教練,我想打現開~ (痛哭跪下 - 魔法風雲會

By Oscar
at 2011-04-30T15:19
at 2011-04-30T15:19
Table of Contents
(咳咳)5年前我曾經有翻譯文章...
背景是Rav環境,但是文章中的道理卻是每個環境都可以使用
http://www.wizards.com/default.asp?x=mtgcom/corner/30
How to build your sealed deck in 10 lessons
構築現開套牌十堂課
Olivier Ruel
Olivier's Corner
Tuesday, June 6, 2006
--------------------------------------------------------------------------------
Today, for the final scene of Olivier's Corner, I'll try and give you tips for
one of my favorite formats: Sealed Deck, to help you prepare for future events,
including PTQs for Kobe.
今天,在「奧立佛的角落」這個專欄的最後一篇,我將試著給你我最喜歡的賽制之一:現
開賽一些建議,以幫助你準備未來的比賽──包括神戶專業賽預選賽(Kobe PTQ)
A random format?
一個隨機的賽制?
Most people consider Sealed deck as the most random format of Magic. In theory,
indeed, any player may open Hex, Flame Fusillade and Orzhov Ghost Counsil as
well as he can open no spoiler at all. However, out of ten decks, there is
about one ridiculously strong card pool, two pretty good decks, three ok
decks, two bad decks, and one deck there is absolutely nothing to do with.
大多數的玩家認為現開賽是魔法風雲會中最為隨機的賽制。理論上,甚至任何玩家可能開
到六方殺陣、火力齊發、歐佐瓦鬼影議會也可能一張炸彈都沒開到。然而,在10副套牌
中,約有一個數量龐大的牌堆、兩個不錯的套牌、三個還可以的套牌、兩個爛套牌,還有
一個完全不行的。
In this case, if only 30% of the decks are weak, why are 80 to 90% per cent
of the players unhappy about their decks after building it?
在這種情況下,如果只有30%的套牌是貧弱的,為什麼有80%~90%的玩家們在套牌構築完後
對他們的套牌不滿意?
You nearly always have something good in your deck. You can have a strong rare,
lot of removals, many flyers, or just a very strong mana base. The thing is you
can't have all of this. There is always something missing.
你幾乎總是有強者在你的套牌中。你可能有著強R卡、大量的清除咒語、許多飛兵,甚至只
是個非常強大的魔法力源。你不能擁有全部,也許會缺少了些東西。
Opening the packs
打開你的補充包
I think that's what I like the most about Magic, more than the play itself.
When I was a kid, I kept on opening collectible soccer stickers, and I think
that excitement remained. What's the point, strategically speaking? None I
guess, let's move to the main subject. Here are the things I do when opening
a sealed.
我想這是我最喜歡魔法風雲會的一點,甚至比打牌本身還喜歡。當我還小的時候,我一直
喜歡開足球收集貼紙,而且我想我到現在都還是很享受這種快感。所以說這跟策略到底有
啥關係?我猜沒有。回到主題,以下是當我拿到一副現開的牌時會做的事情:
1)Take a look at your cards?
1)看看你拿到的牌
You can do good with no spoiler, but if you want to do really good, you
definitely need good rares, at least one. And I'm too excited to look at
anything as long as I don't know my rares.
你可以在沒有炸彈之下打的不錯,但是如果你想要打的更好,你很肯定的需要一些好R
卡──至少一張。我在還沒看R卡之前,其他的牌都沒興趣去看。
2)Pile by colors
2)按照顏色分堆
Gold go in a single distinct stack.
多色牌獨立出來一堆。
3)Sort playables/Unplayables
3)分出來能用的牌、不能用的牌
Put all the playbable cards that could make the 23rd or 24th spot in a deck in
for more visibility.
把所有明顯能用的23~24張牌放進的套牌中
4)Check the fixers
4)調色
Your bouncelands and Signets are crucial. A sealed deck is not a draft, you can
draw good with an unstable mana if you play three rounds only, but that doesn't
apply to a longer event such as a PTQ for instance. You know you will get mana
troubles, try to avoid them. A strong manabase is a weapon, it plays the same
role as removals or spoilers. If you have loooots of them, you can play more
than three colors.
