忍者外傳3 實機影片 - XBOX

By Frederica
at 2011-06-10T19:07
at 2011-06-10T19:07
Table of Contents
http://tinyurl.com/3kbm5kd
製作人解答對於NG3的疑慮
<關於血腥度>
“To us, there’s a difference between gore and violence.
Ninja Gaiden 2 was about gore. Ninja Gaiden 3 is about violence,”
he said.
對我們來說,暴力與血腥是不同的。NG2是關於血腥,NG3是關於暴力。
“… That feeling of cutting into bone, actually killing a person.
When you cut off an arm, it just becomes an object.
Ryu is fighting humans, not monsters, and we want you to feel that.”
NG3的感覺是刀刀入骨,真正地感覺到殺死一個「人」。
當你切下一隻手臂時,它只是成為一個物件。
Ryu是在對付一個活人,不是怪物,而我們希望玩家可以感受到。
Hayashi said consequences of violence will be one of the central themes
of the game, something the series has never tackled before.
早矢仕說,遊戲的中心主題是暴力的結果,而這是前作所沒有的。 (啥?)
(老實說我怎麼看都覺得只是在轉移焦點...前作不只是人和怪物都會斷肢啊..
但NG3試玩沒看到怪物類敵人出現,所以不知道怪物會不會斷肢)
<關於QTE>
“This is a demo stage, it’s a tutorial.
We want to introduce people to ‘Ninja Gaiden 3′
and sort of introduce them to how all these actions work,”
Hayashi explained.
“As you play further into the game, the buttons stop appearing”,
he added, and it was noted that the button prompts had been attack cues.
這只是教學,所以後面就不會再出現了
(跟我當初想的一樣)
補充:
WiiU版會有類似NDS版的觸控操作
(the game featured touch-screen controls very similar to
those of the DS game, Dragon Sword.)
--
製作人解答對於NG3的疑慮
<關於血腥度>
“To us, there’s a difference between gore and violence.
Ninja Gaiden 2 was about gore. Ninja Gaiden 3 is about violence,”
he said.
對我們來說,暴力與血腥是不同的。NG2是關於血腥,NG3是關於暴力。
“… That feeling of cutting into bone, actually killing a person.
When you cut off an arm, it just becomes an object.
Ryu is fighting humans, not monsters, and we want you to feel that.”
NG3的感覺是刀刀入骨,真正地感覺到殺死一個「人」。
當你切下一隻手臂時,它只是成為一個物件。
Ryu是在對付一個活人,不是怪物,而我們希望玩家可以感受到。
Hayashi said consequences of violence will be one of the central themes
of the game, something the series has never tackled before.
早矢仕說,遊戲的中心主題是暴力的結果,而這是前作所沒有的。 (啥?)
(老實說我怎麼看都覺得只是在轉移焦點...前作不只是人和怪物都會斷肢啊..
但NG3試玩沒看到怪物類敵人出現,所以不知道怪物會不會斷肢)
<關於QTE>
“This is a demo stage, it’s a tutorial.
We want to introduce people to ‘Ninja Gaiden 3′
and sort of introduce them to how all these actions work,”
Hayashi explained.
“As you play further into the game, the buttons stop appearing”,
he added, and it was noted that the button prompts had been attack cues.
這只是教學,所以後面就不會再出現了
(跟我當初想的一樣)
補充:
WiiU版會有類似NDS版的觸控操作
(the game featured touch-screen controls very similar to
those of the DS game, Dragon Sword.)
--
Tags:
XBOX
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