新聞稿 官方似乎有重大更新釋出了!! - Steam
By Oscar
at 2009-01-29T19:25
at 2009-01-29T19:25
Table of Contents
TF2最近都沒什麼鄉民在討論
適逢有重大更新釋出,拋磚引玉一下
看是不是能夠引起比較多的迴響
順便徵求勇者幫大家翻譯一下.....
Team Fortress 2
* Added percentage to UberCharge HUD panel for the Medic
* Added upgrade progress and levels to Engineer HUD panel
for all buildings
* Added mp_tournament_allow_non_admin_restart server ConVar
to allow server admin to toggle whether non-admin players
can issue the mp_tournament_restart ConCommand on the server.
Default is 1 (current behavior)
* Added flag to the gamerules entity so map authors can override
the HUD type being used. Allows map authors to force CTF or CP
HUD to be used if they mix CTF/CP entities in the map
* Added check in CTF HUD to make sure it doesn't point at disabled
capture zones when the player is carrying the flag. Allows map
authors to have more than one capture zone for each team in the map
* Changed AutoTeam to give new players to the attackers on
attack/defend maps if the teams are even
* Fixed Pyro model not animating in the class menu
* Fixed players getting stuck in the "prepare to respawn...
" countdown loop
* Fixed Natascha not getting the proper 75% of damage and slightly
increased the strength of Natascha's slowdown
* Fixed teleporter entrance/exit effects being drawn when they don't
have a matching teleporter entrance/exit
* Fixed announcer saying "the cart is nearing the checkpoint"
after the round has already been won
* Fixed cloaked spies having a particle-beam effect while standing
next to a dispenser that's healing them
* Fixed server crash when trying to load a map that contains control
points with duplicate index values
* Fixed several materials warnings in the console
* Fixed "Cart.Explode" sound script entry using an unknown sound channel
* Marked the cl_bobcycle and cl_bobup ConVars as cheats
Team Fortress 2 and Day of Defeat: Source
* Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
sv_soundemitter_filecheck, sv_findsoundname, and
sv_soundscape_printdebuginfo to lag/crash servers
Source Engine
* Fixed client "timeout on mapchange" problem
* Fixed setinfo exploit
* Marked the r_aspectratio ConVar as a cheat
Server Browser
* Renamed "Quick List" to "Map List"
* Removed minimum ping filter from Map List
TF2真的是一款好玩的遊戲,有錢有閒的鄉民可以試玩看看!!
--
適逢有重大更新釋出,拋磚引玉一下
看是不是能夠引起比較多的迴響
順便徵求勇者幫大家翻譯一下.....
Team Fortress 2
* Added percentage to UberCharge HUD panel for the Medic
* Added upgrade progress and levels to Engineer HUD panel
for all buildings
* Added mp_tournament_allow_non_admin_restart server ConVar
to allow server admin to toggle whether non-admin players
can issue the mp_tournament_restart ConCommand on the server.
Default is 1 (current behavior)
* Added flag to the gamerules entity so map authors can override
the HUD type being used. Allows map authors to force CTF or CP
HUD to be used if they mix CTF/CP entities in the map
* Added check in CTF HUD to make sure it doesn't point at disabled
capture zones when the player is carrying the flag. Allows map
authors to have more than one capture zone for each team in the map
* Changed AutoTeam to give new players to the attackers on
attack/defend maps if the teams are even
* Fixed Pyro model not animating in the class menu
* Fixed players getting stuck in the "prepare to respawn...
" countdown loop
* Fixed Natascha not getting the proper 75% of damage and slightly
increased the strength of Natascha's slowdown
* Fixed teleporter entrance/exit effects being drawn when they don't
have a matching teleporter entrance/exit
* Fixed announcer saying "the cart is nearing the checkpoint"
after the round has already been won
* Fixed cloaked spies having a particle-beam effect while standing
next to a dispenser that's healing them
* Fixed server crash when trying to load a map that contains control
points with duplicate index values
* Fixed several materials warnings in the console
* Fixed "Cart.Explode" sound script entry using an unknown sound channel
* Marked the cl_bobcycle and cl_bobup ConVars as cheats
Team Fortress 2 and Day of Defeat: Source
* Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
sv_soundemitter_filecheck, sv_findsoundname, and
sv_soundscape_printdebuginfo to lag/crash servers
Source Engine
* Fixed client "timeout on mapchange" problem
* Fixed setinfo exploit
* Marked the r_aspectratio ConVar as a cheat
Server Browser
* Renamed "Quick List" to "Map List"
* Removed minimum ping filter from Map List
TF2真的是一款好玩的遊戲,有錢有閒的鄉民可以試玩看看!!
--
Tags:
Steam
All Comments
By Lydia
at 2009-01-30T09:40
at 2009-01-30T09:40
By Isla
at 2009-02-01T13:11
at 2009-02-01T13:11
By Mason
at 2009-02-05T06:59
at 2009-02-05T06:59
By Caitlin
at 2009-02-07T07:03
at 2009-02-07T07:03
By Gary
at 2009-02-08T12:19
at 2009-02-08T12:19
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