你的雙色倒地跟公會印記是個關鍵。一副現開套牌不像輪抽,當你打了三個回合後便能夠
湊到那不穩定的魔法力源──這並不適合像是在PTQ那種等級或更高等級的比賽。你知道你
會遇上調色問題,試著去避免它吧。強大的魔法力源是個厲害的武器,跟清除咒語跟炸彈
的重要性一樣重要。如果你有許許許許多的調色工具,那你就可以打超過三色了。
5)Where are the playables?
5)要選哪個顏色?
If you want a solid mana and you don't have many fixers, you need one or two
dominant colors, check out the colors with the most playable cards. It will
often be green, that's why it's the most played color in sealed deck despite
the fact that the cards themselves aren't very strong. With cards such as
Farseek, Civic Wayfinder, Slihana Starflecher and Utopia Sprawl, green can be
played as a main color to replace bouncelands and Signets when they are
missing.
如果你希望打的是純一點的顏色,你需要一或兩個主色。看看那最多可用牌的顏色吧──
通常會是綠色,這就是在現開賽套牌中最常使用的顏色不是那麼強的原因。如果你有
遠眺、城市引路人、西哈納星箭手、理想境蔓生,那你可以忽略雙色倒地以及工會印記把
綠色當成你的主色。
6)Where are the removals?
6)清除咒語(殺牌、燒牌etc.)呢?
Don't ever play a deck without removals. Splash them if you have to, but don't
play some WUG deck that absolutely can't deal with anything. Otherwise, you
can have the most solid deck on earth, you'll never be able to deal with any
Spoiler, not even to a Guildmage or to a Viashino Fangtail.
千萬別打沒有清除咒語的套牌!需要時便混色吧。記得別打沒有抵抗能力的白藍綠套牌(意
即沒有招)。否則你將會有著堅實的部隊卻沒有能力對抗任何具有侵略性的生物,不是公會
法師便會是尖尾凡爾西諾。
7)Experiment
7)測試你的套牌
Lay your deck on the table as follows, creatures by casting cost from left to
right, then the other spells, by casting cost too.
把你的套牌的生物由左到右的照施放點數排列好,還有其他的咒語也是。
The things you should keep an eye on:
請注意以下的事情:
-creatures: not below 13, between 15 and 18 for the best (count Scatter the
Seeds and Fists of Ironwood as one creature each)
◎生物:別少於13張,最好在15~18張之間(撒撥種子、鐵木拳也當做生物)
-curve: you should be able to play with three manas, and to cast most of your
deck with four. An ideal curve would be about: 12 of 1, 2 and 3 mana costs,
7/4, 4/5 and higher. That is only an approximation, but don't play too many
two drops which won't do much in the late game, nor too many 4 and more drops
that will pollute your hand in early game.
◎魔法力曲線:你最好能夠以3點mana做事,並且大多數的施放點數在4點。理想的魔法力
曲線大概是這樣的:12張一點到三點的咒語;7張四點的;4張五點以上的。這只是個大略
數字,但是別放太多對後期沒有幫助的兩點叫小朋友,或是遊戲初期在你手上等於是廢牌
的四點或更大點叫的大仔。
-splash(es): they depend on two things: fixers and removals. If, for instance,
you are playing WG/B and you have Civic Wayfinder and Rackdos Carnarium in your
card pool, it will only cost you one Mountain to get three red mana sources.
You can then easily play one or two red removals. Don't splash just because you
can, splash to fill a Gap. You always need removals, but a cards such as
Rakdos Ickspitter, for instance, is not worth splashing, not maindeck at least.
◎混色:他們取決於二件事:調色的的牌與清除咒語。例如,你使用著一個白綠帶黑的套
牌並且你擁有城市引路人與拉鐸司剜祭場,那你只需要一塊山脈就會有三點紅色魔法力
源,便可以加入一到兩張紅色的燒牌。別為了混色而混色,而是應該為了補齊你套牌中的
不足。你會需要混色的,但是諸如像是拉鐸司噁吐獸之類的牌並不值得為你多加入一
色──至少不是在正編。
-spoilers: try and play them, but not at any costs. Don't play Cerrulean Sphinx
if you don't have enough blue playables. If the rare is one colored mana only,
try and splash it. A card like Flame Fusillade or Demonfire can't stay in your
sideboard.
