日式傳統RPG放棄PS4了嗎? - PS
By Charlie
at 2015-12-23T14:46
at 2015-12-23T14:46
Table of Contents
→ OscarShih: tales系列變成幾乎完全線性絕對不是馬場開始就是12/23 11:44
→ OscarShih: TOL和TOR,TOD2,TOG之類的都是一本道劇情,你只有A走到B12/23 11:44
來回應一下,先引用原文
※ 引述《kuku321 (halipapon)》之銘言:
: 線性就是基本的 A -> B -> C -> D
: -> B \
: 非線性則是 A < | -> D
: -> C /
Tales系列過去的作法大多是這樣:
(絕大多數JRPG都是)
A─B─┬┬F
└C┘││
└D┘│
└E┘
A→B→F沿著主線劇情一條線直接推王
而C-D-E…等,則是非常多時期限定的小遊戲(及裝備)、隱藏劇情、隱藏特技
甚至有隱藏夥伴,玩家可拿可不拿,基本上絕大多數都不會影響到主線劇情
但從TOX時代開始(這時期最明顯吧,不過也有玩家覺得從TOV就開始了)
遊戲中C-D-E…的部份被極大量的刪減
隱藏的特技/奧義、隱藏道具裝備(如很多老玩家抱怨的泳裝被拔去DLC XD)
小遊戲、各個角色的隱藏劇情(這點TOA發揮的最好)也幾乎全部消失殆盡
TOX甚至連一開始號稱的「雙主角」
搞到最後出來的的實際成品大概有95%劇情都相同
就這樣慢慢變成一個真正的一本道遊戲……
--
「僕はおまえのように、能天気で、図々しくて、馴れ馴れしい奴が……」
「……大嫌いだ。 だから……あとは任せた。」
--
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