惡靈勢力L4D更新資訊(許多重大更新) - Steam
By Candice
at 2009-01-15T13:48
at 2009-01-15T13:48
Table of Contents
附上原文,許多翻譯不是很精確,還請各位指正
原翻譯與相關討論 1/14 steam 重大更新內容
http://tw.garena.com/forum/read.php?tid=300699
===============================================
Left 4 Dead has been updated with a host of fixes, tweaks and new features,
including enhancements to Versus mode for improved competitive play.
The full change list is below. For PC users the update will be applied
automatically via Steam. Meanwhile, the update will be made available to
Xbox 360 players in the coming weeks.
L4D已經更新了許多項目(微調、新特色),包括加強對抗模式。完整的變動列表如以下。PC版本的玩家將會透過Steam自動更新,同時XBOX360版本的玩家也將會在幾週內能夠更新。
[General 一般更動]
Fixed Survivors being able to climb surfaces marked for versus infected only
修正一些原本設計只能讓感染者攀爬的表面但倖存者卻能攀爬的錯誤。
Fixed a class of SurvivorBot bugs dealing with rescuing downed players
修正由電腦AI控制的倖存者救起已經倒地玩家的一些錯誤。
Players can no longer grab ladders while flying through the air after a
Tank punch
當玩家被Tank打到後騰空途中不能再抓住樓梯。
Shooting near a car with an alarm that has already fired the alarm will no
longer make chirping noises
當近距離射擊一台已經被啟動警鈴的車子時,不會再產生莫名的噪音。
Improved loading time
加快地圖讀取速度。
Fixed mini-gun physics exploit
修正使用固定機槍的物理錯誤(不能飛)。
Fixed propane tanks (and other physics objects) causing players to fall through
elevators
修正丙皖筒(綠色長長的吧)(或其他實體物件)會讓玩家從電梯摔出去。
Fixed rare achievement bug issues
修正一些罕見的成就錯誤。
Fixed several map exploits
修正許多地圖的不合理之處(例如國王的橋樑、醫院屋頂無敵斜坡)
Fixed various match making issues
修正一些遊戲配對問題。
Fixed NAT traversal issues
修正網路封包轉送的問題(加強連線穩定?)
Versus Changes[對抗模式的更動]
Added HUD elements to show status of other infected players
增加抬頭顯示的內容,可以顯示其他感染者資訊。
Changed color of infected player name in chat to red
更改感染者對話的文字顏色(紅)。
Fixed exploit where players could spawn infected bots
修正能夠無限重生感染者的錯誤。
Fixed instance where a Survivor changing to the infected team would be attacked
by infected bots
修正當從倖存者換隊到感染者時會被其他由電腦控制的感染者攻擊錯誤。
Normalized special infected melee damage
正規化感染者的近身攻擊力(但還不太清楚確切意義)
Made the following client commands cheat protected: "Kill" and "explode"
讓控制台指令Kill與Explode於sv_cheats 0時為無效。
Fixed exploit where infected players could run away and teleport back to gain
health
讓感染者無法透過拉開與倖存者距離後,按E重生補滿血,血量應該是維持與重生前
一樣的血量。
Players can only change teams once per map
玩家每張地圖只能換隊一次。
Players can't change teams while other players are still loading
當其他玩家都在地圖讀取時不能換隊伍。
Tank spawns at the same % through the map for both teams in versus mode
對抗模式中,雙方扮演感染者時Tank重生地點將會相同。
Made the Tank and Witch spawn directly on the escape route
讓Tank和Witch直接重生於必經之路上。(不知道是不是讓Witch不會重生在奇怪的地方)
Increased chance of getting the Tank or Witch
增加Tank跟Witch的出現機率。
Fixed team swap issue
修正隊伍交換錯亂的錯誤。
[Hunter]
Easier to pounce a Survivor who is meleeing
讓倖存者無法輕易推開Hunter的飛撲。(四人合體槍托無雙可能會變得不太好用)
Increased Minimum damage a Hunter pounce does
增加飛撲造成的最小傷害值。(可能撲到就先扣一次血?)
[Smoker]
Fixed Smoker tongue tolerance
修正Smoker舌頭容忍度?