◎大招:試著放他們進你的套牌裡面吧,但是並不是所有的都適用。當你藍色牌夠用時別
放蔚藍史芬斯。如果R卡是單色的,那試試看混色吧,像是火力齊發、惡魔焰是不會留在
你的備牌的。
8)Find the balance
8)找到平衡點
As I said earlier, you can't have everything, mana fixers, removals, spoilers,
curve... Just try and combine many of these, build your deck around its
strength.
在我上面有說到你不可能擁有所有東西──調色工具、清除咒語、大招、魔力曲線……。
試著統整你所有的牌以構築具有實力的套牌。
9)Fill in your decklist
9)寫滿你的套牌構築表
Everyone has his own methods to count and verify that the list is correct.
Just make sure you double check systematically.
每個人會有不同的方法來計算並且核對他的構築表是正確的。請你有系統地確認兩次你的
構築表沒有出錯。
10)Transform your deck
10)改善你的套牌
If you realize there where mistakes in your building, it's not too late to
repare them. You'll have to keep the deck you registered on game 1 of every
match, but feel free to change as many cards as you need to afterwards.
Playtesting between rounds can help to correct building mistakes. Frank
Karsten said about the format something close to:"If someone says he built
his deck perfectly, he's either wrong or lying". There is no shame in making
mistakes.
如果你能夠了解你在構築過程中出了什麼問題,那麼你便不會太晚去改善它。你需要在每
一局前回覆成套牌構築表上原本登記的樣子,但是你能夠在盤與盤之間改成你想要的套牌
模式。在局與局之間的休息時間測試與練習能幫助你修正構築錯誤。Frank Karsten提到
一些這個賽制的種種接近於:「如果一個人說他組了一副完美的現開套牌,那他必定是組
錯並說謊。」錯誤並不是可恥的。
--
DCI Judge Level 2
--
背景是Rav環境,但是文章中的道理卻是每個環境都可以使用
http://www.wizards.com/default.asp?x=mtgcom/corner/30
How to build your sealed deck in 10 lessons
構築現開套牌十堂課
Olivier Ruel
Olivier's Corner
Tuesday, June 6, 2006
--------------------------------------------------------------------------------
Today, for the final scene of Olivier's Corner, I'll try and give you tips for
one of my favorite formats: Sealed Deck, to help you prepare for future events,
including PTQs for Kobe.
今天,在「奧立佛的角落」這個專欄的最後一篇,我將試著給你我最喜歡的賽制之一:現
開賽一些建議,以幫助你準備未來的比賽──包括神戶專業賽預選賽(Kobe PTQ)
A random format?
一個隨機的賽制?
Most people consider Sealed deck as the most random format of Magic. In theory,
indeed, any player may open Hex, Flame Fusillade and Orzhov Ghost Counsil as
well as he can open no spoiler at all. However, out of ten decks, there is
about one ridiculously strong card pool, two pretty good decks, three ok
decks, two bad decks, and one deck there is absolutely nothing to do with.
大多數的玩家認為現開賽是魔法風雲會中最為隨機的賽制。理論上,甚至任何玩家可能開
到六方殺陣、火力齊發、歐佐瓦鬼影議會也可能一張炸彈都沒開到。然而,在10副套牌
中,約有一個數量龐大的牌堆、兩個不錯的套牌、三個還可以的套牌、兩個爛套牌,還有
一個完全不行的。
In this case, if only 30% of the decks are weak, why are 80 to 90% per cent
of the players unhappy about their decks after building it?
在這種情況下,如果只有30%的套牌是貧弱的,為什麼有80%~90%的玩家們在套牌構築完後
對他們的套牌不滿意?
You nearly always have something good in your deck. You can have a strong rare,
lot of removals, many flyers, or just a very strong mana base. The thing is you
can't have all of this. There is always something missing.
