死亡復甦3 Dead Rising 3 評測/Polygon - XBOX

By Eartha
at 2013-11-20T03:43
at 2013-11-20T03:43
Table of Contents
次世代主機評測翻譯第一砲
隨機挑的,隨意翻一翻給大家參考
有錯麻煩各位幫忙指正
------------------------------------
Dead Rising 3 review: paradise city
By Danielle Riendeau @Danielleri on November 18, 2013 at 9:00a
標題我就不翻了
Dead Rising 3 is an impressive technical achievement for the brand-new Xbox
One. A sprawling, open-world action-horror game, it soars when it allows players
the freedom to explore and wreak havoc in its zombie-infested city. But Dead
Rising 3 also suffers from clumsy mechanical execution and stale writing
better left to the last generation.
You play as Nick Ramos, an athletic everyman doing his best to survive in
Dead Rising's post-zombie-apocalyptic world. Nick runs with a small group in
Los Perdidos, a fictional Southern California city, which at the outset has
been condemned to a bombing, thanks to a particularly nasty outbreak. Nick
and company have six days to escape, which makes for an effective narrative
device and kept things tense throughout.
DR3是XBOX ONE的優秀威力展示。龐大的開放式世界恐怖遊戲允許人們恣意妄為,
在充滿殭屍的城市裡大肆發洩,讚!但相對的這遊戲也有一些不應該在這世代
還會出現的粗陋設計和糟糕的臭蟲。
你扮演的是努力求生的Nick Ramos,在Los Perdidos這個充滿殭屍的虛構城市,
而你和你的同伴有六天的時間可以逃出這個即將被轟炸的地獄,這個限制讓遊戲
過程保持緊湊並讓故事可以輕鬆地推演。
In the open-world tradition, there are main story missions that keep the
narrative moving (and ensure that you’re on track to leave Los Perdidos
before the bombing) and a host of side missions and other distractions. Side
missions come in all shapes and sizes — most involve helping out other
survivors, either by clearing the zombies around them or engaging in
glorified fetch quests for them. The best come in the form of PP (performance
points — Dead Rising’s version of XP) trials — which challenge you to kill
the most zombies via specified means for medals and giant PP rewards. Since
Nick needs these points to level up and improve his various skills, it's
always a good idea to seek them out.
和其他的沙盒遊戲一樣,主線任務確保劇情的演進,另外還有豐富的支線任務--
--大部分是幫助其他的生還者清除殭屍,或是大發慈悲讓他們搭便車,有時候則
會有PP試煉,也就是用指定的方法幹掉殭屍以獲得大量PP。這些支線是很重要的,
因為你會需要PP來升級和進化。
Los Perdidos is positively swarming with infected, and in order to both level
up and get from point A to point B with your skin intact, you need to kill
them. Thankfully, you have plenty of methods at your disposal. As in previous
games in the series, just about every object that isn't nailed to the walls
is fair game to use as a weapon — from the standard crowbars, handguns and
baseball bats to wackier arms like firecrackers and unhinged gum ball
machines. You're also encouraged to jerry-rig wacky new weapons out of the
available materials — my favorite was the "freedom bear" — a sort of mobile
turret born out of the union of a giant teddy bear and an LMG.
Nick can also craft vehicles with which to traverse the world and maim the
most undead. This is the best way to travel in Dead Rising 3 — I always
enjoyed my time in custom rides and felt rewarded for making the effort. All
of your crafted goods — weapons, rides and even recipes — yield better
results than the standard stuff, so it behooves you to get creative with all
the junk lying about.
Los Perdidos到處都洶湧著殭屍浪潮,而理所當然的你得和他們奮鬥才能升級和移
動。好在你有許多的選擇。所有不是被固定在牆上的東西都能拿來當武器,從鐵橇
、手槍、球棍到稀奇古怪的鞭炮或口香糖大砲(?),應有盡有。身為一名工程師,
你也可以結合各種材料製作新武器,像是"freedom bear",一隻手持LMG的巨大泰
迪熊移動砲塔。
Nick也可以結合載具,製造出巨大而且破壞力超群的怪物。每次我開著這些東西上
街就會覺得我的努力有了代價。所有的合體物品,都比一班物品更以威力,所以當
你面對一堆垃圾時務比要有點想像力和創造力!
