微軟與Respawn的基情 - XBOX

By Ida
at 2014-02-13T19:09
at 2014-02-13T19:09
Table of Contents
以下都為個人隨興翻譯,只挑重點。
http://www.digitaltrends.com/gaming/titanfall-developers-spell-out-benefits
-of-xbox-one-cloud/
The next-gen mech shooter Titanfall would not be possible without Microsoft's
Xbox One cloud services, according to Respawn Entertainment engineer Jon
Shiring. The cloud is tied into Microsoft's controversial online policies for
the new console, and it's been the subject of confusion and ire from gamers.
Shiring took to Respawn's blog to explain the benefits from a developer's
perspective.
次世代射擊遊戲-神兵泰坦與微軟的雲端伺服器密不可分。
According to Shiring, Microsoft's dedicated servers are the perfect solution to
a long-standing problem. Console games with online multiplayer aspects
typically use player-hosted servers because dedicated servers are expensive and
tough to implement, but dedicated servers offer a superior experience.
Microsoft's dedicated cloud servers allow Respawn to implement more and better
AI, physics, and environments, eliminate the 「host advantage」 that plagues
many online games, thwart some forms of cheating, boost matchmaking speeds,
eliminate the need to pause the game when the host player quits, and improve
visuals and audio by taking full advantage of the console hardware and leaving
other tasks to the cloud processors.
Respawn表示微軟的雲端解決了射擊遊戲長久以來的問題,以往多人遊戲大都是用玩家
當主機來開場(COD、GOW),因為伺服器太貴了,但微軟的雲端解決了一切。
雲端伺服器讓Respawn可以弄出更好的AI、物理、環境,更重要的是解決了以往的
開場主機玩家的"主場優勢"、作弊、加速或是開場玩家中出就要暫停遊戲。
The cloud services aren't limited to Xbox One games either, and Respawn uses
them for the Windows PC and Xbox 360 versions of Titanfall as well. Respawn
approached both Sony and Microsoft about this problem, and Microsoft was the
one to implement a solution, Shiring writes.
雲端伺服器並不是XBONE獨佔的,只要是微軟產品都能用,像慣了Windows的PC跟XBOX360
Respawn像索尼和微軟提出了上面那些問題,但微軟是唯一提供解決方法的。
「Microsoft realized that player-hosted servers are actually holding back
online gaming and that this is something that they could help solve, and ran
full-speed with this idea,」 he writes. 「So they built this powerful system to
let us create all sorts of tasks that they will run for us, and it can scale up
and down automatically as players come and go.」
微軟知道玩家開場的優勢問題是讓多人線上遊戲一大問題,所以他們想出了方法解決,
並且全力灌注在這點子上(瘋狂在全球增設伺服器)
「We want to focus on making awesome games, not on becoming giant worldwide
server hosting providers,」 he continues. 「The more time I can spend on making
our actual game better, the more our players benefit.」
我們希望可以把時間花在做出超棒遊戲上,而不是在解決連線主機上浪費時間,
我們有越多時間在做遊戲上,爽到的是玩家。
----------------------------------------------------------------------------
http://www.joystiq.com/2014/02/12/report-xbox-one-controller-precision-being-
tuned-for-titanfall/?ncid=rss_truncated
Microsoft and Respawn Entertainment have been working together to improve the
Xbox One controller's performance prior to the launch of Titanfall next month.
At a recent preview session for Titanfall, a Respawn representative told Game
Informer the "analog sticks are more precise, and we worked very closely with
[Microsoft]" to make that happen.
微軟和Respawn一起合作,加強了類比搖桿的精準,讓XBOXONE手把更強大。
The special edition Titanfall controllers will ship with the firmware
enhancements, but all Xbox One consoles will receive the update prior to
Titanfall's launch. We're checking with Microsoft about how this will occur,
exactly, and whether players will be notified or prompted by the system. Last
we saw, the controller firmware update process is no simple matter.
神兵泰坦的彩繪手把將會直接搭載新的韌體,而原本的XBOXONE手把將會在遊戲上市
透過Live更新。
第一次聽到手把還可以更新...
