台車量越重越厚,則其越不受暈眩所苦。
最後,急救包會降低暈眩效果20%(被動),而且即使組員無負傷仍可使用並使全員甦醒。

Those who joined us in the 1st Sandbox iteration know how getting stunned a
few times per battle could kill the fun completely. We heard you, and fixed
this issue with multi-use consumables: Repair and First Aid Kits, Fire
Extinguishers. Consumables of the same type recharge independently, so you
can use a small First Aid Kit one, while the large is recharging, or vice
versa. Regular consumables take 90 s to recharge, Premium—60 s.

曾經參與過首次沙盒的朋友們都知道,一場戰鬥中被暈好幾次是多麼痛不欲生。
你們的聲音我們聽到了,
我們藉由多次性使用消耗品來改善這個問題: 包含修包、急救包跟滅火器。
而同類型的消耗品的充能是獨立計算的,
所以你可以在大急救包CD的時候用小急救包,反之亦然。
銀消耗品(小修/救/滅)需90秒充能,金消耗品(大修/救/滅)則只需60秒。

Ammo Load -- 攜帶彈種

Large-caliber guns coupled with high penetration values of AP and HEAT shells
allow SPGs to pierce thick armor, usually dealing fatal damage. If this
happens to you, it makes you question the point of all the effort you put
into playing. No one wants to play a game where they don’t actually get to
play. So, regardless of how well-armored a player is, many choose to sit in
an arty safe spot and never move, forcing draws and base camping.

大口徑砲配上高穿AP或HEAT彈讓砲車可以擊穿重甲,而且往往會造成致命的傷害。
如果這降臨到你身上,會使你開始懷疑自己花費這麼多功夫在玩有什麼意義。
畢竟沒有人會想玩一個實際上玩不到遊戲的遊戲。
因此,無論一個玩家的車輛裝甲多好,大多數會趨向蹲在砲車盲區,然後老樹盤根,
導致諸多平局發生還有龜家的情形。

We eliminated AP and HEAT shells for arty, as well as reduced penetration
values and alpha damage of HE shells, which should lower the chances of being
severely crippled, if not outright destroyed, by them.

是故,我們將砲車的AP、HEAT彈拔除,並降低HE彈的穿深跟單發傷害。
這應當能解決即使沒有一砲入魂也會重殘的慘劇。

Blast Damage Falloff 暴風傷害衰減

Playing artillery effectively requires skill. You need good aim to follow a
moving target, anticipate where it’s going to be and how much time it will
take for a shell to reach its destination. To reward skill and compensate for
the reduction of alpha damage and penetration values, we revised shell
fragment dispersion within the splash radius.

想要砲車玩的好需要技巧(廢話)。
你需要良好的瞄準能力來追瞄,並預測目標的位置以及熟知砲彈飛行時間。
為獎勵有技巧的玩家以及做為降低穿深還有傷害的補償,
我們將暴風範圍內的爆炸破片重製(暴風傷害機制)。

On live servers, arty deal no damage on the perimeter of their splash radius.
In Sandbox, the damage value falloff from the center to the perimeter will be
less abrupt: HE shells deal 30% of their maximum damage there. This way, they
deal less damage, but to a larger area, even without direct hits.

在現行版本中,暴風的邊緣(圓周)是不會造成傷害的。
而在沙盒內,自爆炸中心起到暴風邊緣的傷害衰減將不再如此劇烈:
HE彈作用範圍內最少會造成30%最大(應該是指平均阿法)傷害。
如此,砲車造成的傷害將降低,但影響範圍會擴大。

With a smaller gap between a direct hit and a near miss (in terms of damage
dealt), shooting at multiple targets becomes more efficient than picking just
one. This change, together with the introduction of the stun mechanic, should
force SPGs to change their play style and aim at hitting multiple targets,
letting their teammates finish the job.

透過降低直擊跟擦身而過(有造成傷害)的落差,打擊複數目標將來的比緊迫盯人更有效率。
暴風作用的改變配合暈眩機制的導入,
應能迫使砲車改變打法,趨向打擊複數目標並讓隊友收頭。

Situational Awareness -- 預測形勢(X)意識

Stun Indicators. To help both camps better assess the stun effect and adjust
their battle plan accordingly, we also added several new battle indicators.
Arty can see the damage their teammates deal to stunned vehicles (also
included in their after-battle stats as damage dealt with their assistance),
while all players see the countdown of the remaining stun time right above
the vehicle affected by it. Finally, if you get stunned, along with the stun
time, you get a lowdown on HP lost and how your combat parameters decreased,
in the lower left of the HUD (similar to when your vehicle drowns or catches
fire).

