改版打大本外置賺大錢 - 手遊
By Erin
at 2015-12-11T18:36
at 2015-12-11T18:36
Table of Contents
我覺得最大的影響是接近強制性的要玩家改變作息,
遊戲長久應該是更包容多種玩法,讓各類玩家都都能從遊戲中找樂趣
舉有名的WOW當例子,後來發展成分各種難度-雜魚團,甚至可以說閉著眼睛也能過
並且一直嘗試PVP/PVE裝備不互相干擾避免強迫PVP玩家一定得在PVE拿裝,相反異同
沒辦法長期在線或配合護盾時間近攻的玩家屯資源時間大幅度拉長
要常態性配合作息, 只是容易讓玩家有壓力消耗對遊戲的熱情.
當然遊戲如果能只靠重度玩家活下去也是一種經營方式,也不是沒有例子
手上能玩/在玩的遊戲太多了, 玩遊戲不是討生活.
不可能因為COC非玩不可就把他當線上遊戲在玩.
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