微軟 Xbox 事業相關財報 FY16 Q3 - XBOX
By Linda
at 2016-04-22T07:55
at 2016-04-22T07:55
Table of Contents
2016第三個會計年度(2016.01.01 ~ 2016.03.31)
Gaming的表現如下:
- 遊戲整體營收同期成長 6%
- Xbox 硬體營收下滑,因為360銷量下降,以及Xbox One售價調降
- Xbox live 使用者,同期成長 26%,達4600萬。過去一年的使用者為
3700萬/3700萬/3900萬/4800萬
- 遊戲營收同期成長 11%
連結:
https://www.microsoft.com/en-us/Investor/earnings/FY-2016-Q3/
press-release-webcast
下季財報:2016/7/19
--
Gaming的表現如下:
- 遊戲整體營收同期成長 6%
- Xbox 硬體營收下滑,因為360銷量下降,以及Xbox One售價調降
- Xbox live 使用者,同期成長 26%,達4600萬。過去一年的使用者為
3700萬/3700萬/3900萬/4800萬
- 遊戲營收同期成長 11%
連結:
https://www.microsoft.com/en-us/Investor/earnings/FY-2016-Q3/
press-release-webcast
下季財報:2016/7/19
--
Tags:
XBOX
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