最後一戰:曲家瑞之戰 最新兩個評分出爐 - XBOX

Delia avatar
By Delia
at 2010-09-06T23:48

Table of Contents

http://forum.gamer.com.tw/C.php?bsn=60282&snA=82559&tnum=12

第二篇翻譯

作者:h235235b(青蛙)

By: Anthony Accinelli

As I sit here writing this review I can't help but be nervous.
After all, the game that I am writing about is the last Halo that will ever
be made (or so they say). With Microsoft and Bungie going separate ways,
Halo: Reach is Bungie's way of saying "Farewall and Thank You". The reason I
am nervous is due to the fact that Halo: Reach is easily the best installment
in this epic franchise, and to be perfectly honest may be the single greatest
First-Person Shooter I have ever played. The pressure to write a review that
does this game the justice it deserves is insurmountable. What Bungie has
created is a finale that is so near close to perfect, it may be impossible to
express through words. At any rate, here I go. Bungie, this one's for you.

來自:安東尼他吸哪裡

當我坐在這裡寫這篇評論時我非常緊張。畢竟,我正在評論的這遊戲是最後一個會被製作
(應該是指由Bungie製作),至少他們是這麼說的,的Halo。當微軟和Bungie宣佈分家之
後,Reach就是Bungie說「謝謝你再見」的方法。我緊張的原因是因為Reach很顯然是這史
詩般的獨占系列中最棒的一個,而我必須很誠實的說,這也可能是我玩過最棒的FPS遊戲
。寫一篇能給一款這種層級的遊戲最公平、最應得的評論,這種壓力是無法逾越的。
Bungie創造的最終章是那麼的接近完美,難以以筆墨形容。但不論如何,我必須寫這篇評
論。Bungie,這是一篇為你而寫的文章。

For those rare few that haven't been following this game, Halo: Reach is a
prequel to Halo: Combat Evolved (the first installment released in 2001).
Rather than control Master Chief, you see the world of Reach through the
eyes of a nameless Spartan on "Noble Team". It's up to you and your Spartan
crew to defend the planet against the Covenant, and without giving too much
of the story away, it's a losing battle.

為那些沒接觸過這系列的人介紹一下,Reach的時代是在一代之前。你將透過一名貴族小
隊上無名的斯巴達戰士而非士官長來體驗Reach的世界。你和你的小隊必須抵抗星盟,守
護這顆星球。(以下小劇透反白)我不想說太多,但這是一場註定失敗的戰爭。

If you have played any of the previous games, you will know that Bungie is
the King at creating intense settings coupled with epic stories. Halo: Reach
is no exception. From the opening cut scene there is this incredible sense
of inevitable doom that sticks with you through the entire journey. From the
war-torn environment, to the demeanor of Noble Team, to the one-way missions
given to you by your superiors, Halo: Reach does a phenomenal job of creating
the perfect setting. Hearing the Commander utter the words, "May God help us
all", as the camera pans out of view sent shivers down my spine.

假如你有玩過任何一個前作,你就會知道Bungie是創造緊湊經歷融合史詩劇情的王者。
Reach也沒有例外。從開場第一幕就會有一種無法逃避的使命感讓你必須體驗整個遊戲。
因戰爭傾頹的環境、貴族小隊的一舉一動,到上司指派給你的不歸任務,Reach營造了一
次非凡的經歷。聽到指揮官喃喃自語「願上帝保佑我們」,取鏡成功的讓我起了一身雞皮
疙瘩。

The interesting aspect of Halo: Reach is that I already knew the ending.
Everyone who is at all familiar with the game should know the ending.
That's what makes this story so beautifully tragic. Bungie somehow created
a story that we all know the ending to, and still made it engaging. Watching
Reach and the loved ones around you fall to the hands of the Covenant left me
emotionally drained. There were moments when I simply set the controller
down, jaw dropped wide open, thinking to myself, 'I can't believe they just
did that'. I'm not the only one that felt this way either. I played through
it a second time split/screen with a buddy of mine (a Halo hater may I add),
that still can't stop talking about how amazing Halo: Reach is. He's
actually playing through the rest of the franchise to get the full
experience. I kid you not, the story told in Halo: Reach couldn't have
closed this franchise any better.