增加了暈眩指示器來幫助雙方便於評估暈眩的效果並依此調整戰術。
我們也新增了一些新的戰鬥中的指示器。
砲車可以看到隊友對其擊暈的目標造成的傷害(也包含結算表會將其算作協傷),
而所有玩家都能在被擊暈的車輛頭上看到剩餘暈眩時間的倒數。
最後,如果你被擊暈了,除了上述的暈眩時間,
你會在UI左下角的戰車狀態看到血量下降,
還有你的作戰能力被削減的程度(類似淹水或起火的時候會看到的東西)。

Target area marking for friendly vehicles. As long-range support vehicles, it
’s critical that SPGs coordinate their actions with fellow players. They
should be able to alert the team to where they will shoot, so that teammates
can ready themselves for an attack.

目標區域標記功能。
作為一個長程支援車輛,砲車與隊友的配合至關重要。
砲車將能警示隊友自己預瞄的位置,如此隊友就能為接續的攻擊做好準備。

To achieve this, we improved the target area marking (first tested in last
year’s Sandbox). Now you will be able to mark not only an enemy vehicle, but
also the area you are targeting (press the Requesting fire/Attacking button (
“T” by default) to display the special marker; its radius will be the same
as the shell splash radius). You can see them highlighted in yellow on the
widget below.

為了達成這個目標,我們改良了目標區域標記功能(在去年的沙盒首度測試)。
現在你不僅可以標記敵車,
也能標記你指向的區域(按下"要求火力支援/攻擊"無線電(預設為T)以顯示特殊標記;
標記的半徑會跟砲彈暴風半徑一樣大)。
你會看到黃色的顯眼標示就像下方的小玩意所示(請至原網頁頁末)。

It’s totally up to you whether you show it to the team or not. Besides, if
you are really tired of “arty’s sleeping” messages, you can end them by
simply showing people where you are aiming.

至於要不要標給隊友知道全看你個人定奪。
此外,如果你對"砲車都在混分(X)睡"的抱怨厭煩到不行,
只要標給大家知道你在瞄哪裡就能輕鬆解決啦。

Alternative Aim. Inspired by the fan-favorite Battle Assistant, it changes
the aiming display for SPGs and gives a clear flight path of the projectile
and a good overview of the terrain, allowing you to aim better. Unlike the
third-party mod, it works well around large obstacles. Also, the aim reticle
doesn’t jump when switching between regular and alternative aim. We believe
that it should make arty gameplay more engaging and help realize its full
potential in combat. Try it for yourselves and let us know your thoughts.

切換瞄準視角。
源自大家最喜歡的Battle Assistant,這改變了砲車的瞄準視角,
能清楚看到彈道,以及目標地形的良好視野,讓人能瞄得更好。
而本切換視角將在有大型障礙物處表現更加,而且瞄準圈在切換視角時不會跳動。
我們相信這將讓砲車玩起來更有參與感而且有助於砲車在戰鬥中發揮他的能力。
趕緊上來親身體驗讓我們知道你們的想法吧。

The widget below will put everything you just read into greater context:

*玩具請見原網頁

Currently (to the right), the T92 HMC causes massive alpha damage with a
splash radius of 8.13 m. You can see the shell fragments’ distribution
marked in red: there’s a vast damage falloff from the center to the
perimeter.

現版(相較右方),
T92可以打出巨量的傷害而其暴風半徑為8.13米。
各位可以觀察紅色標記得知破片分布(暴風傷害衰減):
爆炸中心與邊緣有著劇烈的傷害衰減

In the Sandbox (to the left) the T92 HMC deals a lot less damage, but its
shell fragments cover a larger area (the splash radius here is 15 m). The
damage falloff is gradual, not abrupt. The tank loses less HP. Instead, it
gets stunned for 23s.