你幾乎總是有強者在你的套牌中。你可能有著強R卡、大量的清除咒語、許多飛兵,甚至只
是個非常強大的魔法力源。你不能擁有全部,也許會缺少了些東西。
Opening the packs
打開你的補充包
I think that's what I like the most about Magic, more than the play itself.
When I was a kid, I kept on opening collectible soccer stickers, and I think
that excitement remained. What's the point, strategically speaking? None I
guess, let's move to the main subject. Here are the things I do when opening
a sealed.
我想這是我最喜歡魔法風雲會的一點,甚至比打牌本身還喜歡。當我還小的時候,我一直
喜歡開足球收集貼紙,而且我想我到現在都還是很享受這種快感。所以說這跟策略到底有
啥關係?我猜沒有。回到主題,以下是當我拿到一副現開的牌時會做的事情:
1)Take a look at your cards?
1)看看你拿到的牌
You can do good with no spoiler, but if you want to do really good, you
definitely need good rares, at least one. And I'm too excited to look at
anything as long as I don't know my rares.
你可以在沒有炸彈之下打的不錯,但是如果你想要打的更好,你很肯定的需要一些好R
卡──至少一張。我在還沒看R卡之前,其他的牌都沒興趣去看。
2)Pile by colors
2)按照顏色分堆
Gold go in a single distinct stack.
多色牌獨立出來一堆。
3)Sort playables/Unplayables
3)分出來能用的牌、不能用的牌
Put all the playbable cards that could make the 23rd or 24th spot in a deck in
for more visibility.
把所有明顯能用的23~24張牌放進的套牌中
4)Check the fixers
4)調色
Your bouncelands and Signets are crucial. A sealed deck is not a draft, you can
draw good with an unstable mana if you play three rounds only, but that doesn't
apply to a longer event such as a PTQ for instance. You know you will get mana
troubles, try to avoid them. A strong manabase is a weapon, it plays the same
role as removals or spoilers. If you have loooots of them, you can play more
than three colors.
你的雙色倒地跟公會印記是個關鍵。一副現開套牌不像輪抽,當你打了三個回合後便能夠
湊到那不穩定的魔法力源──這並不適合像是在PTQ那種等級或更高等級的比賽。你知道你
會遇上調色問題,試著去避免它吧。強大的魔法力源是個厲害的武器,跟清除咒語跟炸彈
的重要性一樣重要。如果你有許許許許多的調色工具,那你就可以打超過三色了。
5)Where are the playables?
5)要選哪個顏色?
If you want a solid mana and you don't have many fixers, you need one or two
dominant colors, check out the colors with the most playable cards. It will
often be green, that's why it's the most played color in sealed deck despite
the fact that the cards themselves aren't very strong. With cards such as
Farseek, Civic Wayfinder, Slihana Starflecher and Utopia Sprawl, green can be
played as a main color to replace bouncelands and Signets when they are
missing.
如果你希望打的是純一點的顏色,你需要一或兩個主色。看看那最多可用牌的顏色吧──
通常會是綠色,這就是在現開賽套牌中最常使用的顏色不是那麼強的原因。如果你有
遠眺、城市引路人、西哈納星箭手、理想境蔓生,那你可以忽略雙色倒地以及工會印記把
綠色當成你的主色。
6)Where are the removals?
6)清除咒語(殺牌、燒牌etc.)呢?
Don't ever play a deck without removals. Splash them if you have to, but don't
play some WUG deck that absolutely can't deal with anything. Otherwise, you
can have the most solid deck on earth, you'll never be able to deal with any
Spoiler, not even to a Guildmage or to a Viashino Fangtail.
千萬別打沒有清除咒語的套牌!需要時便混色吧。記得別打沒有抵抗能力的白藍綠套牌(意
即沒有招)。否則你將會有著堅實的部隊卻沒有能力對抗任何具有侵略性的生物,不是公會
法師便會是尖尾凡爾西諾。
7)Experiment
7)測試你的套牌
Lay your deck on the table as follows, creatures by casting cost from left to
right, then the other spells, by casting cost too.