(此段劇透,沒看過小說或玩過前作別看...看了也沒關係就是)
Reach 最引人入勝的就是我已經知道結局了。每個對這系列熟悉的人都應該知道結局。這
就是讓這故事成為美麗的悲劇的關鍵。Bungie寫出了一個故事,一個我們都知道結果卻仍
無法克制投入其中的故事。看到Reach和你珍愛的每個人在星盟手中倒下讓我無法平息我
的情緒。有時我會忍不住放下手把,無法置信他們真的會這麼做。不只我這樣想。我用分
割畫面和我朋友(容我一提,這傢伙是個反Halo份子)玩了第二輪,卻仍然無法克制說這
有多美妙。基本上,我朋友(別忘了,他是個反Halo份子)甚至為了獲得完整體驗去買整
個系列。不是開玩笑的,Reach為這系列做了完美的結尾。

As for gameplay, the major differences are that dual-wielding weapons has
thankfully vanished, there are more pick-ups (such as different armors and
jet-packs), Space Combat, and there are a few new weapons. The reason that I
am thankful dual-wield doesn't make it's appearance is due to two main
reasons. The first is that the game makes you have to choose your weapons
more wisely. No more carrying a Needler with an Assault Rifle. Make your
choice, and hope it's a good one. The second reason being that dual-wield
wasn't an option in Halo: Combat Evolved, so having it in the prequel
wouldn't make any sense. Technology wouldn't take a step backwards.

至於遊戲過程,最大的不同就是雙持武器被取消了,感謝上帝,另外有更多的物件可以被
撿拾(像是不同的配備或是噴射背包),多了太空戰爭,還有幾把新武器。我對雙持武器
被取消感到感激有兩個原因。首先是你必須更聰明的選擇你的武器,不會再有刺針槍和衝
鋒槍的組合了。做出你的選擇,並祈禱他是正確的吧。第二個理由是Halo一代並不具備雙
持,所以他的前傳也不該有。科技並不會倒退。(小弟自己不是很贊成這句,像是鬼面獸
就因為戰爭讓科技退化,現實的例子則是中古的黑暗時代阻絕了進步的動力,而且雙持很
帥XD)

The new pick-ups include Sprint, Hologram, Active Camo, Armor Lock, and Jet
Pack. In all honesty, I only used Jet Pack and Sprint. I messed around with
Hologram (fun on multiplayer), and Armor Lock is fun when a speeding vehicle
is aimed straight at you. Even in Legendary Mode they weren't all too
helpful. A welcome addition nonetheless that is definitely going to change
the way Multiplayer is played.

新東西包括了衝刺、投影、匿蹤、暫時無敵和飛行背包。但我只用到飛行背包和衝刺(*
這裡是指戰役裡)。我喜歡到處亂投影(多人很有趣),暫時無敵在一台載具朝你加速駛
來時很有用。但即使在傳奇難度它們也沒什麼用。但這些東西毫無疑問的會改變多人遊戲
的玩法。

While there may not be a ton of new features in Halo: Reach, I am thankful
for the familiarity. Bungie knew they had already created one of the best
franchises to date, and as the saying goes, "if it ain't broke, don't fix
it". The solid gameplay mechanics are where Bungie has always excelled, and
it's evident in Halo: Reach that they are aware of this. I have absolutely
nothing to complain about when it comes to overall gameplay. Guns fired with
accuracy and had a good sense of kickback, melee reacted nicely (dropping in
on an enemy's skull is still way too much fun), and the enemy AI, especially
on Legendary, is certainly not lacking. Checkpoints are well-placed, and
vehicles aren't far overpowered (I felt like they were in Halo 3). Even the
inclusion of Space combat missions felt well-placed and broke up the monotony
very well.