In between (and often, during) story missions, I was free to run around and
maul zombies, pursue side missions and hunt for hidden collectibles. This
freedom was my favorite part of Dead Rising 3. The most memorable moments in
the game occurred when I ran off the beaten path to find hidden Frank West
statues, fight optional boss battles, or simply see how many zombies I could
run over in a stolen car. The scale of the world is impressive, and the sheer
number of enemies moving onscreen at any given time is enough to give
zombie-survival fantasists dreams for years to come.
Dead Rising 3's core technology is astounding — hundreds of enemy characters
are onscreen at once, itching to eat your face. And the game performs well in
most situations, save for the odd texture glitch. But load times were often
ponderous. I didn't mind this in between chapters, but a long load after
every death made frustrating boss battles even more painful.
DR3的自由度是我最喜歡的部分。進行任務之餘,自由的凌虐殭屍、蒐集秘密要素、
或是解支線任務都隨你高興。我印象最深刻的幾次,是我意外的發現隱藏的Frank
West雕像(前代主角)和單純看我可以輾過多少殭屍。地圖大小令我驚豔,而同一畫
面出現的殭屍數量是殭屍狂熱者幾年來不停幻想著的。
DR3的技術力是很驚人的。數以百計的殭屍朝你蜂擁而來,而且在大部分的情況下
遊戲都很順暢(註:上是那天會有30fps patch),雖然偶爾會有一些貼圖破格。但
loading時間讓人有點不滿意,尤其每次在困難的Boss戰死掉接關,等待的時間更
是讓人坐立難安。
Both melee combat and gunplay are simplistic, but typically effective, at
least around weaker foes like run-of-the-mill zombies. With melee attacks,
you start out with heavy and light moves, and upgrade Nick's abilities as you
go along. But Nick often felt sluggish to control — he has a weak jump and a
propensity for picking up items that are lying next to the ones I actually
wanted. This isn't a problem until you start to encounter more difficult —
and more maneuverable — boss enemies, where the game breaks down into an
exercise in frustration.
One mid-game boss encounter took me more than 30 tries to survive thanks to
the mechanical jankiness. This is made even more annoying by the clumsy
inventory management, which has Nick exchanging whatever item or weapon he
has in his hand for a new pick-up. In the heat of battle, I would often
inadvertently lose my gun because I tried to pick up a health item. This is
further compounded by the slow, imprecise affair that is picking up items —
so I would lose my gun for the weak office chair instead of, say, the
life-saving bagel on the desk.
Playing Dead Rising 3 can be a schizophrenic experience — I was angry at the
game whenever it required precision from me — precision that the controls
just wouldn’t support. But I was thoroughly enjoying myself whenever it let
me run amok and get creative with weapons and vehicles. It’s a game with
great ideas and intermittently poor execution.
近戰和遠攻設計都很簡潔,近戰時有重擊和輕擊可以組成連續技,而經過升級之後
就會有更多的招式可以放。但是有時候Nick會自動選錯目標或是跳不起來,這些問
題只有在遇到難度較高的戰鬥,像是Boss戰才會顯現出來,但這時候卻是整個遊戲
最令人沮喪的地方。
其中一次 Boss戰我接關了30次,就只因為這些戰鬥機制的不良設計。而這些缺點
又因為武器切換的笨拙操作顯得更麻煩,常常我想在戰鬥中撿起補血包,卻會不小心
丟棄手中的槍,然後我又會撿錯東西,於是我不只沒有手槍、沒吃到補血包,手上
還會多出一張椅子。
DR3就像精神分裂症患者一樣,戰鬥時要求精準但卻從來不讓你精準,但當它讓我隨
便亂跑自由發揮的時候我又覺得他超讚。這個遊戲想法很讚,但卻有著三不五時出
現的糟糕設計。
My experiences with online co-op were smooth — you and a friend (or complete
stranger) can tackle Los Perdidos together, and your characters will progress
in their respective instances no matter who hosts. One of the best-designed
elements of co-op matching is the ability to indicate your preferred
playstyle. You can choose to match yourself with other casual or hardcore
players, opt for completionist, or choose "speed run" if you'd like a buddy
who just wants to get through the story ASAP with you. This worked well for
me — I had a lot of fun hanging out with casual players just destroying as
much property — and as many zombies — as we could.