在沙盒中(相較左方),
T92的傷害少了很多,但是他的暴風覆蓋了更大的面積(此處的暴風半徑為15米)。
傷害的衰減是漸進的,沒有那麼起伏。
該目標損失了較少生命,作為交換它會被暈達23秒。

==========================

作為一砲入魂大GG愛好者表示遺憾
但是新的附屬小功能看起來做的不錯
應是可以期待

==========================

如有誤譯或語意不清處
還請多多包涵以及指教

--
Tags: 線上

All Comments

Elma avatar
By Elma
at 2017-02-08T06:04
T92範圍暈感覺猛猛的?
Donna avatar
By Donna
at 2017-02-12T07:04
這樣炮車的個人任務不是要全改掉?
Hedwig avatar
By Hedwig
at 2017-02-14T08:19
金消耗 銀消耗 大修/救 小修/救 怪怪的...
Madame avatar
By Madame
at 2017-02-16T15:41
以後沒有分大小 只有金銀嗎 效果相同 CD、花費不同
Catherine avatar
By Catherine
at 2017-02-16T23:41
就像WOW那樣嗎 那倉庫裡上萬個小三寶= =WG要回收吧
Isabella avatar
By Isabella
at 2017-02-18T06:06
還是說金=大=救/修全部60秒CD 小=銀=修/救一個90 CD
James avatar
By James
at 2017-02-19T08:49
那個???是說跟在爆風半徑內的車體面積有關吧
Ethan avatar
By Ethan
at 2017-02-22T00:26
如果只能救一人或修一個部件卻要90秒CD 誰要用啊...
Candice avatar
By Candice
at 2017-02-23T18:11
不會沒人用吧
Xanthe avatar
By Xanthe
at 2017-02-26T08:45
https://goo.gl/JmYBqa
官方翻譯
Valerie avatar
By Valerie
at 2017-03-01T03:20
現在用一次就沒了…改成給CD時間已經好很多了
Frederic avatar
By Frederic
at 2017-03-04T08:27
不過是像可樂一樣一場只消耗一個還是用一次消耗一
個我比較好奇這點,如果是後者高階帶金補給的打下
來一定都十萬起跳…
Oliver avatar
By Oliver
at 2017-03-05T14:45
WOWS還是有一場消耗一個的能力加成消耗品,信號旗
John avatar
By John
at 2017-03-10T02:14
WOWS一樣 耗一 場內無限 肯定要帶金消耗 效益差太多
Candice avatar
By Candice
at 2017-03-10T09:33
要讓炮車變輔助系乾脆徹底一點,再多照明彈跟煙霧彈
Jake avatar
By Jake
at 2017-03-10T22:10
照明彈被影響到的車輛降低隱蔽一段時間
Faithe avatar
By Faithe
at 2017-03-12T03:48
煙霧彈製造一團煙霧,透過煙霧被觀察的車輛增加隱敝
Edwina avatar
By Edwina
at 2017-03-16T16:59
^你說的東西AW都要拔掉了
Edward Lewis avatar
By Edward Lewis
at 2017-03-20T15:54
現在高階SPG裝一發要接近30~40秒 煙霧彈 照明彈
Ophelia avatar
By Ophelia
at 2017-03-22T20:20
這些至少要把裝彈時間壓到20秒 左右玩家才會去用吧
Lucy avatar
By Lucy
at 2017-03-27T11:20
這樣改之後低階砲車終於有用了..不再是打醬油的腳色
Emily avatar
By Emily
at 2017-03-29T22:01
隔壁棚反而向WOT舊版砲車的方向改了 提高阿法 降
低準度跟rof
Leila avatar
By Leila
at 2017-03-31T16:19
常被打到只會更讓玩家惱怒吧ww
Aaliyah avatar
By Aaliyah
at 2017-04-02T22:07
這樣改比較像真實狀況了。榴彈砲那容易炸穿一台戰
車的
Catherine avatar
By Catherine
at 2017-04-03T11:22
怎麼改都有人討厭SPG 乾脆弄成會補血的好了 大歡喜
Kumar avatar
By Kumar
at 2017-04-04T00:08
FV304(修理裝備)
Odelette avatar
By Odelette
at 2017-04-07T05:57
SPG投射興奮劑 範圍內車輛成員熟練暫時提升 +40%
Franklin avatar
By Franklin
at 2017-04-10T06:35
SPG可將自身未使用的金銀消耗 投射給友軍 ~選我選我
Lauren avatar
By Lauren
at 2017-04-11T03:04
然後不小心炸到敵軍
Yuri avatar
By Yuri
at 2017-04-14T09:17
那乾脆出陸海空三軍地圖好了 結合在一起64人連線
Mason avatar
By Mason
at 2017-04-15T14:38
被炸到暈23秒跟死了有什麼兩樣...
Barb Cronin avatar
By Barb Cronin
at 2017-04-20T08:24
賣頭跟玩伸縮炮的時候,斷履帶沒得修就已經可以準備
回車庫了,現在變成全車失能!?
Edith avatar
By Edith
at 2017-04-21T23:47
死更快怎麼可能讓SPG較不會被怨恨,這一定有誤會...
Lauren avatar
By Lauren
at 2017-04-22T02:43
再來個EMP彈好了,全車設備破壞20秒,無線電失效
Kumar avatar
By Kumar
at 2017-04-25T17:36
暈眩可以吃急救包啊
Sarah avatar
By Sarah
at 2017-04-27T18:47
除非你想摳那一點小歉然後享受跟現版差不多的體驗
小錢*
Eden avatar
By Eden
at 2017-04-29T11:29
屁哩 swamp的平局龜家不但跟砲車沒關係 砲車還會減
Iris avatar
By Iris
at 2017-05-03T21:00
swamp的平局狀況
Charlotte avatar
By Charlotte
at 2017-05-04T00:34
現在還有人覺得WG:SPG prevent camping 是正確的???
Tristan Cohan avatar
By Tristan Cohan
at 2017-05-08T14:43
柯林只是說沼澤圖龜縮不是炮車造成的吧
Zora avatar
By Zora
at 2017-05-12T10:24
沼澤以前更龜 但有砲車 只要亮到龜車 火炮有效率
Frederica avatar
By Frederica
at 2017-05-13T10:31
沼澤是各種交叉射線+地圖小+土質差+呆板掩體or草叢+
進攻路線單調
Frederic avatar
By Frederic
at 2017-05-14T14:50
每一點都不是絕對的問題 合起來就是大問題
Skylar Davis avatar
By Skylar Davis
at 2017-05-17T13:21
意思是半強迫包p,不然你就變成猴子