即使Reach裡有很多新的變革,我仍然能看到許多的相似點。Bungie知道他們已經創造了
一個最棒的系列,而就像俗話說的,「沒有壞掉,就不必修理」。紮實的物理引擎(是這
樣翻嗎?)是Bungie一向擅長的領域,很明顯他們在Reach也沒有遺忘這點。提到整個遊
戲體驗,真的沒什麼好抱怨的。準確的彈著點和不錯的後座力,近戰反應也很迅速(掉在
敵人的頭上還是很有趣),而AI也很聰明,尤其是在傳奇難度下。儲存點的放置很親民,
載具也不會不平衡(我覺得在三代有點強勢)。太空戰鬥也出現在完美的時間點,給了一
個美妙的高潮。

There are ten main chapters, which will take you roughly 6 hours to beat on
the Normal difficulty. While this may seem short to some of you out there,
it felt to me like the absolute perfect length. The ending is one of the
best I've seen, and for the first time in a long while I don't feel like
there was no closure. Far too often do games end with either a chance for a
sequel, or an ending that seemed abrupt. Halo: Reach tells an epic story
from start to finish, and at no point left me wanting more.

十個主要的章節在普通難度大概有6小時(......我玩遊戲從來沒有一次花的時間比評論
網站還短......)。或許這聽起來有點短,但對我來說是完美的長度。結局是我看過最棒
的之一,而我不覺得還有什麼需要繼續的。太多遊戲草草結束,或為了續集而鋪梗。
Reach是一個有始有終的史詩故事,完美的結束這一切。

Multiplayer naturally returns and is stronger than ever. Online Matchmaking
is included with new maps, a few new modes, and a Credit system to unlock new
armors and other goodies. With the new abilities (Armor Lock, Jet-packs,
Hologram, etc), multiplayer is going to be full of new strategies. Becoming
what the game calls a "Jumper" (an enemy with a Jet-pack), is going to be
something you want to become a Pro at. Jet-packing into enemy territory,
Sniper Rifle sights engaged, and picking your enemies off one-by-one is a
feeling that doesn't get much better. Firefight returns as well, this time
with Online Matchmaking (if that wasn't a "WTF?!" moment in ODST, I don't
know what is). Along with Classic Firefight mode, there are other modes such
as Gruntocalypse, Rocket Fight, and a new Firefight mode where you play a set
number of rounds to win.

多人遊戲比以前的任何一次都還要強大。線上配對包刮了新地圖、新模式,還有一個CR系
統來解鎖新護甲和道具。新的策略會隨著新能力而出現。你會想成為一個專業的「jumper
」,也就是那些背著噴射背包的人。飛進敵人的領域,開啟你的狙擊鏡,讓對方一個接一
個倒下是無與倫比的體驗。(這作者是噴射背包愛好者)槍林彈雨也回來了,這次它裝備
了線上配對(假如ODST不算是那種"WTF"(What The Fuck)的東西的話,就沒有別的東西是
了)。除了傳統的槍林彈雨,也有其他的模式像是???、火箭互轟,還有一種玩幾輪就
能勝利的新模式。

The Credit system is something that I feel is going to draw a lot of people
in. You can gain credits in both Online Matchmaking and Online Firefight,
and offline modes such as Firefight and Forge. You can use these Credits in
the Armory to unlock new Armor for your character, along with other gifts
such as different Matchmaking voices and special effects for when you die
(such as Confetti and Hearts spewing from your dead character). Bungie was
smart here by resetting all Credits of those few that are accumulating them
pre-release, and also keeping track of those attained offline so that players
aren't just cheating the system to get the best stuff.