把你的套牌的生物由左到右的照施放點數排列好,還有其他的咒語也是。
The things you should keep an eye on:
請注意以下的事情:
-creatures: not below 13, between 15 and 18 for the best (count Scatter the
Seeds and Fists of Ironwood as one creature each)
◎生物:別少於13張,最好在15~18張之間(撒撥種子、鐵木拳也當做生物)
-curve: you should be able to play with three manas, and to cast most of your
deck with four. An ideal curve would be about: 12 of 1, 2 and 3 mana costs,
7/4, 4/5 and higher. That is only an approximation, but don't play too many
two drops which won't do much in the late game, nor too many 4 and more drops
that will pollute your hand in early game.
◎魔法力曲線:你最好能夠以3點mana做事,並且大多數的施放點數在4點。理想的魔法力
曲線大概是這樣的:12張一點到三點的咒語;7張四點的;4張五點以上的。這只是個大略
數字,但是別放太多對後期沒有幫助的兩點叫小朋友,或是遊戲初期在你手上等於是廢牌
的四點或更大點叫的大仔。
-splash(es): they depend on two things: fixers and removals. If, for instance,
you are playing WG/B and you have Civic Wayfinder and Rackdos Carnarium in your
card pool, it will only cost you one Mountain to get three red mana sources.
You can then easily play one or two red removals. Don't splash just because you
can, splash to fill a Gap. You always need removals, but a cards such as
Rakdos Ickspitter, for instance, is not worth splashing, not maindeck at least.
◎混色:他們取決於二件事:調色的的牌與清除咒語。例如,你使用著一個白綠帶黑的套
牌並且你擁有城市引路人與拉鐸司剜祭場,那你只需要一塊山脈就會有三點紅色魔法力
源,便可以加入一到兩張紅色的燒牌。別為了混色而混色,而是應該為了補齊你套牌中的
不足。你會需要混色的,但是諸如像是拉鐸司噁吐獸之類的牌並不值得為你多加入一
色──至少不是在正編。
-spoilers: try and play them, but not at any costs. Don't play Cerrulean Sphinx
if you don't have enough blue playables. If the rare is one colored mana only,
try and splash it. A card like Flame Fusillade or Demonfire can't stay in your
sideboard.
◎大招:試著放他們進你的套牌裡面吧,但是並不是所有的都適用。當你藍色牌夠用時別
放蔚藍史芬斯。如果R卡是單色的,那試試看混色吧,像是火力齊發、惡魔焰是不會留在
你的備牌的。
8)Find the balance
8)找到平衡點
As I said earlier, you can't have everything, mana fixers, removals, spoilers,
curve... Just try and combine many of these, build your deck around its
strength.
在我上面有說到你不可能擁有所有東西──調色工具、清除咒語、大招、魔力曲線……。
試著統整你所有的牌以構築具有實力的套牌。
9)Fill in your decklist
9)寫滿你的套牌構築表
Everyone has his own methods to count and verify that the list is correct.
Just make sure you double check systematically.
每個人會有不同的方法來計算並且核對他的構築表是正確的。請你有系統地確認兩次你的
構築表沒有出錯。
10)Transform your deck
10)改善你的套牌
If you realize there where mistakes in your building, it's not too late to
repare them. You'll have to keep the deck you registered on game 1 of every
match, but feel free to change as many cards as you need to afterwards.
Playtesting between rounds can help to correct building mistakes. Frank
Karsten said about the format something close to:"If someone says he built
his deck perfectly, he's either wrong or lying". There is no shame in making
mistakes.
如果你能夠了解你在構築過程中出了什麼問題,那麼你便不會太晚去改善它。你需要在每
一局前回覆成套牌構築表上原本登記的樣子,但是你能夠在盤與盤之間改成你想要的套牌
模式。在局與局之間的休息時間測試與練習能幫助你修正構築錯誤。Frank Karsten提到
一些這個賽制的種種接近於:「如果一個人說他組了一副完美的現開套牌,那他必定是組
錯並說謊。」錯誤並不是可恥的。
--
DCI Judge Level 2
--
Tags:
魔法風雲會
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By Ina
at 2011-05-03T07:33
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