--
http://www.digitaltrends.com/gaming/titanfall-developers-spell-out-benefits
-of-xbox-one-cloud/
The next-gen mech shooter Titanfall would not be possible without Microsoft's
Xbox One cloud services, according to Respawn Entertainment engineer Jon
Shiring. The cloud is tied into Microsoft's controversial online policies for
the new console, and it's been the subject of confusion and ire from gamers.
Shiring took to Respawn's blog to explain the benefits from a developer's
perspective.
次世代射擊遊戲-神兵泰坦與微軟的雲端伺服器密不可分。
According to Shiring, Microsoft's dedicated servers are the perfect solution to
a long-standing problem. Console games with online multiplayer aspects
typically use player-hosted servers because dedicated servers are expensive and
tough to implement, but dedicated servers offer a superior experience.
Microsoft's dedicated cloud servers allow Respawn to implement more and better
AI, physics, and environments, eliminate the 「host advantage」 that plagues
many online games, thwart some forms of cheating, boost matchmaking speeds,
eliminate the need to pause the game when the host player quits, and improve
visuals and audio by taking full advantage of the console hardware and leaving
other tasks to the cloud processors.
Respawn表示微軟的雲端解決了射擊遊戲長久以來的問題,以往多人遊戲大都是用玩家
當主機來開場(COD、GOW),因為伺服器太貴了,但微軟的雲端解決了一切。
雲端伺服器讓Respawn可以弄出更好的AI、物理、環境,更重要的是解決了以往的
開場主機玩家的"主場優勢"、作弊、加速或是開場玩家中出就要暫停遊戲。
The cloud services aren't limited to Xbox One games either, and Respawn uses
them for the Windows PC and Xbox 360 versions of Titanfall as well. Respawn
approached both Sony and Microsoft about this problem, and Microsoft was the
one to implement a solution, Shiring writes.
雲端伺服器並不是XBONE獨佔的,只要是微軟產品都能用,像慣了Windows的PC跟XBOX360
Respawn像索尼和微軟提出了上面那些問題,但微軟是唯一提供解決方法的。
「Microsoft realized that player-hosted servers are actually holding back
online gaming and that this is something that they could help solve, and ran
full-speed with this idea,」 he writes. 「So they built this powerful system to
let us create all sorts of tasks that they will run for us, and it can scale up
and down automatically as players come and go.」
微軟知道玩家開場的優勢問題是讓多人線上遊戲一大問題,所以他們想出了方法解決,
並且全力灌注在這點子上(瘋狂在全球增設伺服器)
「We want to focus on making awesome games, not on becoming giant worldwide
server hosting providers,」 he continues. 「The more time I can spend on making
our actual game better, the more our players benefit.」
我們希望可以把時間花在做出超棒遊戲上,而不是在解決連線主機上浪費時間,
我們有越多時間在做遊戲上,爽到的是玩家。
----------------------------------------------------------------------------
http://www.joystiq.com/2014/02/12/report-xbox-one-controller-precision-being-
tuned-for-titanfall/?ncid=rss_truncated
Microsoft and Respawn Entertainment have been working together to improve the
Xbox One controller's performance prior to the launch of Titanfall next month.
At a recent preview session for Titanfall, a Respawn representative told Game
Informer the "analog sticks are more precise, and we worked very closely with
[Microsoft]" to make that happen.
微軟和Respawn一起合作,加強了類比搖桿的精準,讓XBOXONE手把更強大。
The special edition Titanfall controllers will ship with the firmware
enhancements, but all Xbox One consoles will receive the update prior to
Titanfall's launch. We're checking with Microsoft about how this will occur,
exactly, and whether players will be notified or prompted by the system. Last
we saw, the controller firmware update process is no simple matter.
神兵泰坦的彩繪手把將會直接搭載新的韌體,而原本的XBOXONE手把將會在遊戲上市
透過Live更新。
第一次聽到手把還可以更新...
--
Tags:
XBOX
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