我認為CR系統會吸引很多人參與。你可以從線上多人對戰和槍林彈雨,以及一些離線模式
像是槍林彈雨和Forege賺取你的點數。你可以用這些點數從軍火庫裡為你的角色解鎖新裝
甲,以及其他禮物像是聲音和特殊效果(例如死的時候會爆彩帶或愛心)。Bungie很聰明
的讓所有點數全部歸零,並監管那些想在離線時作弊的人。

Overall Halo: Reach is absolutely amazing. I can really tell that Bungie
took their time, listened to the fans, took their experiences from the past
ten or so years, and created a game that they are very proud of. The only,
and I mean the only, complaint that I have is that the pacing during the
story can be a little slow. Waiting for the Evac seems a little awkwardly
timed in certain sections. That's it though. That's all the bad I can say
about Halo: Reach. The story is incredible. The graphics are top-notch.
Watching the beautiful planet of Reach be ripped apart as you fight a war
you know you are going to lose creates a feeling unlike any other.

總而言之,Reach是無與倫比的。我可以告訴你Bungie花了許多時間傾聽他們的fans,從
過去十年汲取經驗,並創造一個他們會感到驕傲的遊戲。但唯一,我是說唯一,我想抱怨
的是故事節奏可以再慢點。很抱歉,這句我不會(Waiting for the Evac seems a
little awkwardly timed in certain sections.)就這樣。這是我唯一想得到的缺點。
無法置信的故事。頂尖的圖像表現。看著美麗的Reach在你奮戰時被撕裂,你知道你將會
得到前所未有的感受。

I have seen this game turn myself and a friend of mine into Halo believers.
It will convince those haters out there that Bungie and Halo are the real
deal. If you don't own an XBOX 360, Halo: Reach is a good enough reason
alone to buy one. If you are already a fan of the series, prepare to lose
your job, lose your significant other, and forget that the Sun exists. Halo:
Reach is going to take over your life, and guess what... you won't feel bad
about it. This is a must buy for sure.

這款遊戲讓我和我的一個朋友變成了HALO信仰者。它會說服每一個反對它的人,告訴他們
Bungie和Halo是真的有那麼一回事。如果你沒有一台 360,Reach會是你買一臺的好理由
。如果你已經是Halo的粉絲團了,準備失去你的工作,你所有重要的東西,忘記太陽的存
在。Reach會接管你的生命......而你並不會覺得這有什麼不好。毫無疑問的必買。

--
▇◣ ◢◣ F16leon
╭───╮ 評價 ★★★★★
█◤ │● ●│ ◎ 35127
◥◣ ◥◣ 〃 〃 區域 XBOX
│ ﹀ │─────────
█◤ ◥◤ ╰───╯http://xboxlife.tw