/cmds/wiz/_war.c

William avatar
By William
at 2017-02-07T16:10
以前有寫一部份了(然後就因為一些緣故停寫,原因之前有提到)。 既然有寫了,就以線上 coding 為主,不過今天大概寫不完,分幾 天寫。 // 重寫架構 by laechan 2016/02/08 // 戰爭腳本處理指令、戰爭控制物件呼叫指令 // LaechanatSanc add in 2013/ ...

應援活動生慘系要拿什麼徽章比較好?

Victoria avatar
By Victoria
at 2017-02-07T16:06
有在碰的大概是淘金、冶煉、打鐵、紡織、製衣、木工、貿易 不知道哪個有比較容易卡的修練項目 是需要用到修練徽章升上去的 我還在用六年前的想法一直拿冶煉章Orz 該不會都浪費了吧=口= - ...

北美安娜神 Gale_Adelade

Zanna avatar
By Zanna
at 2017-02-07T14:46
實況網址:https://www.twitch.tv/gale_adelade 實況主ID:Gale_Adelade 簡介:16歲的北美安娜神,天梯第一名 目前4889分 跟Kephrii雙排中 - ...

血肉長城 藍色小四魂之玉 無法取得

Xanthe avatar
By Xanthe
at 2017-02-07T14:27
挑戰450段 百萬超人前 andgt;i 你身上帶有 85 件物品。負重(5753/17350) ────────────────────────────── 小四魂之玉(Small 4-Spirits Jade)。andlt;-----紫色 小四魂之玉(Small 4-Spirits Jade ...

請教關於D.VA練習

Hedy avatar
By Hedy
at 2017-02-07T11:27
請問有無推薦的實況主或是影片 目前2500單排主玩D.VA怎麼爬都爬不上去 保補基本上是OK 但所謂的衝到後面去抓後排就完全不行 可能是還需要更多觀念和一些影片教學來提升 請問各位有推薦的實況主嗎? - ...