Smoker now has to be killed or the tongue destroyed for the tongue to break
要讓舌頭斷掉必須殺掉Smoker或開槍打斷舌頭。(意思用推得不行嗎?)
Survivors cannot bash someone off the tongue until the Survivor being pulled is
paralyzed or hanging
倖存者不能推斷舌頭救人,除非被抓到的倖存者已經被綁死或吊掛。(?)
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter
ability delay timer
當舌頭攻擊失敗(沒能綁死、吊掛倖存者),恢復行動能力的時間將會更快。
(恢復行動能力還是再次使用舌頭攻擊的時間?)
Fixed cases where the ability timer was not using the correct time
修正技能計時器顯示錯誤。
Fixed case where you could point at a Survivor but not register a tongue hit
修正當你攻擊紅框顯示卻無法抓到對方的錯誤。
Fixed Smoker tongue not targeting and landing properly through PZ ghosts
修正Smoker如果準心瞄準時有靈魂(死掉的感染者或倖存者玩家)剛好擋著所造成
無法準確抓到倖存者的狀況。
Smoker tongue does damage every second while dragging paralyzed Survivors
舌頭拖行倖存者時就會每秒造成攻擊力。
[Tank]
Bashable objects now appear with a red glow
可以被打飛的物件將會在周圍顯示紅色輪廓。
Tanks hitting a car with an alarm disables the alarm permanently
當攻擊一個有警報器的車子後,將會讓這台車子的警報器永遠失效,不會在因為開槍打到車子引來殭屍群。
Tank frustration timer is only reset by hitting Survivors with rocks or fists
Tank的行動倒數,必須直接打到倖存者或丟石頭砸到倖存者時,才會重新計時。意即Tank
不能不斷攻擊其他物件以延長可行動時間。
Reduced autoshotgun damage against Tanks
減少自動散彈槍對Tank的攻擊力。
[Witch]
Witch spawns at the same % through the map for both teams
雙方的Witch出現機率將會相同(避免某邊沒有witch的囧囧)
Avoids spawning within a certain % of the tank
避免Witch與Tank同時出現。
Fixed an exploit where the Witch could be woken up and tricked into attacking
Survivors
修正能夠直接由感染者喚醒Witch去攻擊倖存者的錯誤。(感染者被打爆喚醒Witch的條件
應該還是在)
--
原翻譯與相關討論 1/14 steam 重大更新內容
http://tw.garena.com/forum/read.php?tid=300699
===============================================
Left 4 Dead has been updated with a host of fixes, tweaks and new features,
including enhancements to Versus mode for improved competitive play.
The full change list is below. For PC users the update will be applied
automatically via Steam. Meanwhile, the update will be made available to
Xbox 360 players in the coming weeks.
L4D已經更新了許多項目(微調、新特色),包括加強對抗模式。完整的變動列表如以下。PC版本的玩家將會透過Steam自動更新,同時XBOX360版本的玩家也將會在幾週內能夠更新。
[General 一般更動]
Fixed Survivors being able to climb surfaces marked for versus infected only
修正一些原本設計只能讓感染者攀爬的表面但倖存者卻能攀爬的錯誤。
Fixed a class of SurvivorBot bugs dealing with rescuing downed players
修正由電腦AI控制的倖存者救起已經倒地玩家的一些錯誤。
Players can no longer grab ladders while flying through the air after a
Tank punch
當玩家被Tank打到後騰空途中不能再抓住樓梯。
Shooting near a car with an alarm that has already fired the alarm will no
longer make chirping noises
當近距離射擊一台已經被啟動警鈴的車子時,不會再產生莫名的噪音。
Improved loading time
加快地圖讀取速度。
Fixed mini-gun physics exploit
修正使用固定機槍的物理錯誤(不能飛)。
Fixed propane tanks (and other physics objects) causing players to fall through
elevators
修正丙皖筒(綠色長長的吧)(或其他實體物件)會讓玩家從電梯摔出去。
Fixed rare achievement bug issues
修正一些罕見的成就錯誤。
Fixed several map exploits
修正許多地圖的不合理之處(例如國王的橋樑、醫院屋頂無敵斜坡)
Fixed various match making issues
修正一些遊戲配對問題。
Fixed NAT traversal issues
修正網路封包轉送的問題(加強連線穩定?)
