微軟與Respawn的基情 - XBOX

Table of Contents

以下都為個人隨興翻譯,只挑重點。


http://www.digitaltrends.com/gaming/titanfall-developers-spell-out-benefits
-of-xbox-one-cloud/

The next-gen mech shooter Titanfall would not be possible without Microsoft's
Xbox One cloud services, according to Respawn Entertainment engineer Jon
Shiring. The cloud is tied into Microsoft's controversial online policies for
the new console, and it's been the subject of confusion and ire from gamers.
Shiring took to Respawn's blog to explain the benefits from a developer's
perspective.

次世代射擊遊戲-神兵泰坦與微軟的雲端伺服器密不可分。

According to Shiring, Microsoft's dedicated servers are the perfect solution to
a long-standing problem. Console games with online multiplayer aspects
typically use player-hosted servers because dedicated servers are expensive and
tough to implement, but dedicated servers offer a superior experience.
Microsoft's dedicated cloud servers allow Respawn to implement more and better
AI, physics, and environments, eliminate the 「host advantage」 that plagues
many online games, thwart some forms of cheating, boost matchmaking speeds,
eliminate the need to pause the game when the host player quits, and improve
visuals and audio by taking full advantage of the console hardware and leaving
other tasks to the cloud processors.

Respawn表示微軟的雲端解決了射擊遊戲長久以來的問題,以往多人遊戲大都是用玩家

當主機來開場(COD、GOW),因為伺服器太貴了,但微軟的雲端解決了一切。

雲端伺服器讓Respawn可以弄出更好的AI、物理、環境,更重要的是解決了以往的

開場主機玩家的"主場優勢"、作弊、加速或是開場玩家中出就要暫停遊戲。

The cloud services aren't limited to Xbox One games either, and Respawn uses
them for the Windows PC and Xbox 360 versions of Titanfall as well. Respawn
approached both Sony and Microsoft about this problem, and Microsoft was the
one to implement a solution, Shiring writes.

雲端伺服器並不是XBONE獨佔的,只要是微軟產品都能用,像慣了Windows的PC跟XBOX360

Respawn像索尼和微軟提出了上面那些問題,但微軟是唯一提供解決方法的。

「Microsoft realized that player-hosted servers are actually holding back
online gaming and that this is something that they could help solve, and ran
full-speed with this idea,」 he writes. 「So they built this powerful system to
let us create all sorts of tasks that they will run for us, and it can scale up
and down automatically as players come and go.」

微軟知道玩家開場的優勢問題是讓多人線上遊戲一大問題,所以他們想出了方法解決,

並且全力灌注在這點子上(瘋狂在全球增設伺服器)

「We want to focus on making awesome games, not on becoming giant worldwide
server hosting providers,」 he continues. 「The more time I can spend on making
our actual game better, the more our players benefit.」

我們希望可以把時間花在做出超棒遊戲上,而不是在解決連線主機上浪費時間,

我們有越多時間在做遊戲上,爽到的是玩家。

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http://www.joystiq.com/2014/02/12/report-xbox-one-controller-precision-being-
tuned-for-titanfall/?ncid=rss_truncated

Microsoft and Respawn Entertainment have been working together to improve the
Xbox One controller's performance prior to the launch of Titanfall next month.
At a recent preview session for Titanfall, a Respawn representative told Game
Informer the "analog sticks are more precise, and we worked very closely with
[Microsoft]" to make that happen.

微軟和Respawn一起合作,加強了類比搖桿的精準,讓XBOXONE手把更強大。


The special edition Titanfall controllers will ship with the firmware
enhancements, but all Xbox One consoles will receive the update prior to
Titanfall's launch. We're checking with Microsoft about how this will occur,
exactly, and whether players will be notified or prompted by the system. Last
we saw, the controller firmware update process is no simple matter.

神兵泰坦的彩繪手把將會直接搭載新的韌體,而原本的XBOXONE手把將會在遊戲上市

透過Live更新。


第一次聽到手把還可以更新...