--
Tags: XBOX

All Comments

Kama avatar
By Kama
at 2010-09-11T13:30
推 話說買英配版的話過場可以開字幕?
Enid avatar
By Enid
at 2010-09-16T04:18
只有過場有字幕
不過HALO最多講話的都不在過場
Iris avatar
By Iris
at 2010-09-18T23:51
而是在每個戰鬥之中 甚至有些任務指令或提示都沒字幕
Madame avatar
By Madame
at 2010-09-21T08:08
無情的死神來了~
Andy avatar
By Andy
at 2010-09-25T18:25
gameplay mechanics 遊戲性設計?
Puput avatar
By Puput
at 2010-09-29T08:37
先徵兩個隊友來破傳奇難度XD
Ina avatar
By Ina
at 2010-10-03T12:45
那句是「某些等待救援的場景時間拿捏得不夠好」
Xanthe avatar
By Xanthe
at 2010-10-03T23:36
最多是幾人?我預計當天收到直接連線傳奇XD
Yuri avatar
By Yuri
at 2010-10-05T10:30
4人
我這邊有兩個人 差兩個
Joe avatar
By Joe
at 2010-10-09T14:34
找齊四個人一口氣衝爆傳奇吧
Regina avatar
By Regina
at 2010-10-13T03:47
看他們講得那麼好 只好第一時間買了..
Mason avatar
By Mason
at 2010-10-16T11:25
+2000 還缺一個!
Daph Bay avatar
By Daph Bay
at 2010-10-16T21:28
不過不知道巴哈傳奇版什麼時間點會寄到
Audriana avatar
By Audriana
at 2010-10-18T04:21
我也加
Hedwig avatar
By Hedwig
at 2010-10-19T01:48
對了你後來有敗同捆嗎?
我勾宅配...希望跟AW一樣被盜版偷跑提早啦XD
Irma avatar
By Irma
at 2010-10-21T18:23
我還敗同捆是要幾台主機在家裡...
同捆10台都訂光啦
Rae avatar
By Rae
at 2010-10-26T10:39
什麼 要是聽不懂英文的話 還是買中配中嗎?
Ula avatar
By Ula
at 2010-10-30T02:07
糟了 我買中文字幕配英文語音 囧...
Dorothy avatar
By Dorothy
at 2010-11-01T04:44
慘了 QQ 巴哈沒中中了Q<>Q"
Hedda avatar
By Hedda
at 2010-11-02T20:09
難道這是要我下定決心買限量版... 囧?
Odelette avatar
By Odelette
at 2010-11-05T03:16
我比較喜歡Myth
Frederica avatar
By Frederica
at 2010-11-07T08:05
我到是想要英文語音的耶...
Zanna avatar
By Zanna
at 2010-11-11T14:57
@@ 一直看不太懂halo每代差別在哪...
Dorothy avatar
By Dorothy
at 2010-11-13T03:21
每次出來都說是epic阿阿阿阿 囧
Jacky avatar
By Jacky
at 2010-11-14T14:12
3600 好貴~~
Hardy avatar
By Hardy
at 2010-11-19T09:34
id:vic0718 一起來玩傳奇 加我好友吧
Ina avatar
By Ina
at 2010-11-23T02:10
來衝傳奇版破傳奇!(謎:傳奇難度是只有傳奇版才有嗎?)
Caroline avatar
By Caroline
at 2010-11-23T16:12
超想玩的
Lucy avatar
By Lucy
at 2010-11-28T13:55
這片真的好玩...推

由《死亡復甦》 到《死亡復甦2:Case Zero》的進化

Bethany avatar
By Bethany
at 2010-09-06T22:43
隨著Dead Rising 2: Case Zero《死亡復甦2:Case Zero》的推出,一股KUSO風 與打殭屍熱潮將再度熱絡起來。《死亡復甦2:Case Zero》有點像是高級試玩 版,雖然要價400點且全破一次的時間約數小時,但保有《死亡復甦》系列該有 的特色與樂趣,例如KUSO的裝扮與武器、場景物 ...

[約戰戰爭機器糾團

Rebecca avatar
By Rebecca
at 2010-09-06T22:18
現在板上各位大大都開取經團比較多 但是我好想玩持久戰阿 不知道有誰想要一起的 ID:skiredy - ...

GOW2 新手想打==

William avatar
By William
at 2010-09-06T22:17
小弟從來沒玩過連線GOW2 有哪位前輩可以帶小弟玩玩嗎?XD 就看要打持久或者領地擴張都可以 隨便拉 10:50就可上線吧 現在還在弄點工作的東西 有意願就先水球吧  感恩.... p.s id如ptt - ...

《最後一戰:瑞曲之戰》製作人見面記者會

Vanessa avatar
By Vanessa
at 2010-09-06T19:54
原文連結:http://xboxlife.tw/show.php?fid=2andamp;tid=1025 捍衛人類的關鍵時刻,你,絕不能缺席! 我知道這發過了 XD 其實我是想問板上有沒人參加活動的 andgt;\\\andlt; ...

Halo 傳奇地圖套件有包在odst附贈裡面嗎

Doris avatar
By Doris
at 2010-09-06T19:53
odst那盒裡面不是有halo3線上完整地圖嗎? 我是今年七月底買的新光碟 (上面是這樣說,有神話地圖套件) 可是我怎麼還看到好像還有傳奇地圖包下載的廣告通知呢? 所以我需要下載嗎? 怕弄錯浪費點數 神話地圖套件 http://xboxlife.tw/show.php?fid=2andamp;tid=1 ...