更新0.10.1Patch - PoE

Oliver avatar
By Oliver
at 2013-02-13T11:14

Table of Contents

我翻翻看好了...若有誤或不適當也請多指教<(_ _)>

Version 0.10.1
Features/Content:
主要更動/內容新增:

All skill gems and support gems have received new art.
道具欄的所有技能石(含支援技能石)圖片重繪。

The 3d artwork for many shields has been substantially updated and
improved.
多數盾牌的3D模組已更新與改良。

Overhauled most of the sound effects so that they use pitch and volume
variations to avoid being repetitive.
將大部分的音效增加音高與音量的變化,讓它們聽起來沒那麼重複單調無聊。

Added new music for the Act Three boss fight.
Act 3的魔王戰加入了新的背景音樂。

Improved all of the Duelist's animations.
Duelist的所有動作動畫改良。(按: 例如創角時的動作....)

The Unique bow Death's Harp now has a particle effect for its custom art.
獨特弓Death's Harp新增專用特效。

Updated and shrunk the visual size of Frenzy, Endurance and Power charges.
把角色身邊的充能球顯示的大小縮小。

Added magic-only skeletons for the Map necro boss that can raise magic
monsters.
(#關於Map的更新,不確定意指,抱歉orz)

Pressing the alt (or highlight) key in trade while hovering an item now
says "item level" rather than "level" to make it clearer.
在交易時按下alt並把滑鼠指上道具時顯示的"level",
已改成顯示為"item level"避免混淆誤解。

On-hit effects can now apply even if they deal no damage.
現在起即使沒有造成傷害,擊中時產生的效果也會生效。

Renamed "Angel Kite Shield" to "Angelic Kite Shield".
將Angel Kite Shield這張的盾牌名稱更新為Angelic Kite Shield。

Overhauled the zombie audio.
殭屍音效大幅改動。

Improved blood effects.
血相關的特效改良。

Continued to incrementally improve the art, effects, environments and
sound.
逐步改進各方面上的聲光效果。


End-game Map Changes:
Map相關功能更動:

Added 11 new types of Maps: Arsenal, Arcade, Ghetto, Promenade, Temple,
Colonnade, Bazaar, Crematorium, Precinct, Shipyard and Shrine.
新增11種Map。

Map progression now extends to area level 77.
最高等的Map區域等級已經來到77。

Maps which had the same level topologies as other maps now have their own
new layouts.
以前有相似結構的Map區域現在有各自的結構。

The Labyrinthine mod now provides a more consistent increase in maps and
is comparable to the Massive mod on applicable maps.
改良Labyrinthine這項Map綴詞的效果,使其跟Massive的效果有所區隔。
(按: Labyrinthine產生的地區相對於Massive而言比較線性?)

Some existing maps have had their bosses changed or reworked.
部分現有的Map的魔王已被更換或改動數值。()

Some recipes for upgrading maps produce a different map than they did
previously.
部分用來升級Map的公式變成會產生另外一張不同的Map。

Balance Changes:
平衡更動:

Stun Threshold Reduction now has diminishing returns when it exceeds 75%.
It's still possible to build very effective stun characters, but they cannot
permanently lock down the hardest of bosses.
現在起,降低震暈門檻這項能力在累積超過75%後報酬率遞減。
你仍然能夠練出很強的震暈角色,但不可能無限地將強大怪物震暈卡死。
(按: 據說是因為某知名實況玩家K氏而做的nerf....,前幾樓已經有受害者了。)

Increased the non-percentage Armour values on item mods to be the same as
Evasion.
道具能力上那些非百分比型的護甲值增加量已得到提升。
(按: 我不知道以前比起迴避值是怎樣所以....交給其他大大orz)

Boss totems now do more damage with Spark.
王級圖騰的Spark傷害提升。
(按: 例如The Ledge尾巴的某False God....)