Versus Changes[對抗模式的更動]
Added HUD elements to show status of other infected players
增加抬頭顯示的內容,可以顯示其他感染者資訊。
Changed color of infected player name in chat to red
更改感染者對話的文字顏色(紅)。
Fixed exploit where players could spawn infected bots
修正能夠無限重生感染者的錯誤。
Fixed instance where a Survivor changing to the infected team would be attacked
by infected bots
修正當從倖存者換隊到感染者時會被其他由電腦控制的感染者攻擊錯誤。
Normalized special infected melee damage
正規化感染者的近身攻擊力(但還不太清楚確切意義)
Made the following client commands cheat protected: "Kill" and "explode"
讓控制台指令Kill與Explode於sv_cheats 0時為無效。
Fixed exploit where infected players could run away and teleport back to gain
health
讓感染者無法透過拉開與倖存者距離後,按E重生補滿血,血量應該是維持與重生前
一樣的血量。
Players can only change teams once per map
玩家每張地圖只能換隊一次。
Players can't change teams while other players are still loading
當其他玩家都在地圖讀取時不能換隊伍。
Tank spawns at the same % through the map for both teams in versus mode
對抗模式中,雙方扮演感染者時Tank重生地點將會相同。
Made the Tank and Witch spawn directly on the escape route
讓Tank和Witch直接重生於必經之路上。(不知道是不是讓Witch不會重生在奇怪的地方)
Increased chance of getting the Tank or Witch
增加Tank跟Witch的出現機率。
Fixed team swap issue
修正隊伍交換錯亂的錯誤。
[Hunter]
Easier to pounce a Survivor who is meleeing
讓倖存者無法輕易推開Hunter的飛撲。(四人合體槍托無雙可能會變得不太好用)
Increased Minimum damage a Hunter pounce does
增加飛撲造成的最小傷害值。(可能撲到就先扣一次血?)
[Smoker]
Fixed Smoker tongue tolerance
修正Smoker舌頭容忍度?
Smoker now has to be killed or the tongue destroyed for the tongue to break
要讓舌頭斷掉必須殺掉Smoker或開槍打斷舌頭。(意思用推得不行嗎?)
Survivors cannot bash someone off the tongue until the Survivor being pulled is
paralyzed or hanging
倖存者不能推斷舌頭救人,除非被抓到的倖存者已經被綁死或吊掛。(?)
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter
ability delay timer
當舌頭攻擊失敗(沒能綁死、吊掛倖存者),恢復行動能力的時間將會更快。
(恢復行動能力還是再次使用舌頭攻擊的時間?)
Fixed cases where the ability timer was not using the correct time
修正技能計時器顯示錯誤。
Fixed case where you could point at a Survivor but not register a tongue hit
修正當你攻擊紅框顯示卻無法抓到對方的錯誤。
Fixed Smoker tongue not targeting and landing properly through PZ ghosts
修正Smoker如果準心瞄準時有靈魂(死掉的感染者或倖存者玩家)剛好擋著所造成
無法準確抓到倖存者的狀況。
Smoker tongue does damage every second while dragging paralyzed Survivors
舌頭拖行倖存者時就會每秒造成攻擊力。
[Tank]
Bashable objects now appear with a red glow
可以被打飛的物件將會在周圍顯示紅色輪廓。
Tanks hitting a car with an alarm disables the alarm permanently
當攻擊一個有警報器的車子後,將會讓這台車子的警報器永遠失效,不會在因為開槍打到車子引來殭屍群。
Tank frustration timer is only reset by hitting Survivors with rocks or fists
Tank的行動倒數,必須直接打到倖存者或丟石頭砸到倖存者時,才會重新計時。意即Tank
不能不斷攻擊其他物件以延長可行動時間。
Reduced autoshotgun damage against Tanks
減少自動散彈槍對Tank的攻擊力。
[Witch]
Witch spawns at the same % through the map for both teams
雙方的Witch出現機率將會相同(避免某邊沒有witch的囧囧)
Avoids spawning within a certain % of the tank
避免Witch與Tank同時出現。
Fixed an exploit where the Witch could be woken up and tricked into attacking
Survivors
修正能夠直接由感染者喚醒Witch去攻擊倖存者的錯誤。(感染者被打爆喚醒Witch的條件
應該還是在)
--
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