連線合作不管是誰當主機都非常順暢,你可以和你的好兄弟一起探索這座城市,而且
彼此進度會分開紀錄。一個很棒的設計是,你可以在配對時選擇你喜歡的遊戲風格,
不管你是想隨便玩玩、硬派玩法、想快速通關,你都可以自由選擇。大多數時候,我
都和想輕鬆玩的人組隊,然後殺光我們能看見的所有殭屍。
The writing in Dead Rising 3 could have done with some rethinking as well, as
several characters in the game represent tired, clumsy stereotypes. I fought
a "psycho" named Jerii in a sequence that was basically one giant transphobic
joke. I faced off against a gay stereotype so flagrant that he was literally
wielding a giant, flaming penis gun. Another boss was an east Asian
caricature that would've felt uncomfortable in an '80s action movie. And the
less said about Hilde (aka the "sergeant") the better.
Yes, these characters are so far over the top they're in orbit, and meant to
be satirical. But the writing is so poor and juvenile — for example, the gay
psycho taunts Nick with such gems as — "ride my pole," and constantly
alludes to his blue balls. It's tired, embarrassing and just plain dumb.
Not every character is written with the same carelessness. Nick is a little
dense, but fundamentally a decent person. And Rhonda — the leader of Nick’s
enclave — is fantastic. She's tough and no-nonsense in her survival tactics
and warm towards her companions.
DR3的劇情看起來沒有仔細思考過,許多腳色都充斥著無趣的刻板印象。像是一個
有老二火焰槍的Gay或是在80年代的電影裡出現都嫌尷尬的東方人。
當然,這些腳色都很滑稽而且有諷刺性,但劇本實在是太貧乏和幼稚了,像是Gay
就只會一邊摸自己的藍色蛋蛋一邊說些來捅我的X眼吧之類的無趣、單調而令人笑
不出來的橋段。
好在並不是每個腳色都那麼不用心,Nick就是一個好人,而Rhonda(生還者的領袖)
超棒的,她很勇敢而且很有智慧,支持著每一個生還者。
Dead Rising 3 is a promising, ultimately clumsy next-gen debut
Dead Rising 3 gets a lot of things right. It presents a massive open world
filled with possibilities and features the first truly impressive use of
scale in a game based on a zombie outbreak. But the game's difficulty spikes
— due to its control and inventory issues — and boring, stereotype-laden
writing can be difficult to swallow. There's a very good game lurking inside
of Dead Rising 3 — but it feels a little unsteady on its feet.
總而言之,DR3作為一個次世代的首發遊戲給了我們一個很好的願景,但卻有不少瑕
疵。它做對了很多事情,給了我們一個巨大的開放式世界,充滿各種可能性並讓我們
第一次真正有感覺到一個城市如果殭屍疫爆發會是怎麼個樣子。但是操作不順造成的
遊戲難度不穩定,還有充斥無趣刻板印象的劇情則讓我們很難下嚥。
本質上,DR3是個好遊戲----但總是站的不夠穩。
Score: 7.5/10
---------------------------------
感謝大家收看
作為一個首發遊戲
DR3有這樣的成績我覺得算不錯了
但當然身為一名玩家
總是希望可以看到更好的遊戲
希望明天早上Forza 5評分解禁
後天早上RYSE評分解禁
可以給我更多入手XBOX ONE的理由!
Titan Fall快點出來啊...
--
Tags:
XBOX
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