Increased the damage that Perpetus deals with Ethereal Knives.
獨特怪物Perpetus的Ethereal Knives傷害提升。


Bug Fixes:
bug修正

Fixed a bug where monsters affected by the Energy Shield aura would get
too much Energy Shield in multiplayer games.
已修正: 受能盾靈氣影響的怪物在多人遊戲中有太高的能盾值。

Fixed a bug with where social status messages could wrap around
incorrectly.
(按: 抱歉我沒在用社群功能,不知道這裡指什麼orz)

Fixed a bug where players could not right click offline players on the
friends list.
已修正: 無法在好友名單中對離線玩家右鍵。

Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not
limited to just attacks by that weapon.
已修正: 獨特武器Mortem Morsu的降低震暈門檻效果不限於該武器的攻擊。
(亦即現在起(正常)是那個效果只作用於有他的武器上。)

Fixed a server crash related to currency items.
Fixed a server crash that would occur involving Bear Traps.
已修正: 通貨道具以及Bear Trap造成的伺服器錯誤。

If you have a full microtransaction stash and purchase an additional
microtransaction, a new microtransaction tab will now be added. This
currently only works if you are not logged into the game client at the time.
The addition of microtransaction stashes while you are logged in will be
fixed in a future patch.
如果你在買商城道具的時候,你的商城分頁已滿,會自動加一個商城分頁給你放。
但這項功能現在只有在你的遊戲離線時生效,
將來會改成即使你開著遊戲也會正常加給你。

--
Tags: PoE

All Comments

Enid avatar
By Enid
at 2013-02-15T09:24
推翻譯。
Ula avatar
By Ula
at 2013-02-15T16:05
辛苦了
Regina avatar
By Regina
at 2013-02-17T09:51
又有 0.10.1b 啦, 不過只改了三樣 :p

雙圖騰+召喚,圖騰的選擇?

Una avatar
By Una
at 2013-02-13T00:51
本人玩的是野蠻 因為野蠻好帥(? 目前嫩嫩的才23等 走的是電與火系圖騰+召喚 圖騰想要火球配LMP 還有電球配分裂 剩下就是召喚我的(自走式炸彈+血魔法) 然後我在後方放回魔+回血+電傷+火傷靈氣 還有火焰詛咒(爆炸算火傷吧? ========以下開始提問================= ...

女巫閃電召喚流

Franklin avatar
By Franklin
at 2013-02-13T00:15
POE版首po 先恭賀POE開版成功~ 大家新年快樂 想練了一隻 召喚系女巫 但是看被動技能樹有關召喚的天賦就那幾個 所以就想混一些其他攻擊手段 挑上了 閃電+詛咒 問題是角色都2X等了 閃電系的技能寶石 只有and#34;電反靈氣and#34;阿阿阿阿阿阿阿 囧RZ 連個SHOCK ...

normal ACT3 LV30 一起練功

Heather avatar
By Heather
at 2013-02-13T00:00
: 互動類型: 贈送 / 揪團 / 其他 : ^^^^ : 角色名稱: kelake : : 所在聯盟: Default / Hardcore : ^^^^^^^ : 進行分流: usa : : 進行時間: 到1-2點 : : 其他:3 ...

關於Shadow陷阱流

Kelly avatar
By Kelly
at 2013-02-12T23:29
其實我只是想問陷阱的問題.. 我本來是走 EBEK 流的 Shadow http://is.gd/3kWkkh Passive Tree http://www.pathofexile.com/forum/view-thread/64424 這個流派 但是我發現 EK 沒有想像中的好用,而且很 ...

恭喜終於開版啦~

Valerie avatar
By Valerie
at 2013-02-12T23:18
之前在C洽注意到這款遊戲才開始玩的 看到有文章聯署開版真是太好了~ 畢竟有一個專屬的看板比較好互相討論 == 剛開始接觸都慢慢玩 全部的物品還都去查翻譯XD 昨天 玩了20初等的蘿莉召喚女巫 在野外逛街的時候 被金色獅子咬死了 ( QAQ 死掉瞬間整個呆掉 雖然很低等... 現在怒開一隻M野 ...