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All Comments

Mary avatarMary2014-02-15
對大陸型國家網路似乎沒差 較希望可以針對國籍配對
James avatarJames2014-02-20
推翻譯!
Ursula avatarUrsula2014-02-24
推「中出就要暫停遊戲」
Rosalind avatarRosalind2014-02-27
因為微軟有雲端業務與許多網路業務所以伺服器非常多
Dorothy avatarDorothy2014-03-03
微軟目前就有上百萬台的網路路伺服器
Wallis avatarWallis2014-03-08
這不是短時間可以追上的基本
Vanessa avatarVanessa2014-03-12
http://azurespeedtest.azurewebsites.net/
另外上面是測試你與微軟各Azure資料中心的速度的網站
Thomas avatarThomas2014-03-16
East Asia 開頭是125ms後來一直往上增加
Harry avatarHarry2014-03-20
只有微軟能提供,那這樣續作要怎麼上其他平臺啊?
Thomas avatarThomas2014-03-23
跟微軟租伺服器 或者跟使用其他雲端平台阿 如Amazon
Kumar avatarKumar2014-03-27
自己建資料中心若沒個幾年 沒投入巨額資金
無法在全球各地都有據點
Ivy avatarIvy2014-03-31
微軟Azure 目前在新加坡 中國東北亞 東南亞都有據點
Ophelia avatarOphelia2014-04-02
SONY之前不是有買什麼跟雲端有關的東西 忘了
Freda avatarFreda2014-04-06
SONY買雲端遊戲技術的公司
Mary avatarMary2014-04-08
連到東亞要65ms, 估計日本或是南韓只要10ms不到...
Genevieve avatarGenevieve2014-04-11
某種程度, 主場優勢還是存在. 除非可以選擇配對玩家
的國籍
Selena avatarSelena2014-04-11
日本或南韓現在好像沒資料中心 還是要跨海連到上海
Jacob avatarJacob2014-04-14
同3樓..是中離好嗎,而且COD記得這幾代才有HOST中途換
機制,其他90%的遊戲HOST跑了就做白工居多...
Jake avatarJake2014-04-14
還遇過最後一刻來開結果結算卡住15分鐘只好重開
Mary avatarMary2014-04-18
所以續作 還是只有m$系列可以玩了喔
Suhail Hany avatarSuhail Hany2014-04-19
不一定啊 世界上有其他雲端平台
Victoria avatarVictoria2014-04-24
只是微軟一定是以優惠的方式給合作夥伴使用
其他雲端平台的成本用起來沒有微軟的優惠吧
Quintina avatarQuintina2014-04-26
但是這樣遊戲公司還要多花精力與金錢去找其他雲端
Cara avatarCara2014-04-28
別的雲端的伺服器是否可以 承受這樣的運算 也是問題
Freda avatarFreda2014-05-02
世界上沒有幾個夠大型的雲端平台
Necoo avatarNecoo2014-05-05
不用花什麼心力去找 符合資格個就那幾個
Erin avatarErin2014-05-06
總結這些下 除非 其他平台 可以提供這樣的雲端伺服器
Lauren avatarLauren2014-05-07
不然 續作要出在其他平台 還真的有點困難XDD
不是 我的意思是指 明明就有現成的可以用
Heather avatarHeather2014-05-11
根本不是問題 微軟也沒限制你Azure不可以當PS4版伺服
器 你給錢就能用了啊
Candice avatarCandice2014-05-12
Respawn 不需要去多花精力時間去搞其他雲端伺服器啦
Adele avatarAdele2014-05-15
也是啦 不過這筆費用恐怕XDD 到時候可能會跟PS4玩家
收取月費 也說不定XDD
Damian avatarDamian2014-05-16
PS+就是月費制了啊 不過其實不貴
Ingrid avatarIngrid2014-05-17
我的意思是 泰坦 在自行收月費
Joseph avatarJoseph2014-05-17
希望弄個整合網路方案,看日本一堆公司的網路模式比
Olive avatarOlive2014-05-18
8年前歐美遊戲還不如,一堆沒能力解決問題的弄成
Carol avatarCarol2014-05-23
避免彼此判定問題只打AI,或是只交換資料
Vanessa avatarVanessa2014-05-24
要是能夠減低門檻,按使用收費.彈性擴充,架個好環境
Leila avatarLeila2014-05-25
那比什麼能不能上1080P來的有意義多了
Daph Bay avatarDaph Bay2014-05-28
很多有實力的小公司有想法但是沒龐大資金買伺服器
James avatarJames2014-05-31
其實MS只要在使用條約上寫一條只服務於XBOX遊戲就可
以綁死一堆公司了