微軟新技術降低雲端遊戲頻寬消耗80% - XBOX
By Yedda
at 2015-05-31T11:47
at 2015-05-31T11:47
Table of Contents
原文恕刪
小弟看了一下這個技術的文件,寫了篇簡單的報導
簡單地說,這個技術有2種方式來結省流量
第一是將遊戲畫面分為粗略草圖與細結,終端負責草圖,雲端負責細節
第二是終端負責少部份畫格,雲端負責其他畫格
不過這個技術主要的目地是為了手機、平板電腦,而不是家用主機
但開發出來後要怎麼用,就很難說了,說不定也會拿到Xbox One上~~
完整報導請移駕
http://www.techbang.com/posts/23886
--
小弟看了一下這個技術的文件,寫了篇簡單的報導
簡單地說,這個技術有2種方式來結省流量
第一是將遊戲畫面分為粗略草圖與細結,終端負責草圖,雲端負責細節
第二是終端負責少部份畫格,雲端負責其他畫格
不過這個技術主要的目地是為了手機、平板電腦,而不是家用主機
但開發出來後要怎麼用,就很難說了,說不定也會拿到Xbox One上~~
完整報導請移駕
http://www.techbang.com/posts/23886
--
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XBOX
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